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Thread: CSLA3 Phase1

  1. #1

    Talking

    Phase 1 released !
    Your patience has paid off soldier !
    The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ...


    Version 1.00
    - first public release

    Version 1.01
    - fixed FSMs
    - tweaked UK-59 tripod scripts
    - temporarily removed cannon animation on BMP-2
    - tweaked scripts for generating numbers on vehicles
    - added 4th digit on numbering of air vehicles
    - tweaked "CSLA: US '80s" groups containing M1A1
    - removed M1A1 model, default BI model used instead
    - added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%)
    - updated zoom on Meopta optics
    - updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo)


    Version 1.02 (May. 27 2009)
    - updated models and textures of soldiers from version 1.01
    - added paratroopers and scouts
    - added static AGS-17 on tripod
    - added feature - possibility to build nests with AGS-17
    - added Sa-58 with bipod and optics
    - added Sa-61 with silencer
    - added feature – Sapper can build static defense positions (sandbag walls)
    - added feature – AI can be mounted to positions behind new sandbag walls
    - added feature – soldiers can build trench
    - added feature – possibility to deploy static M2, TOW, Mk19 from US vehicles
    - added feature – smoke grenade launchers on armored vehicles
    - added feature – added ATGM 9M112 Kobra to T-72M
    - added feature – reworked changing of weapons on tanks
    - updated MP missions Warfare, Evolution and Domination
    - many updates and tweaks in CFG, scripts, models and textures
    - added 2 new SP missions
    - many other updates and tweaks

    Version 1.03 (August. 10 2009)
    - added 3 versions of MiG-29A "Fulcrum"
    - added 3 versions of Mi-24 "Hind" (1x D, 2x V, random jaws displayed)
    - added small rowboat
    - added new objects (fake MHQ, Medical heliport) - not only for WF
    - improved stability on dedicated server
    - many tweaks in CFG and scripts
    - AI units are more sensitive now
    - added 2 new SP missions (Riders On The Storm, Clear Sky)
    - updated MP missions Domination and Warfare to v1.1 Cerberus

    Singleplayer missions:
    Convoy
    In The Army Now
    Operation Marjoram
    Operation Carmen
    Everon
    Road To Pita
    Clean Sweep (Queen's Gambit datadisk required.)
    Hips (Queen's Gambit datadisk required.)
    First Blood (Queen's Gambit datadisk required.)
    Steal The Tractor (Queen's Gambit datadisk required.)
    Travel Agency
    Kill The Beasts
    Riders On The Storm
    Clear Sky

    Multiplayer missions:
    CSLA Evolution
    - South Sahrani map
    - CSLA vs. US Army
    - possibility to build MG nests with UK-59 (see Features)

    CSLA Domination
    - base on 3.70 version by Xeno
    - added new weapons and features from CSLA 1.02
    - added possibility to recruit AI
    - added new addons
    - updated layout of base

    CSLA Warfare for 16 players
    CSLA Warfare for 32 players
    CSLA Warfare for 48 players
    - more than 870 fighting units in one huge war for South Sahrani
    - CSLA vs. US Army
    - AI uses helicopters
    - RACS land and air patrols
    - RACS convoys (RACS protiútoky)
    - added new RACS static defenses on strategic positions on the island
    - used new CSLA WF objects
    - possibility to build nests with UK-59 or AGS-17 (see Features)
    - increased HQ endurance
    - added new variants of CSLA choppers Mi-24 Hind
    - available CSLA MiG-29 in two variants (on airbase)
    - AI commander has more Supply points and Funds when player launch game mode "human vs. AI"
    - added new objects
    - all playable units on CSLA side were changed to Paratroopers
    - few minor tweaks and improvements

    Everon
    - cooperative version of SP mission
    - attack on village of Everon for 1-8 players

    Paratroopers
    - cooperative mission

    Features
    All features are MP-compatible.
    New units, vehicles, weapons and objects made according to real-life documents
    New MP and SP missions
    Armament, equipment and parameters of CSLa units are as close to real-life specs as possible
    New fully animated weapons
    RPG-75 dispsable AT launcher is capable of firing only single round.
    New intro animations for all official maps
    Improved AI behaviour in formations
    Improved behaviour of wheeled combat vehicles
    Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine.
    Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).
    Portable UK-59 machinegun tripod
    Script for AI to build/dismantle *MG tripod on a waypoint
    Many new additional features on CSLA units, weapons and vehicles:
    - numbering of combat vehicles (turn off by *CSLA_noRandomNumbers=true;" in mission init)
    - random animation on vehicle destruction
    - AI uses vehicle-mounted weapons efficiently, including use of fire bursts
    - AI uses pistols as auxiliary weapon
    - Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health.
    - Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).
    - Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t)
    - Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move.
    - Possibility to deploy static M2, TOW, Mk19 from US vehicles
    ...and many more

    detailed info about features...etc:
    ReadMe ENG
    ReadMe CZ/SK

    List of all classes:
    link to classes


    Development team
    Core team:
    MAA
    Faly
    EMSI
    Yano.t11
    TheSun
    Pochyst
    Martinius
    Hurby

    Contributors:
    Sarge
    Vojtoo
    Jirkus
    Bobby
    Mato
    Luki

    Special thanks:
    BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep
    Raedor
    W0lle (CWR Mod)
    Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk)
    Pavel Vladyka a Tomáš Daněk and KVH CSLA Kolin - Pardubice (http://www.csla.cz)
    Mig-29 - Original FX scripts by Lethal, modified
    Mi-24 D/V - EricM/Rock (RKSL studios)
    Miro Hornik (R-129 photos)
    Parvus
    Adamicz
    Foxhound (www.armaholic.com)
    OFP/ARMA community

    .. we hope we don't forgot to someone...

    Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future

    DOWNLOAD PAGE version 1.02 full setup (322 MB)
    D O W N L O A D

    --------------------------------------------------------
    Copyright ©2009. CSLA Development Team and respective authors.
    CSLA Studio (www.csla-studio.info)


    ... and some pics:




    Last edited by Maa; Aug 13 2009 at 11:29.

  2. #2
    Thanks a lot for informing us Maa


    Frontpaged at the Armaholic.com homepage.

    The Armaholic.com download page can be found here:
    http://www.armaholic.com/page.php?id=4366




  3. #3
    Master Sergeant Maa's Avatar
    Join Date
    Jul 20 2001
    Location
    Slovakia
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    Author of the Thread
    another pics:

    pic1
    pic2
    pic3
    pic4
    pic5
    pic6

  4. #4
    @Foxhound: Thanks ... link fixed

    Arma series Editing Suite - Find here all released A2x Tools

  5. #5
    Awesome, thank you!

  6. #6
    WOW!!! Everything look fabulous so far!
    Awesome work guys!!!!
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  7. #7
    This is excellent. Thank you for your hard work!
    Quote Originally Posted by RobertJ View Post
    ARMA 3 Community is dominate!

  8. #8
    wow ! it's christmas time !

    thank you !

  9. #9
    great work guys
    Dco 1-502INF 101st Airborne (RET)

    http://pracs.rkslstudios.info/

  10. #10
    First Lieutenant Manzilla's Avatar
    Join Date
    May 30 2007
    Location
    In the lab cooking up some serious s#%t!
    Posts
    5,118
    Bravo fellas. Thanks for all the time and effort. I like what I see thus far, admittedly I've only checked it out for a few minutes though. So far another stellar work of art by CSLA.
    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

    Mike Tyson's ode to Manzilla's SP playing style:
    My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!

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