Can textures be assigned via config for Soldier models as well as in p3d?
Explanation (just in case):
soldierA.p3d
(using soldierA_co.paa and a face/hands hhl.paa, soldierA_co.paa is one merged 2048x2048 texture, model properly working, UV's all set, etc. These are Desert units)
Now can I; via config, swap out this soldierA_co.paa with soldierAwoodland_co.paa?
If so can I get an example?
Ive been working on some RAC SF units for months, painstaking at times trying to optimize them, merging textures, transferring UV's, etc. Would really hate to have two P3d's for each unit (one Desert and one Temperate), I will if I have too, but if there is a way around that I'd appreciate any help anyone can lend.
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