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Thread: Petition for more Realism in Arma2

  1. #11
    I am glad that someone at least takes his time and writes a very detailed petition. Perhaps not all the points are important to some of us, but the more suggestions or ideas we share, the easier it is for the developers to get the general mood of expectations. I agree that it is too Hollywoodish to see cars burst in flames every time they are destroyed. Shaking of the screen... not important to me at all.
    I would definately prefer playability over themostbeautifulfucking graphics in the world. Who cares how the game looks if it sucks!
    That TAB-fire system is getting old and boring, time for something more realistic.
    Magazine reloading can't be performed while moving ... WTF? Where did that idea come from???
    This one is one of my perks... I HATE TANK CREWMAN THAT JUMP OUT OF THE BURNING TANK OR APC AND KILL EVERYONE WITH THEIR SUPER ACURATE FIRE FROM M4's or AK-74U's. WTF! They suppose to be a little wounded and somewhat "distressed" by being inside the recently destroyed vehicle.
    PLEASE PLEASE PLEASE make the helicopters hold the ground and try engaging the enemy from the safe distance! They keep chasing some tank nomatter what when all the AA systems are engaging and easily destroying it.

    I am sure we all have something to say on the subject of realism in A2. It is important. If BIS decides to call the game "Most realistic military simulator", we do expect it to be realistic. That's all. So please don't critisise people who expect realism from the "Most realistic military simulation" on the market.

  2. #12
    Just to let BIS know, there wounded system is fairly realistic (as long as being shot in the heart and head make you die instantly). People don't die right away. Sad fact, some people sometimes do not die right away when their shot in the heart (extremely rare). They'll sometimes be in intense pain bleeding out holding their chest and fading away. Death is really screwed up like that. So I think BIS's addition will actualy improve in the direction of realism. And maybe give modders a chance to improve it even more to add random chances, or unique bleed out times for every soldier.

    EDIT: And you can reload while moving, even running. Even cops can do this. My uncle volunteering for a rural police department can run while reloading. BIS's upgrade is a very smart one to add.




  3. #13
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    A small game developer simply cannot make every aspect of such a large game realistic. The main focus should be on the infantry perspective, and as you can tell from the previews there have been significant improvements in the realism here in terms of AI and other details.

    More improvements are always welcome, I'm sure even the developers would love to be able to implement a realistic damage system and everything people want. But face it, they can't do everything.

    I think the best thing to do for people who want improvements is to make specific and reasonable suggestions on the forums. Maybe start 2 threads, one for the damage system and one for targeting systems where we can discuss them? These seem to be the main areas where people want to see improvements.


    Anyway I did vote to sign the petition...
    There are some suggestions in the first post that I would love to see in the game, especially backup ironsights for scoped weapons. That is a big one for gameplay I think.


    Edit:
    Quote Originally Posted by [b
    Quote[/b] ]
    On a side note, the effect of Sabot impact you showed is a bit wrong - it looks exactly like this in RL:
    Got any videos? Just interested, because I haven't been able to find good videos of Sabot impacts which is why I never did an effect for them for my effects mod ***
    Maybe such a video would be interesting for BIS too...




  4. #14
    Quote Originally Posted by (Maddmatt @ Nov. 22 2008,01:00)
    The main focus should be on the infantry perspective, and as you can tell from the previews there have been significant improvements in the realism here in terms of AI and other details.
    Yup. This is reason why i voted no. I can't support OP's idea of direction where ArmA2 should be taken. BIS has very finite resources, and it's better to get AI up-to-date and improve infantry aspects in general.

    One thing is that BIS will probably not listen to us. I doupt they have time or resources to make major overhaul any more (those which they have decided to improve earlier, they do). What has been set is set. So this wish-listing comes maybe bit too late, like a 6-12 months.

    Right now i'm hoping that BIS chosed the right things for me.
    \"on se saatanaa, että kansa on pieni\"

    -Paasikivi

  5. #15
    Don't agree with some of your "more realistic" points.

  6. #16
    Its good to see that BIS is still developing a game thats a bit closer to reality than most shooters! Many things in ArmA2 will be improved some things optimized and others may stay the same.
    1. Basic stuff like get in/ get out of vehicles on both sides, crews running away from exploding/burning vehicles and others (mentioned in many bug reports) should be fixed.

    2. Improved penetration systems and real looking damage effects - nice, but more people believe in hollywood/movie sfx and like to watch them in games too. Entertainement vs. Simulation.

    3. Radar/Tab thingy - show some realistic alternatives that could be used in ArmA2 with different player skills (novice/regular/veteran) and proper working for/with AI (no cheating).

    4. LAW/M136 - imho a balance thing to RPGs - some players would cry out loud if they had to deal with singleshot AT M136 units against multishot AT RPG units. In ArmA2 there will be the SMAW and Javelin.

    5. Countermeasure system - would be very nice and hopefully BIS will make at least a simple one for all military aircrafts!

    6. Ammo counter - as option: default activated for Novice/Regular and deactivated for veterans. Would be nice if the GUI can be easily customized by players eg. position of compass, watch, HUD, color etc.

    7. Screen shakes, blood splashes + more - imho bit overdone by some modifications looks more like a action camera not like you would see it in real. As an option ok.

    8. Single/Burst/Auto mode of weapons should stay like player switched them.

    9. Think that BIS has done many weapons with and without scopes, dont know if its possible to attach scopes during combat in ArmA2. Imho this feature hasnt that priority if you can change/replace weapons in editor. Wondering if there are any realworld soldiers having all kind of scopes (ACOG/Aimpoint/ELCAN etc) available in combat?
    "Stop the combat! I like to attach one of my five scopes" ***

    mr.g-c nice impact pics but you know the differences between human eye and a high speed camera? For some intros/outros and advertisements and movies this stuff is great.

    Imho its a better idea to add some more options for players so they can choose how they like to play the game. ArmA2 is Alpha and lets hope BIS is going to make another great game in this military tactic area! Wish that they get enough time and motivation to develop and test ArmA2 things.

  7. #17
    The only thing I desperately want changed is the damage model for vehicles. It's not perfect for people, but it is workable.

    Considering the game is already tracking projectile speed and penetration factors it seems like a massive wasted opportunity to not directly base the damage model off that information.

    Hit points aren't a gameplay versus realism issue. They aren't more fun, they aren't more balanced. They are, infact, just worse.

    Anyone who's played Soldiers HOWW2 knows how brilliant vehicle combat can be if they react properly: mostly tanks get knocked out and the crew bail. The vehicle doesn't explode outright or even burn in most cases. It just stops.

  8. #18
    mr.g-c you come off like an asshole.
    Click here
    Spoiler:

  9. #19
    Some of you people have to remember that this is just a game. Alot of the stuff that you consider unrealistic is just to enhance the game.

    Maybe not so much in this thread, but I've seen people want weapon jamming because it really happens.

    In this thread I see that you want to remove the bullet counter. In real life you'll have more of a sense of how many bullets are left, in a game, not so much.

  10. #20
    Quote Originally Posted by (MehMan @ Nov. 22 2008,20:13)
    mr.g-c you come off like an asshole.
    +1 WL for this.

    You have been long enough around to know the forums rules.

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