Page 560 of 582 FirstFirst ... 60460510550556557558559560561562563564570 ... LastLast
Results 5,591 to 5,600 of 5811

  Click here to go to the first Developer post in this thread.  

Thread: Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!

  1. #5591
    More positive feedback about the preview version makes me positively more excited.

    It´s nothing really new in there, I guess, but by now it´s pretty obvious how consistently good the press response was, even from places that were previously pretty harsh about Arma 2.

  2. #5592
    Gunnery Sergeant Myshaak's Avatar
    Join Date
    Feb 23 2009
    Location
    Czech Republic
    Posts
    494
    In a mix of alchemy and computer code, these procedurally generated landscapes will, it's promised, be the same on everyone's computer. Which means that you could, if you were so inclined, create a mission that takes place 100km away from the main areas included in the game, and the randomly-generated terrain to reach it as well as the area itself will be exactly the same for everyone who plays it. The AI will also be able to find itself around this terrain as well. It's a stunning display of computer wizardry, and has unlimited potential for mod teams to play with.
    Now that's a wonderful piece of news for MP and "journeys into the no man's land". Also it's a next step to my dream of generating objects (trees and stuff) in the not-so-random terrain after all.

  3. #5593
    Warrant Officer Laqueesha's Avatar
    Join Date
    Mar 4 2009
    Location
    Placentashire, Placentassex, Placentaland, Placenta Kingdom of Great Placenta and Northern Placenta
    Posts
    2,188
    Quote Originally Posted by Myshaak View Post
    Now that's a wonderful piece of news for MP and "journeys into the no man's land". Also it's a next step to my dream of generating objects (trees and stuff) in the not-so-random terrain after all.
    I hope the map limitations on the editor will be removed, for example, one cannot create a mission 100km outside of the main island if the editor won't allow them.

  4. #5594
    So what we're going to do with the now really infinite terrain? We reduce it to an artificial size of 4 squad kilometer of course

    No, seriously ... that sounds great! I wonder if this feature will be patched to Chernarus as well. The map would surely benefit from it.

  5. #5595
    Where is it promised that the procedural terrain will have trees, bushes, stones and the rest? Or is it the procedural landscape as given in ARMA2? The clean one. Anyone have the text where BIS says this? Or any reviewer that has seen it?

    Might hog the performance even more also since there will be tons more objects - infinite terrain around the island itself... Or maybe its handled in a way that it doesnt take a toll before your actually there? No clue, but it sounds fun.


  6. #5596
    Gunnery Sergeant Myshaak's Avatar
    Join Date
    Feb 23 2009
    Location
    Czech Republic
    Posts
    494
    Quote Originally Posted by Alex72 View Post
    Where is it promised that the procedural terrain will have trees, bushes, stones and the rest? Or is it the procedural landscape as given in ARMA2? The clean one. Anyone have the text where BIS says this? Or any reviewer that has seen it?

    Might hog the performance even more also since there will be tons more objects - infinite terrain around the island itself... Or maybe its handled in a way that it doesnt take a toll before your actually there? No clue, but it sounds fun.
    Hi Alex,
    As for your question - there was no such promise... that's why I wrote "my dream"

  7. #5597
    Quote Originally Posted by Alex72 View Post
    Might hog the performance even more also since there will be tons more objects - infinite terrain around the island itself... Or maybe its handled in a way that it doesnt take a toll before your actually there? No clue, but it sounds fun.
    The infinite terrain must already be handled in such a way that it doesn't affect you before you're actually there - otherwise it would always require infinite processing power.

    I think adding basic clutter to the infinite terrain shouldn't be too hard, because clutter is static. You just need to create a procedural algorithm that makes it look random and believable.
    Get Arma2 OA Beta Notifications via e-mail | RSS | Twitter

    Gigabyte P67X-UD3-B3 Motherboard | Intel Core i7 2600k @ 4.0GHz | NVidia GeForce GTX560 TI
    16GB Corsair XMS3 1600Mhz RAM | Kingston HyperX SSD | ASUS Xonar D2X
    sound | be Quiet! 700W PSU | Windows 7 x64


  8. #5598
    ^^ Yeah i know MadDog, but i thaught about "object count" wich is said to be lower in OA. But with infinite land + all vegetation and rocks etc object count to load up would be...infinite number of objects.

    Thats how i imagined it. But maybe it would be handled in another way. Dont know tbh.

  9. #5599
    Staff Sergeant
    Join Date
    Jun 13 2005
    Location
    Szczecin, Poland
    Posts
    393
    New video from OA maybe today, but rather later than earlier. Michal from IDEA is seriously busy right now
    http://WWW.GRY-ONLINE.PL - my journalist cave
    http://gameplay.pl/eJay - my hobby

  10. #5600
    Hi all

    ...Which means that you could, if you were so inclined, create a mission that takes place 100km away from the main areas included in the game, and the randomly-generated terrain to reach it as well as the area itself will be exactly the same for everyone who plays it. The AI will also be able to find itself around this terrain as well. It's a stunning display of computer wizardry, and has unlimited potential for mod teams to play with...
    http://uk.pc.ign.com/articles/108/1086536p1.html

    If you are a pilot this is gravy.

    I hope there is a get random seed function so we can discover and recreate great terrains. Please Please BIS!

    ArmA will become the safari and exploration game par excellence!

    Kind Regards walker

    You are only a bullet away from being stupid.

Page 560 of 582 FirstFirst ... 60460510550556557558559560561562563564570 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •