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Thread: Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!

  1. #521
    Is terrible ! for wait more

    92° Regiment d'Infantrie -Vive les Gaulois!!!
    Collector edition petition for ArmA 2
    http://darkiron6985.free.fr

  2. #522
    I must say i am sold based on the island alone, those were some very nice landscapes.

    Also in the UAZ with the spg-9 scene there is a soldier that is moving backwards, i guess that is new.

  3. #523
    Gunnery Sergeant
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    Hope they release a HD version of this give a better feel. love what i see though, 'bullets through trees' was not expecting that!

  4. #524
    Warrant Officer
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    I'm RATHER excited! ***This looks, sounds fantastic! ***Please tell me the camera sway can be in game itself.. ***I know, possibly get a bit sick, but a bit is immersive, as the stabilization of your eyes is not perfect. ***One concern I have is the environmental sounds of the weapons firing. ***Off screen, you here an absolute hellfire of shots being rattled off. ***On screen, you see and hear the POP.. ***POP.. POP.. - I hope the ***'Can O' Whoopass' ***sounds of suppressive fire are real actions by the AI. ***(I know it's in the AI, I just hope BIS is teasing us by not showing it off yet)

    Noted the blurring and shake caused by the weapons fire, possibly a bit extreme, but a reasonable and effectively generated condition under fire.

    Particles look refined, hope it's not just my desire for this game to be polished... ***

    Like the storyline and solidity in the character of this faction. ***The story matches the equipment, the political direction and serious attitude behind it.

    All in all, quite jazzed by this. *** ***

    Keep up the good work!
    -Rabid Arma 3 fan-

    Yes, like millions, I also throw my money at the BIS homepage and it refuses to take it..

  5. #525
    Phenomenal !

  6. #526
    Quote Originally Posted by (Spy17 @ Feb. 13 2009,21:36)
    If you look at the attaked UAZ it looks like they have new models for destroyed vehicles and secondary explosions. That would be a big step forward.

    I also dislike the RPG reload animation (like in OFP).
    Nice to see the BM-21 Grad! Hope they finaly have a working artillery system for it! Looking forward to see it in action!
    not to mention crappy animations but also no lipsyncing, lol I find it hilarious when the guy talks but his lips movement is limited. the RPG 'air' reload..meh

    patrolling animation: the gun levitates in the air or what?

    the static machine gun, lol the guy moves in the air


    I believe in 56.

  7. #527
    Moderator maionaze's Avatar
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    Quote Originally Posted by (Raphier @ Feb. 13 2009,22:15)
    the static machine gun, lol the guy moves in the air ***
    I hate that ,no recoil ... but the video is pretty nice

  8. #528
    Staff Sergeant
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    spg9 vid

    this is how sounds spg9 and rpg7 is closer to that too

    Rpg7 sound

    rpg7 sound 2




  9. #529
    I'm always to new impressed by the way this landscape/whole environment looks. WOW!!!!
    Together with the very awesome shading+textures of the vehicle models, it "ALMOST" looks like Photorealistic.

    Also i liked parts of the firing-sounds - even though NONE of them had any "echo/reverb", at the countless of woods around them - in RL this sounds much much different (go out with your local hunter - i know what im talking about), some are still old Arma ones (RPG launcher for example)

    Secondary "mini-explosion" at the Burning UAZ?
    Explosion part was cut-out so hopefully they are working still on the after-destruction or "after-hit" effects.

    I wonder how the bullet-impacts looks form close-ranges (especially on models like trees, houses, vehicles, etc.)... Hopefully the "Decal-system" of Arma1 (the black spots) cna be replaced by small "textures" - especially on Glass... Jesus GTA4 is so awsome with its hit-effects/decals.

    RPG7 reload looks bad/very unrealistic, just like in Arma1... i wonder which person in RL can reload the RPG so quick....
    Or is it because the models doesn't even having a Grenade visible in their hand when doing so
    I think there should be a delay after AI fires such a thing at least....

    Anyway, this will be MY FACTION to play with - i'm already 100% certain!
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  10. #530
    Hello BIS,

    Surely I am impressed with the cinematics of the lastest videos, I am impressed with choices for content you made ,
    the complexity of the graphical representation is quite good, but I wish you guys could given time tweak the bloom/"white-surface glow" graphical effect.
    It is too strong and quite often in my opinion used on surfaces and under angles where such effect shouldn't be at all. I mean glowing cows,thats slightly strange,no?
    I am no fan of graphical perfection in every tiny detail,nor will this be the any reason for me to buy/not buy this product,
    but that "white surface glow" is seriously irritating on the eyes. Not strainful as your implementation of HDR,but still irritating.

    Therefore since I know ohara at least reads this forum sometimes, if there is any chance to improve this, thank you very much.

    Obviously if it would require some serious work,I rather have all that work go into AI,Squad Command Interface(and UI in general),Armor Warfare,"Saving in Multiplayer",Script commands.

    On a different topic: Mortars and BM-21s? Are we seriously going to get proper artillery(different from scriptillery you know)? That would be impressive to say the least.

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