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Thread: Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!

  1. #3491
    Quote Originally Posted by Placebo View Post
    I'm probably not allowed to say exactly what number the build is from this week but I'm probably ok in saying it's much higher than that
    It's unsurprising that build-ids increase over time, especially if you have a development cycle that includes an overnight build! The more interesting thing in this post is that clearly changes are still being made

    Back on-topic, any hint of what further press-coverage we might expect over the next few weeks ?

  2. #3492
    Funny, then the game-magazine guys must have miss-read it too, when some of them have claimed their version said April Build....
    But doesn't really matter actually since we got teased with improvements in later builds already.
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  3.   Click here to go to the next Developer post in this thread.   #3493
    Über Verwalter Placebo's Avatar
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    Quote Originally Posted by sbsmac View Post
    Back on-topic, any hint of what further press-coverage we might expect over the next few weeks ?
    Well presumably some things in German and/or Czech I cannot give you specific details I'm afraid as I'm going on vacation from tomorrow night (6am flight from Arlanda so going to spend the night in the airport)

    Quote Originally Posted by mr.g-c View Post
    Funny, then the game-magazine guys must have miss-read it too, when some of them have claimed their version said April Build....
    But doesn't really matter actually since we got teased with improvements in later builds already.
    Well considering it's already been made common knowledge that the build is from February, it's clear that they've taken 2+2=05, assumed that because the preview was received in April that a European company has for some mysterious reason suddenly decided to start using a US calendar structure, it's dd/mm/yyyy ever where in the world except North America to my knowledge.
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  4. #3494
    Talking about Czech, there was a preview on Czech Television's programme Game Page...

    http://www.youtube.com/watch?v=oyveolKNHs4

    I don't know whether it is already mentioned here. It is in Czech.
    They are talking about non-linear campaign, that you can play the campaign with 4 other players online, that for developers the main problem is available time :], about war being mainly about people (so the interaction is crucial), fighting in realistic distances, AI avoiding dangerous places (places that has been previously a target of fire), about "Linda program" growing trees realistically, about that head-swinging improves the immersion, climbing over fences improves the mobility, about AI not standing/crawling in the middle of the street ant being able to fight in huge scale areas...if you need an exact translation, maybe I could provide it, but I don't think there is any extremely important unknown information.

  5. #3495
    Quote Originally Posted by Placebo View Post
    (...)mysterious reason suddenly decided to start using a US calendar structure, it's dd/mm/yyyy ever where in the world except North America to my knowledge.
    And in BI forums...

  6. #3496
    Quote Originally Posted by Okdante View Post
    Talking about Czech, there was a preview on Czech Television's programme Game Page...

    http://www.youtube.com/watch?v=oyveolKNHs4

    I don't know whether it is already mentioned here. It is in Czech.
    They are talking about non-linear campaign, that you can play the campaign with 4 other players online, that for developers the main problem is available time :], about war being mainly about people (so the interaction is crucial), fighting in realistic distances, AI avoiding dangerous places (places that has been previously a target of fire), about "Linda program" growing trees realistically, about that head-swinging improves the immersion, climbing over fences improves the mobility, about AI not standing/crawling in the middle of the street ant being able to fight in huge scale areas...if you need an exact translation, maybe I could provide it, but I don't think there is any extremely important unknown information.
    what exactly does BI say about it? That it is still a problem or that it is fixed?

  7. #3497
    I'm not sure if this is the right place to post this but, did anyone else notice they took the "To be be released on PC and next gen console" off the website?
    It used to be in a box in the middle on the right side, but now its gone.

  8. #3498
    Quote Originally Posted by Placebo View Post
    Well considering it's already been made common knowledge that the build is from February, it's clear that they've taken 2+2=05, assumed that because the preview was received in April that a European company has for some mysterious reason suddenly decided to start using a US calendar structure, it's dd/mm/yyyy ever where in the world except North America to my knowledge.
    And that's why YYYY/MM/DD is simply the best structure ever

  9. #3499
    it's old coverage.
    I've seen it month before.

    Hmmm, as BIS canceld the updates at the previous week I hope we will get these week the double PR impact.

    Btw. its time for an offiical ArmA2 trailer, isn't it?

  10. #3500
    Quote Originally Posted by MoS View Post
    what exactly does BI say about it? That it is still a problem or that it is fixed?
    6:00 - end
    There are some partisans, that most probably noticed somebody's firing at them. And of course they return fire. Soldiers are covering (themselves or each other?), leaning and looking for covers. Here you can see, that Arma 2 does not bear that, what Arma 1 suffered, and that is soldiers dropping prone in the middle of a street, because it was the easiest option for them. By now, they - according to tactical teaching - do keep close to the edges/sides, looking for covers. It is indeed a generalized system, so sometimes they do a nonsense, but globally the AI behaves very well, in this huge area is able - quite without any problems - to fight like this absolutely everywhere.

    Edit:
    Quote Originally Posted by Raptor View Post
    it's old coverage.
    I've seen it month before.
    Yep, it is exactly one month old, but I haven't seen any regards around here, so so...
    Last edited by Okdante; May 11 2009 at 20:01.

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