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Thread: Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!

  1. #11
    Quote Originally Posted by (DaSquade @ Nov. 20 2008,19:39)
    EDIT and maybe some more "trolling", but i wanted to check if Vultar took something.
    Community wanted new animations? Here they are.
    ->Check, but all depends how they 'feel ingame' if you understand.
    Community wanted dragging wounded? Here it is + carrying.
    ->Check, i know you play MP, but how many times did you used the dragging and how many times did you see them get used. Imho a small thingy...nice.
    Community wanted hand signals? Here they are.
    ->Check, but again time will have to tell how usefull they are and how handy (quick and easy) they are to be used. If it is linked to the current know commanding system i guess it won't be that much of a plus, instead of individual keys. In the end, for me it is only eyecandy, but my opinion.
    Community wanted many things! Most of them are here.
    ->No comment *** .
    Animations in Arma arent the best... The newest ones are really nice.
    DaSquade, have you ever played MP with Revive script? It's the best thing that someone could ever make for arma's mp.
    Dragging and carrying in Arma2 will work like this but way better visually.
    Hand singals are not for 'being useful'... Those adds lots to atmosphere. But yes, they can be usefull in stealth missions
    When we were playing (today) I told you about thermal and lasers.. hope that this vid is enough for you.
    http://www.youtube.com/watch?v=KgVU8WljP1k

  2. #12
    CWR² Developer Jakerod's Avatar
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    SU-25 is Back! In the hanger behind the kamov when it is taking off.

    Apparently we also get flashbangs maybe and a new way to throw grenades?

    EDIT: And Ghillie Suits




  3. #13
    Master Gunnery Sergeant DaSquade's Avatar
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    Yup i played lots of mp missions with revive. It is indeed very good (if you work in team and teammate actually come revive you). I was just refurring to the drag, but i can understand it has its use...guess i should more often use it. Maybe if the 'to-be revived' player would suffer more untill he gets revived or been dragged out of the line of fire (beeing shot after the revive initiation -> full dead?). Meaning, the drag would be a must or something. Anyway, it doesn't take a way it is nice and might be handy .

    As for the lasers and thermal scopes: NO it isn't enough for me. It is VBS2 VTK footage. I have that, it is super...but like said, i dought it will ever make its 'port' to ArmA2. Somehow i can understand, but what i mean is...that is the 20th century tech. and a much these days. I understand it would take a lot, repeat a lot of extra work to make the thermal prints (textures). On the laser part, VBS2 has proven it is possible and if not mistaken it was actually very simple (..no need to go into detail). It isn't perfect, but it works....and no it isn't a fake beam, it actually works (meaning it doesn't clips thought stuff).

    Ohwell...the game still isn't out .

  4. #14
    Maaan, that trailer is amazing

  5. #15

    Post

    Quote Originally Posted by (DaSquade @ Nov. 20 2008,20:39)
    ...and thermal scopes...
    I belive Ivan Buchta told us, in the interview made by Jerry and Loki, that just porting the thermal imaging from VBS2 to ArmA2 isn't as easy as it sounds, if even possible without heavy modifications to the engine. Although he said, if I remember correctly, that they would attempt to make their own. And if the implementation goes flawlessly, it might turn out nearly as good as the thermal imaging in VBS2 VTK. But most likley not. If I interpreted Ivan correctly now, the worst case scenario would be that we end up with just Night Vision in different colors. But we can hope that they have made, or will make some progress developing this particular feature which results in atleast a basic sort of thermal imaging.

    Quote Originally Posted by (IGN @ Nov 20 2008, 12:00)
    more than 40 independent sounds per vehicle, from different parts of each engine to the sound of each wheel on a variety of surfaces, with each sound spatialised.
    As an audioholic, I must say.. I'm impressed. I hope the same goes for weaponry. Good distance sounds will contribute enormously to the atmosphere of the game, especially in large scale battles. Just imagine hearing a massive battle taking place in a town ~700 metres away, in for example a CTI mission. The dull gunfire, the rumble from artilleries and explosives going off. Not including distance-sounds at all in a game of this scale should be considered a crime.

    And by the way, that trailer is great!

    Edit: Rephrased some sentences and added some to clarify my point



    Just do it! It's not rocket surgery damn it!

  6. #16
    Chief Warrant Officer
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    I think that trailer beats all the ArmA 1 trailers for number of explosions
    You get a glimpse of the tank muzzleflash too

  7. #17
    Yes its definitely THE Arma 2 trailer. I hope it gets spread around to different gaming websites.

  8. #18
    really nice trailer and footage of Arma 2! Keep on the nice work Bis!
    Can't wait to playing it!

  9. #19
    Looks good, I barely wait. The blood effects look a little weird though. I'd prefer it if there is none or if it is at least very subtle.

    EricM- Can you update the first post to include some of the information others provided?




  10. #20
    Master Gunnery Sergeant
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    Hmm, it's looking quite promising
    [self-promotion]
    OFP:R Island : Rezina
    [/self-promotion]

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