@ Rakgitarmen some things are done in code and some things have mainly to do with graphics, you can't have a game with every physics simulated like how a drop of water falls down from a tree and such and run it in a real time engine ( game engine )
Its like very few computers would be able to run it + that with A.i, special fx like bullet tracers, smoke, fire and explosions and models and textures and lightning and shadows being rendered... It won't happen yet but maybe later in the future..
As a dev you have to make compromises, sacrifice a bit of physics and have good looking graphics and A.i or have great physics but a very small game world and bad a.i and maybe decent graphics?
Bis is a good company and they listen to the fans and strive to make good games but they can't make it all in one game..
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