@ Rakgitarmen some things are done in code and some things have mainly to do with graphics, you can't have a game with every physics simulated like how a drop of water falls down from a tree and such and run it in a real time engine ( game engine )
Its like very few computers would be able to run it + that with A.i, special fx like bullet tracers, smoke, fire and explosions and models and textures and lightning and shadows being rendered... It won't happen yet but maybe later in the future..
As a dev you have to make compromises, sacrifice a bit of physics and have good looking graphics and A.i or have great physics but a very small game world and bad a.i and maybe decent graphics?
Bis is a good company and they listen to the fans and strive to make good games but they can't make it all in one game..
I also think its probably to late in the development cycle to be changing/adding anything big now. They are probably busy play testing.
It's tons better than any other title I've seen as far as this scale of a combat sim.
I see many mods that were made for ArmA that are being incorporated into the stock game. That's good news as that means the community modders can start working on some far more advanced mods instead of starting out with the basics. BIS has always left the door open for modders. Which I think is a great idea.
I'm a combat veteran and no computer game will ever be able to simulate it - period. The simple reason is that every person reacts to combat differently. You just can't code chemical and emotional reactions into a game.
I'm still having alot of fun with ArmA. I know online play in ArmA2 will still be primarily coop, but that's okay. There's no way to properly coordinate 50 gamers per side when everyone will have their own idea of how the mission should be accomplished lol!
am i correct that nothing about "fire your primary weapon from vehicle positions" has been shown or told? I thought this was a confirmed feature?! With only ~5 months left i am starting to doubt that we ever see this cool feature what is my nr2 most wanted armaII feature, right after smart ai.
It was never confirmed. Only mentioned as a possibility. It's something I'd like to see too.
Originally Posted by (jackass888 @ Nov. 22 2008,17:38)
If I wanted no radar at all, I'd play WW1 games.
Originally Posted by (walker @ Nov. 22 2008,01:33)
Is it so wrong to ask for something a bit more sophisticated than the science fictiony all-seeing-eye that would better fit Battlefield 2142.
Omg guys stop complaining...
Those all micro elements doesnt matter... if you want micro elements, then go play Americas Army and get at least 3 Critical Take Downs per hour playing Coop with MEGA laggy AI or get pwned by a hacker.
In my opinion, Arma2 is a first BI game that's going to beat a good old ofp.
The only thing I can complain about is that I haven't seen A10 in arma2 so far... hopefully it will be included.
[Edit] Looks like BI included fov 1.08 in Arma2
Wow, can't wait !
Even very basic semi-realistic sensor and targeting tech would be a really major change for the dynamics of battle for tanks, PCs, fighter planes, attack planes, attack helicopters, manpads etc... Hardly a micro element, in comparision to something that has absolutely zero effect on gameplay, like the leaves in the wind etc.
Originally Posted by (Vultar @ Nov. 22 2008,13:50)
Sadly, OFP / ArmA are still the closest there is to my ideal of a wargame so here I am, like it or not.
Originally Posted by [b
Pulverizer, I don't know why you've taken my post to yourself. I am glad that you like Arma but some of those complains will add nothing. Hope you understand me.