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Thread: Viper Artillery

  1. #71
    Hi Everyone,
    I just updated to Viper Artillery version 1.5.
    snoops helped me with Leader and improved the DPICM round bomblets they are more powerful but less of a ranged takes a more direct hit to cause more damage. I also added spot rounds to every Artillery piece now.

    Please read the readme for more info and on the front page

    Thanks everyone,
    *** ***Viper

    P.S. this will be my last update for awhile I hope you all enjoy the addon as always any bugs let me know and I'll fix them asap. ***




  2. #72
    HI Everyone,
    I deleted version 1.5 because of different issues I ran into I'm releasing version 1.6 with everything I ran across fixed + I fixed the round issue It's ready go to the front page to Download and read the front page or readme for change


    Thanks Every,
    *** Viper


    HAVE FUN!!





  3. #73

  4. #74
    Sergeant Major Old Bear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,601
    New on front page at Armed Assault.info

    Link to mirror :
    Viper Artillery v1.6

  5. #75
    Master Sergeant Big's Avatar
    Join Date
    Jul 6 2005
    Location
    Avilés (Asturias) Spain
    Posts
    686
    Armaholic mirror updated:

    - Viper Artillery v1.6

  6. #76
    Hi, thanks for this great addon - getting even more professional with each revision.

    One quick query though - in the earlier versions the readme.txt explained (i think?) how to add the facitlity to spot for units other than the included Viper Arty Obs - I've lost the file and notice the newer versions of the readme omit this detail - can you please tell me what line to add to the unit's init ? Cheers.
    ------------------------------------------------------------------------------------------
    ------[br]Meet the man who is to grammar and punctuation what Hannibal Lecter was to keyhole surgery

  7. #77
    Quote Originally Posted by [b
    Quote[/b] ]Hi, thanks for this great addon - getting even more professional with each revision.

    One quick query though - in the earlier versions the readme.txt explained (i think?) how to add the facitlity to spot for units other than the included Viper Arty Obs - I've lost the file and notice the newer versions of the readme omit this detail - can you please tell me what line to add to the unit's init ? Cheers.
    Hi Guttersnipe,

    D30:
    calartE = this addAction ["Call D30 Support","Vip_d30if\scripts\callarty.sqs"]

    M119:
    calart = this addAction ["Call M119 Support","Vip_M119IF\scripts\callarty.sqs"]

    Mortars West:
    calMW = this addAction ["Call Mortar Support","\Vip_l16\scripts\callarty.sq s"]

    Mortars East:
    "calME = this addAction ["Call Mortar Support","\Vip_l16E\scripts\callarty.s qs"]

    Mortars RACS:
    calMG = this addAction ["Call Mortar Support","\Vip_l16G\scripts\callarty.s qs"]


    I'm glad you guys are having fun with it ***
    I'll add this back in a future version right now pretty tied down home life so this will be my last version for a week or two, I'll check back to see the comments .....I'm trying to make this realistic but simple interface thats why Snoop made it plug and play for the new people that never played ofp's U/A 1.1 ***
    I thinking of looking into villas east arty for mobile units I'll have to rework the scripts for that I asked him he seemed ok with it but I wanted theses unit fixed before I worked on that part "moving arty = new problems to solve" LOL
    Sincerely,
    *** Viper

    P.S. Thanks to everyone hosting this addon on your sites




  8. #78
    Quote Originally Posted by [b
    Quote[/b] ]P.S. Thanks to everyone hosting this addon on your sites
    With pleasure happen, only we also became to us about an entry in your first post are glad. (Armaholic.com, ArmedAssault.info & ePrison.de)

    Thanks for your Time and work...

    Regards,
    Stavanger

  9. #79
    Hi Everyone,
    I was just checking to see if anyone was having any problems with the units, or any suggestions. I'll probably have alittle time to work on this in a couple days. I am just looking for feedback to improve this addon if anyone knows someone that is willing to convert this to multiplayer have them pm me. ***

    Sincerely,
    *** Viper

  10. #80
    Quote Originally Posted by (Viper169th @ Nov. 08 2008,05:39)
    Quote Originally Posted by [b
    Quote[/b] ]Hi, thanks for this great addon - getting even more professional with each revision.

    One quick query though - in the earlier versions the readme.txt explained (i think?) how to add the facitlity to spot for units other than the included Viper Arty Obs - I've lost the file and notice the newer versions of the readme omit this detail - can you please tell me what line to add to the unit's init ? Cheers.
    Hi Guttersnipe,

    D30:
    calartE = this addAction ["Call D30 Support","Vip_d30if\scripts\callarty.sqs"]

    M119:
    calart = this addAction ["Call M119 Support","Vip_M119IF\scripts\callarty.sqs"]

    Mortars West:
    calMW = this addAction ["Call Mortar Support","\Vip_l16\scripts\callarty.sq s"]

    Mortars East:
    "calME = this addAction ["Call Mortar Support","\Vip_l16E\scripts\callarty.s qs"]

    Mortars RACS:
    calMG = this addAction ["Call Mortar Support","\Vip_l16G\scripts\callarty.s qs"]


    I'm glad you guys are having fun with it ***
    I'll add this back in a future version right now pretty tied down home life so this will be my last version for a week or two, I'll check back to see the comments .....I'm trying to make this realistic but simple interface thats why Snoop made it plug and play for the new people that never played ofp's U/A 1.1 ***
    I thinking of looking into villas east arty for mobile units I'll have to rework the scripts for that I asked him he seemed ok with it but I wanted theses unit fixed before I worked on that part "moving arty = new problems to solve" LOL
    Sincerely,
    *** Viper

    P.S. Thanks to everyone hosting this addon on your sites
    Do we just put this thing into the units' init?

    Because I tried and it didn't work...

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