Artificial intelligence is no match for natural stupidity
NoPryl of Norway
Excellent as always!
Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview
Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!
Thanks Dr_Eyeball! I'm going to put this on our dedicated server!
This is really awesome, and I thank you for it! There's something I'm wondering though. Can I somehow make it so clients cant see stuff like spawn messages for objects and units and those lines on the map that tells where the enemy AIs are?
Error Zero divisor
File mpmissions\__cur_mp.Sara\Scripts\Common\pos2grid.c pp, line 69
Error in expression <xf,_el select 2 select _yc,_el select 3 select _yf]
Last edited by GLeek; May 18 2009 at 16:36.
@GLeek: I presume that error is occurring from porting to a new island which uses the 6 digit grid references, like ACE islands. If not, which island/terrain addon is used?
I forgot to include HitmanFF's recent changes to support 6 digit grid ref's. If you need to fix it yourself quickly in the short term, you can update pos2grid.sqf with the script changes in this topic. It's mainly the lower half that's required.
@Longy221: most of those messages and lines will only be shown to the 2 admins. But I guess some of those AI related lines/icons could be changed to hidden by default.
Are you planning to port this to ArmA 2?
There should be a post up in the Arma 2 forum in a few days. I think it's already set to go as a beta version, but I will do some final testing. Devastation and Merlin essentially share the same scripts, so that made it easier to port. 95% of the object types have been converted.
At this stage, the performance won't be anywhere near as good as it was in Arma 1 due to Arma 2's time slicing and other accumulated slow downs for some unknown reason. Eg: In A2, after opening the Create Object dialog 10 times from normal usage, the performance drops, which never happened in A1. It has the same issues as A2 Warfare dialogs. That sort of stuff will need more work in the coming weeks to find the cause and solution, if there even is one. Even so, it has still been useful as a tool.
It'll be on the 2 base islands. Not sure if the demo islands are worth supporting at this stage.
Edit: (9 Sep 2009)
Merlin 2 beta for Arma 2 is available via this download site: download.
New beta version might be added there each week without notice.
Once it's done, it may move to a different download location.
Last edited by Dr_Eyeball; Sep 9 2009 at 00:49.