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Thread: Evolution Blue V3 MHQ

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  1. #1

    Smile

    Hi,

    I have seen servers that run Evolution Blue V3 MHQ. Awesome map.

    Can anyone please post a direct link so that I can download the files so I can run it on my server.

    Played it , loved it, where the smeg do I get it?

  2. #2
    If you have played it, then it will be stored in your MPMissionsCache.


    This should be in

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C&#58;&#92;Documents and Settings&#92;*your username*&#92;Local Settings&#92;Application Data&#92;ArmA&#92;MPMissionsCache[/QUOTE]

    But may differ according to where you have windows installed and what language you have.




  3. #3
    Private First Class
    Join Date
    Dec 4 2005
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    Author of the Thread
    Got it.. thanks man

    Thread closed.

  4. #4
    I also have a little question about Evolution Blue v3 MHQ&#33;

    I&#39;ve seen that some servers have civilians in the citys. Thats pretty cool but how do I fix that? Do I need to edit the map or is it a addon or something?

  5. #5
    Quote Originally Posted by (bodybag @ Oct. 21 2008,22:22)
    I also have a little question about Evolution Blue v3 MHQ&#33;

    I&#39;ve seen that some servers have civilians in the citys. Thats pretty cool but how do I fix that? Do I need to edit the map or is it a addon or something?
    bump

  6. #6
    I also have a question.

    Does the enemy aircraft spawn at the airbase at Pita or do they spawn randomly in mid air? (I mean the Kamov and SU)

    Can I capture/hold that town and disable the enemy air threat? I&#39;m really tired of my AI&#39;s inability to shoot down fighters (and Kamovs for that matter) with the Vulcan. They&#39;re competent with a stinger when it comes to choppers but against fixed wing there are bound to be casualties (and a long trip in a repair truck).

    My ideal plan would be to start off by eliminating the air threat permanently before even attacking Paraiso. I only ask so as to avoid driving a rubber duck for 50 nautical miles only to discover that the planes don&#39;t spawn from that base.

  7. #7
    AceRmr, if you dont mind I have another MHQ question for this topic. ***

    Here&#39;s the question though. ***Ive spent I think two days now comparing two versions of Evolution together. ***Evo v3 MHQ and Evo Uhao. ***Ive been trying to figure out how the V3 MHQ has the MHQ in there and what scrips/steps I need to add the MHQ to Evolution Uhao.

    For right now I am using something temporary. ***I have the parachute anywhere by going to the flag poll script running that I transferred from a domination map to Evolution This is only temporary until I get the MHQ working.

    Anyways I know there are two question above me, but thanks for any help I can get.




  8. #8
    To answer my own question:

    No. The planes will keep coming and they&#39;ll have a ball killing retarded AI "Anti-air" infantryman, whether they&#39;re manning a Vulcan or not.

    The frustrating part is that a Vulcan will end up flipped over in the hands of AI if requested to move a distance of anything over 500m.

  9. #9
    Quote Originally Posted by (Col.Flanders @ Oct. 31 2008,09:56)
    To answer my own question:

    No. The planes will keep coming...
    Do you know if the SU&#39;s will land and rearm once they&#39;ve expended all ammunition?

    If not, it&#39;s gotta be a good idea to just leave them be, so that you have harmless SU&#39;s circling the battlefield (presumably until their fuel runs out?) rather than fresh, tooled up ones....

    I have often seen SU&#39;s cruising about doing nothing during Evo games and wondered if they were indeed &#39;Winchester&#39;.....

    Mandrake
    "Gentlemen, you can't fight in here... this is the War Room!"

    "Always remember, opinions are like assholes...everybody's got one." - D. Devito

  10. #10
    Quote Originally Posted by (Mandrake5 @ Oct. 31 2008,10:55)
    Quote Originally Posted by (Col.Flanders @ Oct. 31 2008,09:56)
    To answer my own question:

    No. The planes will keep coming...
    Do you know if the SU&#39;s will land and rearm once they&#39;ve expended all ammunition?

    If not, it&#39;s gotta be a good idea to just leave them be, so that you have harmless SU&#39;s circling the battlefield (presumably until their fuel runs out?) rather than fresh, tooled up ones....

    I have often seen SU&#39;s cruising about doing nothing during Evo games and wondered if they were indeed &#39;Winchester&#39;.....

    Mandrake
    Not sure Mandrake but it&#39;s probably worth trying by dealing with the air threat using stingers alone (equipping AI, that is).

    I&#39;ll say this though...it gets &#036;#&#036;**%& frustrating as you progress to the last few towns and especially the last one. You have 2 kamovs and 2 SUs CONSTANTLY over the town so I found using vehicles impossible. It appears that the enemy aircraft only patrol over active/remaining areas so as you progress, the more present the air threat becomes.

    It would be great if conquering Pita means you&#39;ve taken the enemy airbase, essentially robbing their air capabilities (fixed wing at least).

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