Hi,
I have seen servers that run Evolution Blue V3 MHQ. Awesome map.
Can anyone please post a direct link so that I can download the files so I can run it on my server.
Played it , loved it, where the smeg do I get it?![]()
Hi,
I have seen servers that run Evolution Blue V3 MHQ. Awesome map.
Can anyone please post a direct link so that I can download the files so I can run it on my server.
Played it , loved it, where the smeg do I get it?![]()
If you have played it, then it will be stored in your MPMissionsCache.
This should be in
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\Documents and Settings\*your username*\Local Settings\Application Data\ArmA\MPMissionsCache[/QUOTE]
But may differ according to where you have windows installed and what language you have.
Got it.. thanks man
Thread closed.![]()
I also have a little question about Evolution Blue v3 MHQ!
I've seen that some servers have civilians in the citys. Thats pretty cool but how do I fix that? Do I need to edit the map or is it a addon or something?
bumpOriginally Posted by (bodybag @ Oct. 21 2008,22:22)
I also have a question.
Does the enemy aircraft spawn at the airbase at Pita or do they spawn randomly in mid air? (I mean the Kamov and SU)
Can I capture/hold that town and disable the enemy air threat? I'm really tired of my AI's inability to shoot down fighters (and Kamovs for that matter) with the Vulcan. They're competent with a stinger when it comes to choppers but against fixed wing there are bound to be casualties (and a long trip in a repair truck).
My ideal plan would be to start off by eliminating the air threat permanently before even attacking Paraiso. I only ask so as to avoid driving a rubber duck for 50 nautical miles only to discover that the planes don't spawn from that base.
AceRmr, if you dont mind I have another MHQ question for this topic. ***
Here's the question though. ***Ive spent I think two days now comparing two versions of Evolution together. ***Evo v3 MHQ and Evo Uhao. ***Ive been trying to figure out how the V3 MHQ has the MHQ in there and what scrips/steps I need to add the MHQ to Evolution Uhao.
For right now I am using something temporary. ***I have the parachute anywhere by going to the flag poll script running that I transferred from a domination map to EvolutionThis is only temporary until I get the MHQ working.
Anyways I know there are two question above me, but thanks for any help I can get.
To answer my own question:
No. The planes will keep coming and they'll have a ball killing retarded AI "Anti-air" infantryman, whether they're manning a Vulcan or not.
The frustrating part is that a Vulcan will end up flipped over in the hands of AI if requested to move a distance of anything over 500m.
Do you know if the SU's will land and rearm once they've expended all ammunition?Originally Posted by (Col.Flanders @ Oct. 31 2008,09:56)
If not, it's gotta be a good idea to just leave them be, so that you have harmless SU's circling the battlefield (presumably until their fuel runs out?) rather than fresh, tooled up ones....
I have often seen SU's cruising about doing nothing during Evo games and wondered if they were indeed 'Winchester'.....
Mandrake
"Gentlemen, you can't fight in here... this is the War Room!"
"Always remember, opinions are like assholes...everybody's got one." - D. Devito
Not sure Mandrake but it's probably worth trying by dealing with the air threat using stingers alone (equipping AI, that is).Originally Posted by (Mandrake5 @ Oct. 31 2008,10:55)
I'll say this though...it gets $#$**%& frustrating as you progress to the last few towns and especially the last one. You have 2 kamovs and 2 SUs CONSTANTLY over the town so I found using vehicles impossible. It appears that the enemy aircraft only patrol over active/remaining areas so as you progress, the more present the air threat becomes.
It would be great if conquering Pita means you've taken the enemy airbase, essentially robbing their air capabilities (fixed wing at least).