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Thread: Better weather in Warfare.

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  1. #1
    Hello ArmA brothers!

    Does anyone knows which script manipulate the weather in Warfare? I'm modifying it for my own usage, but couldn't find where it is defined. I want a blue sky, no fog and no clouds. I've edit the .sqm but that just affects the first minutes of the game.

  2. #2

    Weather Modding

    Mattoso,

    Quite sure you would have to unpack the Warfare map and edit it from in the "Mission.sqm" file.

    Look for:

    startWeather=x.xxxxxx;
    forecastWeather=x.xxxxxx;


    Change "x" to whatever you feel like.
    I have mine at:

    startWeather=6.230000;
    forecastWeather=6.230000;

    Nice and overcast, rainy, stormy fun.

    forcastWeather will indicate the progressive weather.
    keep it the same as startWeather.

    Works fine for me.
    Hope this helps.

    StingerMeGood
    Last edited by StingerMeGood; Mar 9 2010 at 08:09.

  3. #3
    There's a script I do that I use every time, and is very simple to implement.

    For example in a init.sqs folder of your mission you can put like this:

    #INIT
    _rand = random 900

    ~(random 10800) // between 0 and 3 hours
    180 setOvercast 0.9
    ~180
    _rand setRain 1
    ~3

    ~_rand
    180 setOvercast 0.2
    180 setRain 0

    goto "INIT"

    Exit


    But you could also use other scripts like the wind sand storm, etc. ... ( setWind [_vent,_vent, true] with _vent = random 50 for example )and always with a random duration + / - estimated your mission.

    With that, you never know weather he will make in your missions!

    a+
    Last edited by Carbone; Feb 15 2011 at 08:44.

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