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Hello ArmA brothers!
Does anyone knows which script manipulate the weather in Warfare? I'm modifying it for my own usage, but couldn't find where it is defined. I want a blue sky, no fog and no clouds. I've edit the .sqm but that just affects the first minutes of the game.
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Weather Modding
Mattoso,
Quite sure you would have to unpack the Warfare map and edit it from in the "Mission.sqm" file.
Look for:
startWeather=x.xxxxxx;
forecastWeather=x.xxxxxx;
Change "x" to whatever you feel like.
I have mine at:
startWeather=6.230000;
forecastWeather=6.230000;
Nice and overcast, rainy, stormy fun. 
forcastWeather will indicate the progressive weather.
keep it the same as startWeather.
Works fine for me.
Hope this helps.
StingerMeGood
Last edited by StingerMeGood; Mar 9 2010 at 08:09.
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There's a script I do that I use every time, and is very simple to implement.
For example in a init.sqs folder of your mission you can put like this:
#INIT
_rand = random 900
~(random 10800) // between 0 and 3 hours
180 setOvercast 0.9
~180
_rand setRain 1
~3
~_rand
180 setOvercast 0.2
180 setRain 0
goto "INIT"
Exit
But you could also use other scripts like the wind sand storm, etc. ... ( setWind [_vent,_vent, true] with _vent = random 50 for example )and always with a random duration + / - estimated your mission.
With that, you never know weather he will make in your missions!
a+
Last edited by Carbone; Feb 15 2011 at 08:44.
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