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Thread: plane thrust with joystick?

  1. #21
    Thanks for all the replys. Its reassuring to know that theirs other people with the same views.

    There is a middle point indeed, although its hard to get it on center without experimenting in the air which is stupid, and I found that I gradually lost speed and airbreaks deployed.

    Personally I would like my joystick throttle to controll thrust from 0-100%, and if i want airbreaks to just press the backward key, im sure many will agree this is a more sensible way of controlling the plane.

    BIS, I hope you will fix the A10'S thrust in the next patch!
    plz no

  2. #22
    What drives me crazy is that for helicopter collective, you push forward on your joystick to ascend, and pull back to descend, backwards from OFP. I wish they would include separate axis settings for fixed wing and helicopter aircraft.

  3. #23
    Quote Originally Posted by (Mr.Peanut @ Oct. 03 2008,17:23)
    What drives me crazy is that for helicopter collective, you push forward on your joystick to ascend, and pull back to descend, backwards from OFP. I wish they would include separate axis settings for fixed wing and helicopter aircraft.
    @ anyone with CH joysticks.

    I programmed my throttle to 2 different modes so I can change the thrust-axis with the press of a button. PM me for help if you want. Me myself use the combo CH fighterstick + CH pro throttle + CH pro pedals.
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  4. #24
    I also hope it will get fixed in a patch...

  5. #25
    This should be priority #1. ***Arma really does the opposite of what is intended by pushing serious simmers away when they find out the aircraft are broken. ***Helos and planes are embarassingly awful in Arma. Cobra command for NES was more realistic.



    My threads that are currently unsolved:

    Fixing Arma 2 robots to work in Arma 3: http://forums.bistudio.com/showthrea...istance-remark

  6. #26
    Gunnery Sergeant AUS_Twisted's Avatar
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    Yep this is one of the worst changes from OFP to ArmA, we have had to put up with it since the release of ArmA as it was changed for OFP Elite for XBOX

    Another thing which should be fixed is afterburner for planes that have afterburning engines, there's no point including planes that have afterburning engines if you cannot even control it. I've mentioned this in another thread, simply have AB kick in at around 95%+ throttle... I'd go even further by adding a simple throttle control slider to the game UI which shows the current throttle position.

    Keyboard or button users could simply hold up or down on the throttle for the slider to move, the longer you hold the button the more it will move, this is a simple solution that works good on a flight sim/game I have for the old Dreamcast which makes ArmA fixed wing aircraft physics look pretty average.




  7. #27
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    Quote Originally Posted by (AUS_Twisted @ Oct. 05 2008,23:04)
    Another thing which should be fixed is afterburner for planes that have afterburning engines, there's no point including planes that have afterburning engines if you cannot even control it. I've mentioned this in another thread, simply have AB kick in at around 95%+ throttle...
    Afterburner is a completely different issue to this thread. You are asking a for a completely new feature. And one that has no real use in a game where the map is not even 25km from one side to the other.

    Quote Originally Posted by [b
    Quote[/b] ] there's no point including planes that have afterburning engines if you cannot even control it.
    So they must not model modern vehicles in the game just because they can't include every feature they have? In that case they would have to dump every vehicle in ArmA.


    Quote Originally Posted by [b
    Quote[/b] ]I'd go even further by adding a simple throttle control slider to the game UI which shows the current throttle position.
    Not exactly what you're asking for, but there is a working thrust indicator for the A10(instrument panel). Although if you watch it, it just shows you the problem that this thread is about ***


    Quote Originally Posted by [b
    Quote[/b] ]
    Keyboard or button users could simply hold up or down on the throttle for the slider to move, the longer you hold the button the more it will move, this is a simple solution that works good on a flight sim/game I have for the old Dreamcast which makes ArmA fixed wing aircraft physics look pretty average.
    I've seen that in several games. It would IMO be a better way to control aircraft for keyboard users. They would need that UI indicator that you mentioned. But that's probably something for the ArmA 2 wish-list.




  8. #28
    Gunnery Sergeant AUS_Twisted's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]Afterburner is a completely different issue to this thread. You are asking a for a completely new feature. And one that has no real use in a game where the map is not even 25km from one side to the other.
    No real use in the game? I can think of 2 situations where it's needed.

    1) Taking off.
    2) Close dog fights using guns where the thrust is needed to keep your speed in tight turns, I've used it many times in OFP. Huge maps are not needed for such dog fights, even the size of Desert Island in OFP was big enough for this.

    Quote Originally Posted by [b
    Quote[/b] ]So they must not model modern vehicles in the game just because they can't include every feature they have? In that case they would have to dump every vehicle in ArmA.
    I'm not asking for every feature, but when you cannot include one of the main features that modern fighter planes use in combat whats the point, might aswell stick to combat aircraft that dont use such engines. It's really such a simple feature to add, addon aircraft have had it for years in OFP... we just need it to be added properly without having to use the action menu etc.




  9. #29
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    Quote Originally Posted by (AUS_Twisted @ Oct. 06 2008,18:12)
    No real use in the game? I can think of 2 situations where it's needed...
    That does not make it any different to any other feature request like countermeasures, FLIR, and so on. It's worth suggesting for ArmA 2 but it's unlikely to be added in an ArmA patch at this stage.
    It is also not part of the problem that this thread is about.


    All that's left now is to wait and see if a developer replies here. I think it's clear that anybody who has an opinion on the issue would like the throttle control to be changed, so it's up to the developers now




  10. #30
    Gunnery Sergeant AUS_Twisted's Avatar
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    Well I added such idea's to ArmA 2 suggestions - http://www.flashpoint1985.com/cgi-bin....t=75862

    I really hope BIS consider those ideas as such small features can make a fairly big difference in gameplay.




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