Is there a way to open and close the bar gates with a script or command? I've searched the forum, google, and ofpec but haven't been able to find anything. The bar gates that are placeable in the editor can be opened and closed by the player. I'd like to figure out a way to make AI guards open/close the gate or at least appear to with some kind of trigger.
I found this:
House1=position this nearestObject 12345
The Name of the ID is now House1
House1 animate ["dvere1",0]
For houses from here:
But can't seem to make it work for the gates. Anyone know if there's a solution?