tonight, I tried the 3-way mission where you can play as Independant on N&S 00083: loved it. Was the first release of it and I love where it is going. Great work gents.
tonight, I tried the 3-way mission where you can play as Independant on N&S 00083: loved it. Was the first release of it and I love where it is going. Great work gents.
Yeah, its a good idea, especially for those who want to lonewolf.Originally Posted by (Deus @ Oct. 08 2008,09:02)
It's not perfect though. If RACS players save up for T72 they can go straight to the OPFOR or BLUFOR base and destroy their bases before they're strong enough... so maps sometimes end within 15 minutes.
So it'll probably have to go through some revisions until its more popular to play more often on the server.
Benny's the one behind all the new scripting... he has said he is under a lot of stress this month so he's taking a bit of time off, to be back later in October.
Here are some bugs to report. All captures are from xr-server:
AI Dudes sunk in ground or just standing doing nothing. You can't even kill them:
Script error:
Second script error:
100 supplytrucks (or more). Got this when AI comm was selected after human comm disconnected. They are east but without drivers:
Benny and Revellion, you are doing great work with Warfare RBTI! Warfare community is eagerly waiting for working and balanced RBT 3-way!
Thanks for your hard work.
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"If god didn't want us to eat meat, he wouldn't have made animals out of food!"
The problem with this map is that with every creation there has been something else to worry about so it feels like ea games patching up their games.
Surely this map is by far my favourite but rather want to see some ballance fixes instead of adding features.
Its nice that i can buy prototype planes now but I can still put the enemy team to a complete halt by taking over 1 encampement near them creating a giant ctf maze filled with landmines under their heavy and airfac. But cant finnish the mhq because of the mhq wall exploit, so i wait for a friend with extremely large vd to laser the base for gbu plane who needs to drop all gbus to do at least a bit of damage against stacked buildings.
I can think of 50 exploits on each basic warfare map which had a considerable effect on the outcome of the battle. They are known to most players and programmers yet basic faulty engine is remained intact while adding features upon a unsteady gamesystem.
For example walls are still in this game. The island has many mountains and often ground vehicles use this different in level of terrain to fire over these small walls. I know little occasions of where a wall protected me from enemy fire compared to the uses i have seen to exploit defence on mhq and buildings, wallingt in spawnsite that are already hard to take if some noob player spawns around you every 10 seconds, walling in roads, tossing tanks, screwing up ai suply routes and trapping players.
Its bad that after so many attempts this is one of the best warfare maps and people can still use the spawnworm tactic to win a game from day 1.
( 2 guys take a town and move to next. When encountering enemy town they split up to get at least 2 spawns. That way enemy advances comes to complete halt because it is almost impossible for the enemy irradicate these guys. Perhaps finally after long battle these 2 guys win a town but then enemy uses same tactic so both teams are basicly stuck. What a pvp game should be like: 2 players go to town if they are better players they should win there and move to next if they worse they should die and not be back there for another good minute. Even battlefield 2 has better spawn idea than this.)
Migel aka Mr.Suitcase
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Thank you very much for creating this map/mission.
It is a great addition to the game on top of warfare.
It took me a while to figure out all the roles of the different untis, specialy the commander but once you know them they are all very straight foreward.
It is also great that since the last patch there are full servers that play player vs player cti.
De upgrades make it that you all have to play as a tactical team to ensure victory.
Great work and great players on your server, thanks a lot.
Hi rundll.
Im so excited to see another nice looking warfare being released.![]()
Just a question: when I goto the top-down view for building defences and factories and so on, I cant scroll DOWN.
Meaning, I can move the camera North, East and West but not South.
Is this a bug?
I assume Im not the only one whos experiencing this...?
Please confirm.
You can use arrow keys to move in the build-view. With mouse I couldn't move South either.Originally Posted by [b
Its indeed a bug, but since most of us move with the arrow keys, its not adressed yet I guess...
I've been able to move south with the mouse, but only by having the cursor in the center of the screen then moving it to the south without lingering over anything in the way.
Of course, using the keyboard is much easier and faster...
Tis loaded on our public & Warfare servers!Originally Posted by (-=[Rocco
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