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Thread: ArmA fixed wing "plane" class and turrets...

  1. #31
    Master Gunnery Sergeant Rip31st's Avatar
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    Is it possible to set up a turret on a fixed wing this way?

    1. Without creating a turret add optic models and proxy them to different gunner positions within the aircraft.
    2. Add a additional model to the config that contains another class such as one that contains turrets, like a truck or tank, maybe a chopper.
    "Obviously I like WW2 & Depeche Mode. If you don't like either...shove off m8" - rip31st

  2. #32
    Quote Originally Posted by [b
    Quote[/b] ]..... thinking aloud. How about a very simple "helicopter" or similar p3d with gun memory points, loaded into a (extra) cargo or gunner proxy in the plane that animated as a turret (with controllerable view by the player as you have already proved).
    and is this possible to place non-human/cargo objects as cargo ?

    Quote Originally Posted by [b
    Quote[/b] ]Is it possible to set up a turret on a fixed wing this way?
    1. ***Without creating a turret add optic models and proxy them to different gunner positions within the aircraft.
    2. ***Add a additional model to the config that contains another class such as one that contains turrets, like a truck or tank, maybe a chopper.
    ofp way. it's been done in ofp, but there're los of disadvantages even with a new arma scripting commands




  3. #33
    Quote Originally Posted by (Gargantua @ Oct. 03 2008,03:38)
    and is this possible to place non-human/cargo objects as cargo ?
    I think the answer is yes, because can't you add ammo crates to the back of trucks and add chairs and tables to buildings ?
    Thats done with proxys.
    Of course the classes allowed may dramaticly limit things.

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