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Thread: Warfare Cooperative (WACO) v1.1.1

  1. #581
    I've corrected the East West ammocrate error in Construction_StationaryDefense.sqs & Config_Structures.sqs and removed the majority of West weapons in the ammocrate to make a little more balanced towards East weapons. West had way too many in comparison. It's a shame the original game has limited East Weapons.

    But it's still down to the individual to make the kill, with or without a scope. You could always play East with more funds at the start of the game or just realize that WAR is never a fair battle.

    The Vietnamese never complained they were out gunned or outmatched. They got on with it and kicked *ss!

    ---------- Post added at 05:47 PM ---------- Previous post was at 05:42 PM ----------

    If anyone knows how to get rid of this problem i'd be a happy bunny. There's a fire mission marker on the map south west of the island with a circular marker and some heli's fly towards it like flies on sh*t! Doomguy made a suggestion but i couldn't resolve it! It's doing my head in.

    http://img810.imageshack.us/i/arma2011030710232114.jpg/

  2. #582
    Did you perhaps rename one of those markers to StartingPosition_X (where X between 0 and 12), or did you move a StartingPosition_X marker to that location?

    The starting positions are used by the AI as recon locations, so that may explain why they are sending choppers there.

    Doomguy

  3. #583
    Quote Originally Posted by Doomguy View Post
    Did you perhaps rename one of those markers to StartingPosition_X (where X between 0 and 12), or did you move a StartingPosition_X marker to that location?

    The starting positions are used by the AI as recon locations, so that may explain why they are sending choppers there.

    Doomguy
    Will have a look mate and get back to you. If you're right i may have to give you a kiss.

    UPDATE:

    Thanks Doomguy, i finally found out why. It's because i had "0" StartingPosition_X's. I copied them over and it's worked a charm, no more heli's flying out to sea. Do i feel stupid? Er...yeah!

    After a quick tidy up, i'll upload tomorrow. Again all credit to Doomguy and a teeny weeny weeny bit for me.

    Oh and here's a man kiss for Doomguy.......X
    Last edited by Law-Giver; Mar 9 2011 at 21:54.

  4. #584
    Here's the latest version 1.1.9.0. Big thanks to Doomguy, it wouldn't exist without him.

    Added Mando Hitch, tweaked the HUD a little. Probably final version unless Doomguy works his magic.

    Gonna make a CSLA version next, and play a bit of ACE2 on ArmA2 OA. Guess i'm neglecting it a little.

    LINK:

    http://www.2shared.com/file/wPjjjxaY..._No_Hints.html

    Any problems or "I don't like this, i don't like that!" then edit it but give credit were credits due. Again, thanks for your help Doomguy much appreciated. Guess i owe you a few beers.

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