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Thread: Warfare Cooperative (WACO) v1.1.1

  1. #131
    well, reinstalled the server , downloaded the mods and double checked it ,i did check everyting twice,

    And gues what , its still not working

    I am going do the bannan song now , and i play the 1 without the addons

  2. #132
    Quote Originally Posted by (mankyle @ Oct. 26 2008,11:17)
    I have tested the Sahrani version I have ported. There are some pathfinding issues but nothing unsurmountable.
    I have found some problems though.
    - The airport code doesn't work with the radio system. I have to look at the way you have used variables to enable the airport because with multiple airports the radio system doesn't work except with only the normal Paraiso international airport.
    - There are pathfinding issues with the area near victoria and Mataredo. The AI stucks there a lot.

    But so far the mission porting goes well:
    - All town names do work.
    - Now Antigua and Rahmadi spawn PRACS F16s that take off and fly CAP over those islands, making an aerial assault without air cover a complete suicide.
    - I have enabled also choppers for the RACS. They are a serious opponent and an AH-6 has blasted my strikers more than once now.


    I'll try to upload the mission ASAP, but I'd like to polish some things before, such as the camps and depot placements.

    EDIT: I have taken a look at the airport code, mainly the teambuy and AIteambuy files.
    You have added a markerpos that uses the runway marker as the spawning position of all wingedairteams.
    With the standard Warfare mission the spawning position of the planes in the airport code is related to the airport's position so if you have more than one airport and you capture one of them and then spawn some planes, these will be spawned near the airport you have just captured, not in a fixed point determined by the position of one marker.

    Wat should be done for enabling multiple airports would be creating a variable that uses the town name for refering to the runwaymarker, more or less like the towns code that uses a system based on that towns name or reverting to the standard BIS method of spawning the planes.

    Anyway an excelent mission so far
    hey mankyle , how is you`re progress with you`re mission ***




  3. #133
    Hello ? .. is there any progress ?

  4. #134
    Staff Sergeant
    Join Date
    Oct 18 2001
    Location
    Perth, Australia
    Posts
    260
    I'm loving this. I running the Naked version and its running well. Only issue was the AI love to cruise the runway, makes it hard take the a10 out for a spin

    Great Warfare Version!!!

  5. #135
    Staff Sergeant
    Join Date
    Oct 18 2001
    Location
    Perth, Australia
    Posts
    260
    Some requests would be.

    1. Make the spawn points more random. My experience has shown that there are 3 points of spawn for BLUEFOR. Near the airport, north of Ortego and in valley region, NE of Cayo

    2. Use an island where there are 2 airstrips, makes for a more even balance.

    Points dont take away from the fun I'm having. I'm running this with ECS and FROMZ, very enjoyable

  6. #136
    My favourite warfare for singleplayer, nice selection of addons too.

  7. #137
    Hi!

    I'm working on version 1.1.5, which will mainly feature some improvements to the player's commander interface. There will also be many tweaks to the AI behavior, in particular embarking/disembarking, formation keeping and returning to base for reinforcements.

    To be released soon.

    Doomguy

  8. #138
    First Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    5,007
    Fantastic news Doomguy .... looking forward to it!

    Keep up the good work.

    [TAO] Kremator

  9. #139
    Cant wait!!!
    Can you integrate parts of Command center into it as well?
    (Satellite view and user view)
    Since it mainly single user oriented it would give more C&C kind gameplay into it

    Cheers

  10. #140
    Hi buble,

    Can you point me to addons/missions that have that functionality?

    Thanks,
    Doomguy

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