
Originally Posted by
(mankyle @ Oct. 26 2008,11:17)
I have tested the Sahrani version I have ported. There are some pathfinding issues but nothing unsurmountable.
I have found some problems though.
- The airport code doesn't work with the radio system. I have to look at the way you have used variables to enable the airport because with multiple airports the radio system doesn't work except with only the normal Paraiso international airport.
- There are pathfinding issues with the area near victoria and Mataredo. The AI stucks there a lot.
But so far the mission porting goes well:
- All town names do work.
- Now Antigua and Rahmadi spawn PRACS F16s that take off and fly CAP over those islands, making an aerial assault without air cover a complete suicide.
- I have enabled also choppers for the RACS. They are a serious opponent and an AH-6 has blasted my strikers more than once now.
I'll try to upload the mission ASAP, but I'd like to polish some things before, such as the camps and depot placements.
EDIT: I have taken a look at the airport code, mainly the teambuy and AIteambuy files.
You have added a markerpos that uses the runway marker as the spawning position of all wingedairteams.
With the standard Warfare mission the spawning position of the planes in the airport code is related to the airport's position so if you have more than one airport and you capture one of them and then spawn some planes, these will be spawned near the airport you have just captured, not in a fixed point determined by the position of one marker.
Wat should be done for enabling multiple airports would be creating a variable that uses the town name for refering to the runwaymarker, more or less like the towns code that uses a system based on that towns name or reverting to the standard BIS method of spawning the planes.
Anyway an excelent mission so far