Master Gunnery Sergeant
(EDIT: I think this should be in SUGGESTIONS section)
(EDIT2: just realised that in the vid when flying the Hind time has been sped up so its not as bad as it seems)
All the footage of ARMA2 looks amazing but I think the aircraft seem to pitch and roll too fast. (too responsive)
I just saw the video of Hind flying around and it looks great but doesn't seem to have much weight or inertia as is pitches and rolls too quickly.
I would suggest adding an ease curve to make the response start slower and gather momentum. (ie. pitch up or down would start slowly and then get faster. It should be slower when the aircraft is moving forward at high speed)
Its not definitive because it may not be maximum limit but look at 2:40 Being an airshow the displays usually show off what can be done and the pitch down is still quite slow.
Maybe this is the completelly wrong topic for this but i needed to get this off my chest.
The KA50 and i think KA52? can move sideways in high speed. This wasnt the case in ArmA1 so i beg of you BIS to get this working.
re-re-re-re-Tail rotor authority for tail-rotor helos needs to be increased,
Yaw authority in the Ka50/52 should be huge really...
Sep 4 2008, 10:30
Moving to suggestions. Such posts should be left as comments in existing footage threads really IMO.
If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!
Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.