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Thread: Animations don't work on UH60

  1. #11
    ok, cool... then run BinPBO with binarize & log... and paste bin the log file... i'll have a squizzy tomorrow night...
    Hibernating (indefinitely/permanently/intermittently)... may respond to , possibly.

  2. #12
    Moderator [FRL]Myke's Avatar
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    Uhm...yes..ok....let's see..

    Quote Originally Posted by [b
    Quote[/b] ]ok, cool... then run BinPBO with binarize & log
    Ok, done...if you mean -debug when you say log.

    Quote Originally Posted by [b
    Quote[/b] ]and paste bin the log file
    Uhm...yeah...would love to do so but.....can't find any file (not any screen output) which could be a log.

  3. #13
    Hit the Options button... top of the dialog... 'Create Log File'...

    When run with binarize checked as well produces and informative .log file called the same name as the .pbo you are outputting and in the same destination location.

  4. #14
    Moderator [FRL]Myke's Avatar
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    I'm really sorry, i don't have such an option...look yourself:


  5. #15
    Along with the ArmA patch 1.14final, a new version of the BI Tools has been released. You have probably still one of the earlier release candidates installed.
    http://community.bistudio.com/wiki/BI_Tools
    ECS Team - Poweruser

  6. #16
    Moderator [FRL]Myke's Avatar
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    @dengibtsschon

    thx alot, indeed, it was a previous version i had. Installed the actual and now i could make a logfile:

    http://glt.pastebin.com/m33028512

    There are 2 p3d's there but for the Cargolifter there isn't a model.cfg or config.cpp right now as i'm first trying to get the medevac to work. So in the log you may ignore those lines.

  7. #17
    Hmmm... well there's nothing there to indicate why your anims aren't working... I'm sorry, I'm too tired (long day) to think clearly about this atm...

  8. #18
    Moderator [FRL]Myke's Avatar
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    No problem Synide. I'm glad you try to help as good as you can. Take a beer, drink a shower and relax (or was it vice versa?).



    I hardly guess i'm doing something wrong with the naming. So maybe if someone could point me the naming conventions i have to follow, i can solve this one.

    The name of the p3d file is: GLT_uh_60_medic.p3d
    The name of the folder (and therefor the pbo name) is: GLT_UH60_medevac

    Now looking at my CfgSkeleton part:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    ..
    ....
    class GLT_UH60_MEDEVACSkeleton&#58; GLT_Helicopter
    {
    skeletonInherit=&#34;GLT_Helicopter&#34;;
    skeletonBones&#91;&#93;=
    {
    &#34;dampers&#34;,
    &#34;damper_rear&#34;,
    &#34;elevator&#34;,
    &#34;horizont_dive&#34;,
    &#34;horizont_dive2&#34;
    };
    };
    ....
    ..
    [/QUOTE]

    and the CfgModels part:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    ..
    ....
    class GLT_UH60_medic&#58; GLT_Helicopter
    {
    skeletonName=&#34;GLT_UH60_MEDEVACSkeleton&#34;;
    sectionsInherit=&#34;GLT_Helicopter&#34;;
    sections&#91;&#93;={};
    class Animations&#58; Animations
    ....
    ..
    [/QUOTE]

    Somewhere i&#39;m surely doing something horribly wrong but the info on the web are cluttered and most of the time extremely vague, especially for a beginner who isn&#39;t right familiar with the terminology. So i&#39;m sorry if i&#39;m asking stupid things.

  9. #19
    this class <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class GLT_UH60_medic[/QUOTE]
    needs to be <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class GLT_UH_60_medic[/QUOTE] because it has to be the name of the p3d

  10. #20
    Moderator [FRL]Myke's Avatar
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    Dumb me....thanks a lot T_D, this solved all problems...almost all, the tail rotor still wont move but i guess this is somewhere with the memory points in the p3d model. Shouldn&#39;t be too hard to fix this.

    @Synide
    Thanks also to you. I should have provided more info from the beginning, i bet you would have seen this issue pretty soon.

    Much appreciated. Thanks to you all for your help.

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