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Thread: The Lost Brothers -Isaac and Ishmael Mod

  1. #31
    Thanks we appreciate it if you do enjoy the addons. Don't worry we will try to improve them as best we can. We're just limited in our abilities. I just ran across a bug that I had no idea about on the Ch-53...I think it happened during binarizing. I apologize for the error that pops up when the cargo door opens. That bug never occured before, but I will try to fix that and a few other bugs (like the tracer bug) in an update.

    Chris G.
    aka-Miles Teg<GD>
    -Expect the Unexpected-

    http://www.thelostbrothers.com/

  2. #32
    Private First Class Mutaffa's Avatar
    Join Date
    Oct 23 2006
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    Wolfenbüttel
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    18
    Hi

    Please Host the lobo_objects .pbo

    is not included in this Addon Pack


  3. #33
    when i open police sf all the faces of the game get like this http://s528.photobucket.com/albums....ice.jpg , and in the editor is not possible to use groups directly but needs to select every unit.
    Amm i see some weaps from the old laser pack of ofp and that remember me the old great times at that game ***

    P.S.
    someone knows what end did the did the laser team and if they r working at arma? .. sorry for the spam ***
    DUH&#33;

  4. #34
    Umbra Festinatio Shadow NX's Avatar
    Join Date
    Sep 12 2002
    Location
    Germany, Saxonia-Anhalt
    Posts
    3,626
    "Why the long face"

    Possibly some namings in the model or config are wrong and so it screws up normal models... kinda like the dog addon for OFP that created balls of steel...
    ----------Nunc id Vides, Nunc ne Vides---------

    --- Download AFRF Mod --- AFRF Mod wiki ---

  5. #35
    Wow&#33; ***I&#39;ve never seen that bug. ***I&#39;ll ***check out the YAMAM guys better (I&#39;m assuming you&#39;re talking about YAMAM when you refer to Police SF). The config for those guys is identical to all our others except that they are equipped with the A1 Simmons ballstics shields. So it maybe something in the A1 Simmons Entry tools that is causing that bug.

    As for groups...I started making groups and could never get them to work so I got frustrated and deleted that stuff... eventually I&#39;ll try again to add in the groups to the config once I find a good template to use as an example.

    As for the weapons, I never heard of the laser mod. ***For sure none of the weapons are from that OFP mod. *** ***

    Chris G.
    aka-Miles Teg<GD>




  6. #36
    Ok... I put in all of the YAMAM police SF and then added a group of regular BIS US soldiers and could not replicate that bug. Did this bug happen while playing multiplayer? Are you using something like the SLX mod (or any other mods/addons) with the LoBo stuff? Most likely it is an addon conflict somewhere related to the A1 Simmons entry tools that we use.

    Chris G.
    aka-Miles Teg<GD>

  7. #37
    Master Gunnery Sergeant Yokhanan's Avatar
    Join Date
    Aug 15 2007
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    Under your bed....
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    1,292
    I&#39;ve had that happen a few times even with the previous packs. Not sure what causes it or when--it&#39;s just one of those really weird things that happen.

    I think too some addons *might* also add to the factor of when it happens, but don&#39;t quote me on that. It&#39;s been awhile and haven&#39;t experienced it again yet, but when if/when it does, I&#39;ll try tracking down what I was using with it at the time and do the good ol&#39; process if elimination to find out if I&#39;m correct on this assumption.

    In Loving Memory of my Uncle Mike. RIP 1-31-13

  8. #38
    Says I&#39;m missing content that has been deleted when I try to play the mission. ***Missing lobo_objects




  9. #39
    Yeah the mission has a bug as noted earlier in this thread. Its easy to fix also if you dePBO it and just delete that entry from the addons list in your mission.sqm file. At any rate I will fix this bug and release the fixed version as part of a mission pack soon.

    Chris G.
    aka-Miles Teg<GD>

  10. #40
    i toke off every mod but the problem still does exist




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