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Thread: Model Binarization

  1. #1
    Project RACS has several items ready for release. We want to binarize our models to improve performance. The issue we are having is in binarization some weird stuff is happening. Like on the Mirage the landing gear no longer functions

    If anyone is will ing to help us out to binarize our models propperly for us please PM me.

    we worked on this stuff forever and want to release it.....

    Thanks
    Eddie
    Dco 1-502INF 101st Airborne (RET)

    http://pracs.rkslstudios.info/

  2. #2
    J. BARBER NZXSHADOWS's Avatar
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    1,653
    I dont know what your Config or model.cfg looks like but your problem might be in there.

  3. #3

  4. #4

  5. #5
    by master Rocko himself:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Rotation

    --&#62;

    class Rotation
    {
    type = &#34;rotation&#34;;
    memory = 1;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = 1;
    };[/QUOTE]


    class plane;

    also is no good

    It must be Default class with complete definition
    or custom class like RACS_Default

    and then have to derive from default
    cfg with skeletons and cfgmodels

    Also you put this in model.cfg right?

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons
    {
    class CUSTOM_01_Default
    {
    isDiscrete = 1;
    skeletonInherit = &#34;&#34;;
    skeletonBones&#91;&#93; = {};
    };
    class RSAF_EtendardBones&#58; CUSTOM_01_Default
    {
    isDiscrete=1;
    skeletonInherit = &#34;CUSTOM_01_Default&#34;;
    skeletonBones&#91;&#93;=
    { ...};
    };
    class CfgModels
    {
    class CUSTOM_02_Default
    {
    sectionsInherit = &#34;&#34;;
    sections&#91;&#93; = {};
    skeletonName = &#34;&#34;;
    };
    class RSAF_Etendard&#58; CUSTOM_02_Default
    {
    skeletonName = &#34;RSAF_EtendardBones&#34;;
    sectionsInherit = &#34;CUSTOM_02_Default&#34;;
    sections&#91;&#93; =
    {
    &#34;zasleh&#34;,&#34;zbytek&#34;
    };
    ...
    };[/QUOTE]




  6. #6
    Thanks Q.



    still have probs




  7. #7
    ok.... now what happens when i binarze the model ... place it in the PBO and it says .....mission cannot be edited missing PRACS_Mirage3.....


    all i did was binarize the model...... grrr what do i do know....

  8. #8
    you should binarize the model.p3d together with the model.cfg in same foldier.
    170th Nighthawks dont quit

  9. #9
    Quote Originally Posted by [b
    Quote[/b] ]i binarze the model ... place it in the PBO and it says .....
    Are you using the BIS pbo packer? It will binarize and then automatically place it in the pbo for you. Or are you working out of a non-standard development environment? (i.e., not using a P: drive)
    HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP

  10. #10
    i usually do it from my desktop.....i really dont use the P drive


    Would anybody be willing to help the project out and take this on for us?

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