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Thread: Avgani Iraq

  1. #21
    Like i said i have not tested this version, so i dont know what you removed/changed, but if you are using those IMW models i hope you have fixed the bugs in some houses..

    what i mean is the sounds you hear while walking the houses were the same as the ground sound. (sand sound)


    ps- If i may ask.. i need your total sincerity, how many time (since day one) took you this project? I ask this because im "worried" about mine


    edit: when i have more free time i will download the map and test the things that i noticed before and report




  2. #22
    Master Gunnery Sergeant
    Join Date
    Feb 25 2006
    Location
    Cambridgeshire, England.
    Posts
    1,151
    Hi,

    Firstly I'd like to say fantastic map. A great scale with minimum to no lag at all I think is a great achievement, the map is just what you need.

    Just spotted the one do, might have noticed it but heres a pic.


    Anyways Thanks Again




  3. #23
    News & Mirror by ePrison.de!

    Avgani Iraq v0.9 by Opteryx

    good job Opteryx and Regards,
    Stavanger

    EDIT: 4 new Screens online!




  4. #24
    Quote Originally Posted by (Average Joe @ July 25 2008,00:10)
    img]http://img376.imageshack.us/img376/7153/opmap346x364vg7.jpg[/img]
    That's the terrain LOD, your terrain is probably set to low.




  5. #25
    Master Gunnery Sergeant
    Join Date
    Feb 25 2006
    Location
    Cambridgeshire, England.
    Posts
    1,151
    Damn your quick, I'll checkit out tomorrow. and yeah the thought never crossed my mind

  6. #26
    hehe, when i saw that pic was the 1st thing that pop up into my head.. Low res. It happens to every map. Even BIS ones.

  7. #27
    I like it, alot!
    Good work, like normal

  8. #28
    Master Gunnery Sergeant Yokhanan's Avatar
    Join Date
    Aug 15 2007
    Location
    Under your bed....
    Posts
    1,298
    Yeah. It happens when I turn things down to low to gain some playability sometimes, too.

    Just downloaded this and took a spin 'round with Jonny's SF guys in a Humvee and I felt like I was transported to Iraq or something. Just add some people in and some ambient sounds, wowzah! you really did an excellent job, mate.

    I did notice one thing, though not sure if it's my end or not. I use 6th's tracers and well you know at night when you have a lot of them whizzing past building they sorta light up a bit? Well I don't have that on this map. I went to one of the Bis maps and it was fine. Maybe something at my end, probably. Just thought I'd bring it up anyway.

    Like I said, you did a wicked great job on this map. I'm going to have great fun with this for sure. I can hardly wait. Thank you for taking the time to put it together, I can just imagine the amount of stress that comes with getting all of that right.

    In Loving Memory of my Uncle Mike. RIP 1-31-13
    Please vote for BIS to fix aiming deadzone settings HERE

  9. #29
    I agree, this map is superbly realistic. ***The city layout is absolutely spot on except for one tiny thing. *** I like the minaret on the hill. ***However you really should place at least one minaret by the mosque in the North of the town. ***Generally speaking, minarets are usually found next to a mosque. ***
    The new buildings are excellent by the way, although speaking of mosques, it would kick ass if that big mosque was enterable with a beautiful domed blue ceiling and some nice pillars inside with prayer rugs. ***In OFP, my mod (The Lost Brothers Mod) made a nice small enterable mosque. ***That object and many more you are welcome to convert into ArmA, although our textures are probably not up to ArmA standards overall. ***If you are interested I can give you a list of objects made specifically for LoBo as well as others that we have permission to convert.

    At any rate, again great map. ***I especially like the checkpoints and wall deviders. *** I just had a massive battle with Jonny's Marines and some insurgents where the Marines defended the police station with lots of Marines on the roof and lots of insurgent snipers and gunners on other rooftops and USMC cobras and a blackhawk providing air cover. ***A bit laggy at first with all the shooting but once the explosions settled down a bit, it wasn't too bad. ***
    I hope you continue to work on this map. ***It is absolutely first rate!


    Chris G.
    aka-Miles Teg<GD>
    The Lost Brothers Mod Team Leader



    -Expect the Unexpected-

    http://www.thelostbrothers.com/

  10. #30
    So we cant use this map without QG because of the ladder or is it still playable but with an error message?

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