i'm currently in the process of porting warfare to another island. There are quite a few hangar buildings already placed and i thought it would be nice if i cound incorporate them into the gameplay instead of placing yet another and leaving the others without function.
i haved tried to place gamelogics on top of those buildings and set their init field to not use "this" but "(position this) nearestObject ID" where ID was the ID of the hangar building the gamelogic was placed on.
unfortunately this doesn't seem to work as i get strange script errors when ***starting the mission and the hangars don't work as i intended either.
I've also tried a few other variants but none of them seem to work. The farthest i was able to get was to have the marker change color when captured but as soon as that happened the script error was back again and i couldn't purchase anything.
Any help on this will be greatly appreciated.