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Thread: Warfare V1 ADV AI 32 Players

  1. #11
    Quote Originally Posted by [b
    Quote[/b] ]can i try porting mando missiles into this as well if you dont do it
    Sure, the current vers is 1.3, please build using that and post on here with a changelog, vers 1.31 if you don't mind.

    If you don't already have a place to host it I recommend rapidshare.

    Let me know if your having problems.

    I am just making versions for saralite as coding takes so long. ***If anyone wants to port this to different islands, that would be great. *** There are two proprietary map triggers that must accompany this mission.

    Note the two bottom triggers in this pic must be copied to new maps.


    This is one of the ai friendly bridge scripts as they appear on the map. They can be moved or copied (with editing to the triggers and to the marker names)





  2. #12
    Corporal
    Join Date
    May 16 2007
    Location
    Brisbane, Australia
    Posts
    61
    Why....people why can we not stick to using a standard naming system for Warfare Missions.
    It makes things ALOT easier being able to see which version of Warfare your custom version is based off.
    Please guys, it is not hard to do.

    From the wiki:
    Quote Originally Posted by [b
    Quote[/b] ]Naming will also be important when trying to keep an overview of all community made modifications out there, so here's a short description of what to rename and where.

    * Folder name - Since this also determines the eventual name of the PBO you might want to release, setting up a clear name for your mission folder is quite important.
    o Suggested format: Warfare<player count><Warfare build>_<modification name><modification build>
    o Naming example: Warfare32V11_RabbitWarfareV2.2
    * Mission name - The name under which the mission is listed in the server browser and mission list is defined in the Intel section of the mission.sqm file. You can modify this by clicking on the Intel field in the top right corner of the mission editor, or by locating the entry in the mission file using a text editor. It is recommended that the naming standard follows a similar format to the PBO name.
    o Suggested format: Warfare<player count> <Warfare build> - <modification name> <modification build>
    o Naming example: Warfare32 v1.1 - Rabbit Warfare v2.2

  3. #13
    Quote Originally Posted by (MSpencer @ July 14 2008,13:17)
    *Improved Unit Cleanup
    **Floating bodies getting you down? Warfare V1 ADV AI includes a sophisticated cleanup script for the removal of crew bodies and destroyed vehicles. This should greatly reduce the amount of lag experienced on servers by removing vehicles which really have nothing to do with combat operations anymore using serverside scripts.
    Not sure this is a good thing, sure the body cleanup would be great, but the vehicle cleanup isn&#39;t as we get points from salvaging these.
    Just another tragic case of terminal kinetic energy poisoning&#33;

    It&#39;s hard to please everyone, but easy to upset everyone&#33;

  4. #14
    I just improved body cleanup, no real change to vehicle cleanup. AI salvagers and supply trucks were disabled. *** Otherwise standard v1.1 settings. Supply limit in towns is up to 1000.




  5. #15
    Gunnery Sergeant
    Join Date
    Apr 3 2002
    Location
    Brighouse, West Yorkshire. (UK)
    Posts
    576
    Like the map a lot, but first game i went to capture pesto but wont let me take it. made sure all area clear but still no. was able to capture the near by camp with no problem, any ideas?

    Also just noticed that the ai teams are all stood around the pesto base but still not on the captured towns list?




  6. #16
    Your right, Pesto is problematic, not sure why it did that. ***I am deleting pesto in 1.31.


    released




  7. #17
    Gunnery Sergeant
    Join Date
    Apr 3 2002
    Location
    Brighouse, West Yorkshire. (UK)
    Posts
    576
    Quote Originally Posted by (arma.isgreat.org @ July 17 2008,09:26)
    Your right, Pesto is problematic, not sure why it did that. ***I am deleting pesto in 1.31.


    released
    ok but it seems a shame as it is nice to have the smaller towns as well

  8. #18
    True, but there are already many more than in the original

  9. #19
    a full sahrani version is complete, I will add it for download as soon as I am done testing it.

  10. #20
    Gunnery Sergeant
    Join Date
    Apr 3 2002
    Location
    Brighouse, West Yorkshire. (UK)
    Posts
    576
    Quote Originally Posted by (arma.isgreat.org @ July 18 2008,05:02)
    a full sahrani version is complete, I will add it for download as soon as I am done testing it.
    That will be great, looking forward to it. must admit thought my pc is starting to struggle with the load (lag). Are any of your plans to include 16 player version?. Was going to have a go myself at reworking warfare but looking at the scripting its beyond me lol. Thanks for your efforts ***

    btw just played on the full island version, its good but was a little disappointed because the extra towns were not there. i think the northern area does need more. anyway great map thanks...




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