RELEASE CANDIDATE 1
WARFARE V1 ADV AI 32 PLAYERS
New features include:
*Advanced tactical AI
**RACS AI will stalk and kill you inside of a town, trying to eliminate the invaders and restore peace to their country. This results in a far more challenging experience in taking a town, as RACS won't stand around on a hill until fifty minutes after you've captured the town to come back in and try to take the flag.
*New AI pointsharing script
**Each point gained by your AI for killing enemy soldiers and vehicles is added to your score on the leaderboard. This results in a higher emphasis on teamplay and using your AI to increase the combat effectiveness of your squad. This will also reduce the number of "lone wolves" on your servers, and may help to increase teamwork between unaffiliated individuals.
*Improved Unit Cleanup
**Floating bodies getting you down? Warfare V1 ADV AI includes a sophisticated cleanup script for the removal of crew bodies and destroyed vehicles. This should greatly reduce the amount of lag experienced on servers by removing vehicles which really have nothing to do with combat operations anymore using serverside scripts.
I highly recommend this mission as a new standard for Warfare. As a CTI player since it came out, and as an ArmA player since about two months after it came out, I can say that this mission delivers an experience which is sorely lacking in contemporary versions of Warfare. The mission is based off of Warfare 1.1, and should be compatible with all servers and mods. Give 'er a shot!
***The server I've been playing on has been looking for more of a challenge like this.
Do you have a download link?
Yes,that would be handy!
Originally Posted by (Axek @ July 14 2008,01:36)
How Ppl Treat Me Is Their Path, How I Respond Is Mine...
Major improvements -
Equip your ai with custom weapon loadouts, and save up to 5 templates
Significantly improved ai
Player Viewdistance/visual quality control
This is a changelog so far
improved town defence ai
improved resistance ai
improved town cap ai
added sharescore system - get points from ai
added mando hitch - pick up stuff with heli's
stopped ai salvagers/supply trucks
reworked map/added objectives
converted several scripts to functions
addded ai bridging system for dolores
improved framerate significantly
Support menu added
-Viewdistance / quality changes in real time
-Equip AI with custom loadouts
Changed client menu update
fixed minor issues with garrison and resistance ai spawn
rifleman and ural/5t truck available at town depots
some changes to gui
revisited garrison ai
revisited towncap ai
AI air teams added
tweaked balance settings
Added more objectives (Saralite).
Fixed issue where menus after death did not reappear until boarding a vehicle
tidied ai air team scripting, still no dice
In a resistance kill zone post apocolypse, Paraiso is still not clear.
No need for a sound file to create 'combat ambience'
During gameplay ai use all manner of weapon against you, even firing m136's at infantry and lobbing grenades. ***Dont be surprised if you get flanked or find the enemy in the depot with you.
Very interesting, I see some Warfare awesomeness in a near future
What does this mean?
Originally Posted by [b
this looks interesting, ive always found the rac's to be a big push over so this should be alot challenging, and some good decisons in the changelog too.
soon as you get it uploaded ill upload it too kellys server
I have posted the download link in my signature block.
AI bridging prevents congestion from ai in the dolores region by moving ai across the bridge automatically.
had a quick go on this those AI really are dangerous now - can i try porting mando missiles into this as well if you dont do it