About "TrueGameplayMods",
Something’s in this pack push toward "realism" and some do not. However, you will have "good" overall gameplay with this pack. After modding for this long, I have started to find a very good balance between the two. Most changes are to simulate certain aspects or experiences, increase immersion, increase "feel", ect...
In essence, the "TrueGameplay__" modifications are in the spirit of OFP's WGL-like gameplay. While it pushes towards "realism", a balance was made for good gameplay.
If you consider yourself more along the lines of a "realism" fan, then this pack is probably for you.
<span style='color:red'>When A.C.E. (AdvancedCombatEnvironment) comes out, most if not all the "TrueGameplayMods" will not be necessary, since ACE already adjusts most if not all of these aspects. Even though this pack will give you a good overall gameplay experience, this is in no way close to what will be offered in ACE. So, my full recommendation is to use ACE when it is fully released.</span>
<span style='color:blue'>*NOTE* These are serious gameplay tweaks. If you only play SP then your fine, but if you play MP, both client and server should be running all or an agreed upon combination for fair play.</span>
<span style='color:darkblue'><span style='font-size:27pt;line-height:100%'>Originally Posted by [b
TrueGameplayMods (Overview)
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</span></span>
<span style='font-size:13pt;line-height:100%'><span style='color:red'>TrueRangeAI was broken down into 4 separate addons...</span>
- TrueGameplay-AI-Spotting v1.0
- TrueGameplay-AI-Hearing v1.0
- TrueGameplay-AI-Engagment v1.0
- TrueGameplay-AI-Radar v1.0</span>
<span style='font-size:13pt;line-height:100%'>- TrueGameplay-Animation-TurningSpeed v1.0
- TrueGameplay-Animation-MovementSpeed v1.0
- TrueGameplay-Animation-TransitionFixs v1.0
- TrueGameplay-Player-Fatigue v1.0 (<span style='color:green'>REQUIRES</span> <span style='color:green'>XEH</span>)
- TrueGameplay-Vehicle-OffroadSpeed v1.0
- TrueGameplay-Vehicle-SteeringSensitivity v1.0
- TrueGameplay-Weapon-Dispersion v1.0
- TrueGameplay-Weapon-Recoil v1.0
- TrueGameplay-Weapon-Sway v1.0
- TrueGameplay-Weapon-TurretRotationSpeed v1.0
- TrueGameplay-Weapon-MissileControlAndStability v1.0
- TrueGameplay-Survivability-Helicopter v1.0
- TrueGameplay-Survivability-Man v1.0</span>
<span style='color:darkblue'><span style='font-size:27pt;line-height:100%'>
TrueGameplayMods (Details)
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</span></span>
Originally Posted by [b
Originally Posted by [b
Originally Posted by [b
Originally Posted by [b
Originally Posted by [b
Originally Posted by [b
<span style='color:blue'><span style='font-size:19pt;line-height:100%'>Thanks to...
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- Durg for beta testing various components and development on the "TrueGameplay_AI" mods (formerly "TrueRangeAI").
- Ghost for beta testing various components.
- SWAT-guy for beta testing various components.
- Dslyexci for internal beta testing with ShackTac using the "TrueGameplay_AI" mods (formerly "TrueRangeAI").
- SickBoy for major help on getting the script effect working in "TrueGameplay-Player-Fatigue".
- Kronzky for allowing me to use his "Mobile Target Range".
- Various other people for feedback and suggestions.
<span style='color:darkblue'><span style='font-size:27pt;line-height:100%'>
TrueGameplayMods (</span></span><span style='color:red'><span style='font-size:27pt;line-height:100%'>Download</span></span><span style='color:darkblue'><span style='font-size:27pt;line-height:100%'>)
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<span style='font-family:Tahoma'><span style='font-size:15pt;line-height:100%'><span style='color:black'>TrueGameplayMods.rar - 101kb</span></span></span>
<span style='font-size:17pt;line-height:100%'><span style='color:red'>- FileFront</span></span>
<span style='font-size:17pt;line-height:100%'><span style='color:red'>- Assault Mission Studio</span></span>
<span style='font-size:17pt;line-height:100%'><span style='color:red'>- ePrison.de</span></span>
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