I made this version if anybody wants it
North and south
Bases both start at the airstrips
Helis and Airplanes are a lot cheaper
Its PIP AIR WARFAREpipairwarfare
I made this version if anybody wants it
North and south
Bases both start at the airstrips
Helis and Airplanes are a lot cheaper
Its PIP AIR WARFAREpipairwarfare
warfareV11PIP10 --- beta
additions
+ Respawn on leader - There is now only one squad leader who has controll of all the warfare menus etc he is the leader all other members of the squad are basic infantrymen, as such they can respawn on the squad leader where ever he is but they only come back with a rifle:-) its up to the squad leader to dole out weapons or the grunts can scrounge the battle field for them.
Hopefully players will feel more like part of a squad than the normal warfare version
this version uses the LVD RBT version (that is v popular online) as a base but I have combined it with my PIP version with mando missiles etc.
I hope thats ok with the LVD RBT version makers if its a problem I will revert back to just my version.
This version is still a Beta i'm not sure how the respawn system will work with many players but I have been playing it single player and following the squad leader around (its nice to feel like a lowly foot soldier), YOu can find the pos of your leader at any time by pressing 5-5.
The bases start near ortego in this version as i like a fast start I willl swap it back to random respawn when i have everything working as i want.
there are a few error mesages that come up but as far as i can tell they dont affect gameplay just to do with where i have tinkered with respawn and base location. Ill track them down later on
Download.
PIPwarfare
Testing this on a dedicated server on my laptop
So the T function for each player (except leader) is removed?Originally Posted by [b
How is this done? ***By selecting troops in T menu?Originally Posted by [b
I don't see the Juliet inteface any more (with all the buttons). ***By mando do you mean the action key interface (air support etc)Originally Posted by [b
Sorry about all the questions, just trying to confirm
1. the leader is the only one who has the T interface (the other 5 slots have nothing :-)) I will add more slots in next version.Originally Posted by (mazza @ Sep. 01 2008,13:45)
2. when i mean dole out wepons the squad leader will literally have to buy them and drop them on the floor to the rest of his squad :-) could be tricky when under fire but you can make ammo crates at depots now
3. To use mando console you will have to buy a laser designator they cost 1000 now.
I hope all this works should do i have been playing by myself ok as I say it is still beta
Many thanks. ***I did a short test on a dedicated server and the frames were a bit low compared to other warfares (18 fps) . ***I think this may be due to the DAC scripts and all the action? ***I also get a script error (something about sleep #1) when I die as leader
I like this sort of game-play and to be honest the version my mates and I have been playing and enjoying alot is WarfareV11PIP04.SaraLite.pbo. ***Loads of fun ***Really feels like a war is going on around you
The idea of having the leader give weapons removes some of the enjoyment. ***Having to wait etc, even though you can buld ammo crates etc.
The above is only my opinion, I admire all mission makers who are responsible for the longevity of this game.
I wanted to get the feeling of desperately running low on ammo etc that warfare seems to lack and having to follow your squad leader round to get more etc.Originally Posted by (mazza @ Sep. 01 2008,14:13)
If you want to change it back to loads of squad leaders just open up the westslots/eastslots in the editor will go back to normal
:-)
and oh dac shouldnt be running i must of forgotten to turn it off I have re uploaded and turned off. Also put the base back to random respawn.
the squad memebers will initially spawn far away from base you will either have to walk to squad leader or just hit respawn and Spawn on leader.