Are they using the same exact game engine for ArmA2 as they did for ArmA? From the screens and little videos it seems the exact same, just way better optimized. The voices are the same, seems to use the same shader and texture drawing methods as well. Seems like a lot of the models are recycled from ArmA1 too, the civilian bus and the M1A1 stick out in my mind. I'm really wanting some better physics so when you shoot somebody they don't fall along a predefined path, and also when reloading, PLEASE let us move around BIS, thanks. So my question is: Does ArmA2 use a revamped game engine for ArmA2 or a completely different one which seems to still be lacking for a modern game, even if it is a simulator.