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Thread: Warfare 1.1[@]x_[Victor N+S]

  1. #1
    NEW! Warfare Revision 2.1 Available w/Addon pack 2!
    - Recommend you overwrite or remove my Warfare 1.1 pack.
    - Mission is still classified as BETA as their are some problems.
    - Mission now hosted by KaRRiLLioN's server.

    Quicklinks:
    Changelist
    How to Install

    Requires fast/stable servers and decent PCs.

    Vehicles (2.1) - 50% of the vehicles. Scroll down to see the other 50%.
    Be32K for West & Both Su34's not pictured.

    =========================================
    =========================================
    Download the newest version (2.1)

    Addon Pack 2.1 (502mb)
    Mission Download 2.1

    Link: Individual Addon Links
    Link: How to install the addons.

    Version 2.1 change-log links.
    =========================================
    Questions/Comments/Suggestions/Problems?
    My contact info:

    ----Email:
    ----Teamspeak: ts25.gameservers.com:8772 (no password, KaRRiLLioN's Bootcamp TS)
    ---The forum works too, but if you want quick responses (try above)
    East Weapons (2.1)

    =========================================
    =========================================
    Home Server (Hosting this mission, 2.1 only)
    ----Server Name: KaRRiLLioN's Bootcamp USA
    ----IP: 209.193.133.66
    ----Server Type: Dedicated
    ----Connection: 12 mbps
    ----Dedicated System: HP DL360G5 Dual-Core Xeon @ 3Gz, 2GB RAM.
    ----Battleeye: Yes.
    ----Signatures: Not for this mission at least.
    ----Mission distribution to other servers are welcome!
    =========================================
    Vehicles (2.1)

    West Weapons (2.1)

    -Not pictured: SU34/SU34B (woops!.) &#33
    -Higher-Res East Weapons
    -Higher-Res West Weapons
    -Higher-Res Vehicles 1 of 2
    -Higher-Res Vehicles 2 of 2

    What is this?
    This is a 100% addon conversion of the popular Warfare mission/gamemode. It adds many new units including F22s, Mi24's, Apaches, Chinooks, F16's, Mig21's, M60's, T64's, BMPs, Bradleys and much much more... you get the picture.

    Whats new from Version 1.1?
    Well for the complete list, check the link at the top titled "-Victor Warfare 2.1 Change Log". The list became sort of long so I figured I'd post it for only those who wish to read it. A short summary of the changes in 2.1 include: Doubling East weapons, Res M1A1s/M60s, new hinds, new f16 to replace the old, satchels that can stick to enemy vehicles, fixed the icons and reprogrammed the AI just to name a few things. Again the complete list is in the link provided above.

    All of the information provided in the links are displayed in the next post for easier access.

    I decided to take this excript from the change lot and put it here for some more exposure so I can acknowledge the few problems the mission has:
    Quote Originally Posted by [b
    Quote[/b] ]Errors: Request Help
    * ERROR: Mi24 '/Burst is not a DisplayName' - When spawned at air factory.
    * ERROR: AH6 & MH6 are (RACS) and show up red to east units.
    * --I will have to ether remove the AH6 and MH6 for both teams or find new addons down the line I guess.
    * ERROR: No entry 'bin\config.bin/CfgVehicles/MGunClouds.scope
    * --Has to do with the Mig21 (physical addon) released
    * ERROR: Starting the game has a "SoldierPB" error or something to that effect.


    My ARMA2 Movie Film: http://www.youtube.com/watch?v=dTw38KXsiyk (Base Attack 5!)

  2. #2
    Master Gunnery Sergeant
    Join Date
    Nov 12 2003
    Posts
    1,393
    Author of the Thread
    Full change list including 1.1 and 2.1 together. ***

    Quote Originally Posted by [b
    Quote[/b] ]Vehicles:
    West Air:
    *** **** -Added CH-47D Chinook (Replaced UH60 MG)
    *** **** -Added AH64 Apache (Mapfact)
    *** **** -Added F22A AGM
    *** **** -Added F16 GBU
    *** **** -Removed UH60 MG
    *** **** -Added Be32k cargo plane (No weapons)

    East Air:
    *** **** -Added RHS Mi24 Iraq Hind
    *** **** -Added AH6 (RACS)
    *** **** -Added MH6 (RACS)
    *** **** -Current: SU34 AT
    *** **** -Current: SU34B GBU
    *** **** -Added (new) Mi24 Iraq (RHS_Hind).
    *** **** ---New hind in the farther future will have smaller loadout. (Request assistance).
    *** **** ---New hind has a working gunner turrent and is not a 'tank' any longer.
    *** **** -Added Be32k cargo plane (No weapons)
    *** **** -Current - KA-50
    *** **** -Current: Mi17 MG (Will be replaced soon)
    *** **** -Current: Mi17 FFAR
    *** **** -Added - Mig21 (On hold - need correct class-name)

    Both Air:
    -Removed (temp) FU24 Scout Plane

    West Heavy Units:
    *** **** -Added Desert Vulcan
    *** **** -Added Desert Stryker TOW
    *** **** -Added Desert AWS M1A1
    *** **** -Added M60
    *** **** -Added Bradley
    *** **** -Removed: HMMWV TOW > No Russian Counterpart.

    East Heavy Units:
    *** **** -Added RHS Skinned ZSU AA
    *** **** -Added RHS Skinned BMP2
    *** **** -Added RHS T64B
    *** **** -Added RHS T72 Marine.
    *** **** -Added RHS Skinned BDRM ATGM

    West Light Vehicles:
    *** **** -Added Desert HMMWV
    *** **** -Added Desert HMMWV MG
    *** **** -Added Desert HMMWV MK19
    *** **** -Added Desert M1030 Bike
    *** **** -Added Desert Stryker (MG)
    *** **** -Added Desert Stryker (GL)
    *** **** -Added Desert 5T
    *** **** -Added Desert 5T (Ammo)
    *** **** -Added Desert 5T (Refuel)
    *** **** -Added Desert 5T (Repair)
    *** **** -Added Desert 5T (Supply)
    *** **** -Added Desert 5T (Salvage)
    *** **** -Added Desert M113
    *** **** -Added Desert M113 Ambulance
    *** **** -Rommel Current BIS RHIB

    East Light Vehicles:
    *** **** -Added Landrover (No Weapons)
    *** **** -Added Land Rover (MG)
    *** **** -Added Land Rover (GL)
    *** **** -Added TT650C RHS Bike
    *** **** -Added Desert URAL (Open) --> No MG
    *** **** -Added Desert URAL (Repair)
    *** **** -Added Desert URAL (Ammo)
    *** **** -Added Desert URAL (Refuel)
    *** **** -Current URAL (Salvage)
    *** **** -Current URAL (Supply)
    *** **** -Added RHS Skinned BMP2 Ambulance
    *** **** -Added RHS Skinned BDRM2

    Resistance Vehicles:
    *** **** -Added M1A1 RACS to towns
    *** **** -Added M60 RACS to towns
    *** **** -Current: T72 to towns
    *** **** -Replaced 4X4 with a Landrover (MG) - (May revert)

    Units:
    *** **** -Added ACU Units
    *** **** -Added RHS Units

    Weapons
    *** **** -Added RH AK Pack
    *** **** -Added RH M4/M16 Pack
    *** **** --Added Aimpoint Desert 1.2 (non-M4 pack) weapons (update to updated)

    East Weapons:
    *** **** Added AK-47
    *** **** Added AKs-47
    *** **** Added AKM
    *** **** Added AKMs
    *** **** Added AKMw/GP30
    *** **** Added AKs-74u
    *** **** Added AK-74
    *** **** Added AK-74M
    *** **** Added AK-74MCobra
    *** **** Added AK74w/GP30
    *** **** Added AKS-74
    *** **** Current AKS-74 PSO
    *** **** Added AKS74w/GP30
    *** **** Added AK-103GP30Cobra
    *** **** Added OC-14
    *** **** Added OC-14w/GP30
    *** **** Added OC-14 SD
    *** **** Added Groza-1
    *** **** Added AS Val
    *** **** Added AS Val Cobra
    *** **** Current PKM
    *** **** Added RPD
    *** **** Added Pecheneg
    *** **** Added STG-44
    *** **** Added SVD
    *** **** Added KSVK
    *** **** Added Groza-1 Sniper
    *** **** Added AKs-47 Gold
    *** **** Added AKs-47 Silver
    *** **** Added SVD Black
    *** **** Added SVD Gold
    30 handpicked west rifles for you.

    West Weapons:
    *** **** Added M4A1 Ironsight
    *** **** Added M4A1SD M203 Acog
    *** **** Added M16A4
    *** **** Added M16A4 Acog
    *** **** Added M16A4 Acog M203
    *** **** Added M4A1
    *** **** Added M4A1 Aimpoint
    *** **** Added M4A1 Eotech
    *** **** Added M4A1 M203
    *** **** Added Desert SPR Mk12
    *** **** Added M4A1 SD
    *** **** Added BIS G36K
    *** **** Added BIS G36C
    *** **** Added MP5A5
    *** **** Added MP55SD6
    *** **** Added M240
    *** **** Added Desert M249
    *** **** Added Desert M24
    *** **** Added Desert M107
    *** **** Added Desert MK46 Mod1 Eotech
    23 handpicked west rifles for you.

    East Launchers:
    *** **** Current RPG-7V Launcher
    *** **** Added Javelin Launcher
    *** **** Current 9K32 Strela Launcher


    West Launchers:
    *** **** Current M136 Launcher
    *** **** Current Javelin Launcher
    *** **** Current FIM-9 Stinger Launcher

    East/West Extras:
    *** **** Added Laser Designator to this category to allow for Launcher carry.
    *** **** Added Satchel charges that can be stuck to enemy vehicles
    *** **** Current: Everything else.

    Gameplay Changes:
    *** **** -View Distance Options now available (up to 3000m).
    *** **** -Supply trucks removed. However players must do this if they want more cash flow.
    *** **** -Fixed all Icons for units. (Heavy, Light, Air, Airport) East/West.
    *** **** -Increased db of intro music from +1dB to +2dB
    *** **** -Added 3 new "Complete Loadouts" for the desert weapons
    *** **** -Added New Starting weapon: M4A1SD M203 Acog Desert
    *** **** -Added East/West Soldier's Icons, as there was no icon there before.
    *** **** -Added Satchels that stick to vehicles.
    *** **** -Replaced F16 by Footmunch with edited version of the F16 by zGuba.
    *** **** -Decreased volume of bird sound effects from +5dB to +1dB
    *** **** -Confirmed RACs use of M1A1 RACs, M60 RACs, Vulcan RACs in large towns.
    *** **** -Changed - Commander vote time 40 seconds and staying.
    *** **** -Converted - Some of Rommels scripts into the game.
    *** **** -Changed Starting vehicles for East/West to addon vehicles.
    *** **** -Changed prices of all the ammo for weapons.
    *** **** -Changed Starting weapon for east. An Acog M4GL (No grenades)
    *** **** -Changed all "Complete Loadouts" to better utilize the slots provided.
    *** **** -Changed help screen with information and a few tips.

    Tweeks:
    *** **** -FIXED: Reprogrammed AI twice (AI became unprogrammed with latest revision, is now fixed)
    *** **** -AI will now build the addon soldiers/vehicles/tanks on their own.
    *** **** -Temporarily removed FU24. (Will be added back in with addon pack 2.0 in week or so).
    *** **** -Put M60 in heavy resistance towns with T72. (Did not test & does not mean it will 100% for sure be in a heavy town)

    Issues:
    *** **** -All AA west soldiers are default skin. (No ACU AA or other skinned units).
    *** **** -I may have missed a few AI (For example, commanders defense team for the base may have default units).

    Future Releases
    Wants and requests
    *** **** -Add Resistance AI to have east and west weapons.(Easy)
    *** **** -Add new "Defense team" for medium towns only so M60s can only reside there with infintry. (Could be hard)
    *** **** -Add scout plane (East)
    *** **** -Disable New Scout Plane radar. (Annoying)
    *** **** -Increase AI skill up in towns. (0.6 > 0.8). (Just have to locate the script)
    *** **** -Add Mando Missles (Probably hard)
    *** **** -Many new islands/maps (Map must be error free first).
    *** **** -Change F16 ammo from GBU to AT (Need to be able to physically change the addon)
    *** **** -Change F22 ammo from AT to GBU (Need to be able to physically change the addon)
    *** **** -Decrease towns, increase supply and beef up the towns defenses. (Easy)
    *** **** -Add more jets for East if they become available. They only have the Su34! Mig21 currently not working. (Easy)
    *** **** -Add converted Puma 330L to replace Mi17MG and fight CH47. Addon maker is working with me on this.(Easy)
    *** **** -Make numerous changes to a few aircrafts ammo and armament. (Complicated)

    To do:
    *** **** -Add the sandbags from Matt R mission (3 Stories)
    ****** **** -Change start pre-flight checks & turn them off.
    How to install the addons:
    Quote Originally Posted by [b
    Quote[/b] ]
    -Copy "@VicsWarfare" to Arma's main directory.
    -Change target line in Arma's shortcut to:
    Quote Originally Posted by [b
    Quote[/b] ]"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@VicsWarfare
    -The the @VicsWarfare folder came with an "addons" subfolder, that must not be removed.
    -You can keep any other additions in the target line such as: -world=empty and -nosplash ***(they don't have to be removed is what I'm saying.)

    How to install the Mission:
    -Unrar the mission .rar ""Warfare1.1V1x_32@VictorNS.Sara"
    Copy the mission into this directory:
    Quote Originally Posted by [b
    Quote[/b] ]C:\Program Files\Bohemia Interactive\ArmA\MPMissions"
    -Once its there your done!
    This list is quite large. I recommend downloading the full addon pack located here:
    http://files.filefront.com/VicsWarfare207z...;/fileinfo.html

    Visit this thread to learn how install the pack if you already don't know how.
    http://z7.invisionfree.com/Driven/in...?showtopic=317

    Here's the individual list of addons and their respective links.
    -Again not ALL of these addons are used. Some were put in this pack to future proof the mission so errors could be fixed and some of the units to be later implemented without having you to download new addons.

    Quote Originally Posted by [b
    Quote[/b] ]cmcd_usa_1id_infantry
    1st Infantry Division ACU *** ***
    http://www.armaholic.com/page.php?id=1185

    RHS_Marines
    Russian Federation Units *** ***
    http://www.armaholic.com/page.php?id=1712

    RHS_Vehicles
    Russian Reskinned Vehicles Pack
    http://www.armaholic.com/page.php?id=2052&ratings=1

    TSN_LR110
    Land Rover Defender 110
    http://www.armaholic.com/page.php?id=3204

    MAP_Air
    Mapfact Air Pack
    http://www.armaholic.com/page.php?id=903

    RHS T-64 MBT preview pack
    RHS_T64B
    http://www.armaholic.com/page.php?id=2259

    RH M4/M16 pack
    rh_m4
    http://www.armaholic.com/page.php?id=2675

    Russian Federation Units
    rhs_weap
    http://www.armaholic.com/page.php?id=1712

    RHS Hind
    rhs_hin
    http://www.armaholic.com/page.php?id=1099

    Vilas Weapons pack
    vilas_wpn
    http://www.armaholic.com/page.php?id=612

    RACS Abrams
    vil_racsm1
    http://www.armaholic.com/page.php?id=3546

    Mig 21
    lobo_mig
    http://www.armaholic.com/page.php?id=3578

    McNools Desert Vehicles - Replacement
    mcn_vehicles
    http://www.armaholic.com/page.php?id=1338

    Beriev Be-32
    rc_be32k
    http://www.armaholic.com/page.php?id=858

    AimPoint Desert Weapons Pack
    amp_deswps
    http://www.armaholic.com/page.php?id=2127

    AK pack
    http://www.armaholic.com/page.php?id=2862

    F-22A Raptor
    3lb_f22.
    http://www.armaholic.com/page.php?id=3396

    AWS Abrams
    http://www.armaholic.com/page.php?id=1351

    US M60A3
    http://www.armaholic.com/page.php?id=3081

    Cold War Operations Addon Pack 1 - only cwo_data.pbo
    http://www.armaholic.com/page.php?id=3309

    Desert Bradley
    http://www.armaholic.com/page.php?id=3283

    Extended eventhandlers (xeh)
    http://www.armaholic.com/page.php?id=2605

    Fletcher FU-24
    http://www.armedassault.info/index.p...=addons&id=416

    GDT Mod Satchel
    http://www.armaholic.com/page.php?id=2048

    Map Misc
    http://www.armaholic.com/page.php?id=804

    McNools Desert US Vehicle Pack
    http://www.armaholic.com/page.php?id=1125

    McNools Desert Opfor Vehicle Pack
    http://www.armaholic.com/page.php?id=1177

    M1114 Up-Armoured
    http://www.armaholic.com/page.php?id=3543

    USAF F-16C Falcon - edited version by zGuba
    http://www.armaholic.com/page.php?id=3537



  3. #3
    Master Gunnery Sergeant
    Join Date
    Nov 12 2003
    Posts
    1,393
    Author of the Thread
    Edit: I now have a server to test on so the following information is therefore outdated.


    Mission "release" on hold until I can get a hold of KaRRiLLioN because his server is the only one I have access to. Since I cannot create local online games and have them appear in the list, the only way of testing this mission requires I get access to a dedicated server. The addon's zipped at 450mb (edit: now 334mb), but thats zipped... unzipped its a different story hehe.

    However do not fret I only have little left to do:

    1. Test mission online and see if any new errors occur.
    2. Move 2 vehicles from one team to the other (oops&#33
    3. The maker of the "Puma 330L" is helping me convert his awesome chopper over to east (will replace the troop transport Mi17).
    4. Changing the prices for everything.




  4. #4
    Corporal
    Join Date
    May 16 2007
    Location
    Brisbane, Australia
    Posts
    61
    Quote Originally Posted by (pufu @ July 07 2008,12:04)
    Quote Originally Posted by (frogg @ July 07 2008,11:45)
    Uhhh maybe I'm missing the point here, but when has it ever been necessary to ask permission to make a mission that uses a certain 3rd party addon.
    So you are saying that if I make a mission that uses several peoples 3rd party units/skins, I need to ask each and every person permission just to USE it?

    I can understand needing permission to modify/re-release models/skins, but to USE them???
    Yes, you are missing the point.

    I think you need to ask permission if the MOD/Addon is not a public release, and it was never intended to be one. AFAIK there is no IC ArmA MOD version released to the public currently (witch also means Victor will need to release such a pack in order for his mission to work). This is not about a 3rd party addon...as there is no such thing in this case

    Besides with a such a mod, using only a few vehicles from it might be messy, as they all are linked one to the other in the configs
    Ahh fair enough, I missed the part about it being a private mod. Sorry for questioning you, just threw me off a bit when I had a quick read.

    Looking forward to the map Victor, looks like it will be a great release.

  5. #5
    I'm looking forward to it too...

    Any chance of putting something like M60A3 in as an alternative tank for the West side?

    The one bit I don't like the look of is:
    "-EAST now has Javelin rocket access (for balancing)."
    I'd rather see two teams that were near but not perfectly balanced, and with different strengths and weaknesses - makes them different to play and therefore adds variety to the game. If you think Javelin is too unbalancing as it is, an alternative approach would be to make it more expensive.

  6. #6
    Actually, I think it'd be good if you replaced the RACS T72 with the M60A3. Here's what RACS looks like right now: American rifles, American machineguns, American sniper rifles, American APC, and... Soviet main battle tank? Seems kind of unfitting - who supports/supported the RACS really?

    Also, there is an imbalance in that West will never have to buy ammo or AT weapons because they can procure it from the RACS that everybody kills, but East must buy ammo and RPGs, which is quite ironic because Soviet weapons are more common in the real world.

    The way I fixed this in my own personal version of Warfare was to add a militia component (civilians wielding Soviet equipment) to the RACS. It's quite a bit of work, but worth it I think.

    Also, about balancing, I think the game should go the other way, so that there is a complete imbalance. Since victory does not depend on individual player score, but rather upon the completion of an objective, I think it would be interesting to have the two sides approach the completion of the objective differently. I made a version of Warfare that I call Insurgency which basically replaces East with an irregular army.

  7. #7
    Master Gunnery Sergeant
    Join Date
    Nov 12 2003
    Posts
    1,393
    Author of the Thread
    Everything in the mission is done. Sorry for the wait all (summer college was really becoming a anchor in my boat). There are some very simple things that need to be done before I put this mission up for download.

    1. Making structures cost more than 1 supply (testing purposes).
    2. Changing the $$$ start count (is 40,000 for testing purposes).
    3. Uploading the addon pack with a completed readme. (Size now only about 330mb, 7z compression).

    Wednesday is the day I'm shooting for. Once again: KaRRiLLioN's bootcamp will be the first to host this mission once this is available. Considering the (small) amount of addon/MP players - a time can be arranged for some good weekly and/or nightly games. After this is available and proven to work. I aim to transfer this over to other islands using the changes from Rommel/Matt R & possibly others if I can decode their genius. (CWR in particular). We do have a teamspeak address (stated in main post) that would be extremely beneficial. Once the mission is done and ready to go the main post will be updated with new screenshots of the vehicles added & such.




  8. #8
    great idea, hope some servers run this mission, but so far i didnt see one, i´d like to test this mission, if you need me, send me a PM please.

  9. #9
    Gunnery Sergeant
    Join Date
    Apr 3 2002
    Location
    Brighouse, West Yorkshire. (UK)
    Posts
    576
    I would be willing to host on my server, just let me know

  10. #10
    Master Gunnery Sergeant
    Join Date
    Nov 12 2003
    Posts
    1,393
    Author of the Thread
    The mission is done. I have 1 small edit left before I can post it here. Tomorrow it'll be released as promised.
    The addon pack is up for download today however.




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