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Thread: L3DT Island  - Bliss - large km

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  1. #1

    Thumbs up

    Considering I only downloaded L3DT (standard) this afternoon, this very nice program could make the initial part of making an island for ArmA very simple.



    This is VERY rough and ready (half an afternoon).
    - Really just a Tech Demo
    - 102km x 102km !!!
    - only 2048x2048 textures
    - No objects
    - Water level not quite matched to sat map (dark blue coast in some bits)
    - Only 4 terrain types
    - Snow on the mountains, but I didnt bother making a snow texture
    - Fairly quick to load
    - DONT increase you View-Distance an extra amount, it may crash ArmA (memory gets eaten up)

    With no object flashing by, its hard to comprehend the HUGE distance.

    I'm sure better can be done by just spending a little bit more time in L3DT and Visitor3
    Next test should be to try it at a reasonable 52kmx52km .......

    Download - 27MB
    Last edited by [APS]Gnat; Jul 21 2011 at 15:28.

  2. #2
    Quote Originally Posted by [b
    Quote[/b] ]DONT increase you View-Distance an extra amount, it may crash ArmA (memory gets eaten up)
    What is the Texture layer your set in it?

    (40.0x40.0m or 10.0x10.0)?

  3. #3
    That is the easy part indeed. What was the horizontal scale for this.

    At the moment my texture is being generated. This after making the heightmap, mapping, leightmap etc etc. 20 by 20 km artic map. Takes 7 days to generate the texture map (sat map 20480x20480). I can assure you its going to be fun to generate it for the above. Not to mention i spend quite some time generating the stuff before the texture.

    after the 7 days are finished i go generate the alpha map (mask). Ofcourse before i started this i made a small scale test project. It looks great. Keep you updated. Lets hope my computer doesnt crash




  4. #4
    First Lieutenant [APS]Gnat's Avatar
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    Quote Originally Posted by (bravo 6 @ June 30 2008,00:40)
    Quote Originally Posted by [b
    Quote[/b] ]DONT increase you View-Distance an extra amount, it may crash ArmA (memory gets eaten up)
    What is the Texture layer your set in it?

    (40.0x40.0m or 10.0x10.0)?
    Not sure what you mean .....
    Terrain Grid = 2048x
    Terrain Cell = 50m

    But Visitor only carved the whole thing into a 5x5 tile.

  5. #5
    Quote Originally Posted by ([APS
    Gnat @ June 30 2008,01:18)]Not sure what you mean .....
    in visitor go to

    "Tools\project parameters\"

    in there theres a title "texture Layers", click edit and what do you have there?

    edit:


    1024x768




  6. #6
    First Lieutenant [APS]Gnat's Avatar
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  7. #7
    Too bad that those 102 and 204km terrains wont work properly as ArmA crashes eventually.
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  8. #8
    Quote Originally Posted by (Snake Man @ June 30 2008,11:18)
    Too bad that those 102 and 204km terrains wont work properly as ArmA crashes eventually.
    It crashes because the settings may not be balanced.

    Gnat, can you post a pic similar to the one i did with those settings, please?

    Maybe we can make it work using 10000VD with out crashes!


    edit: also we might have to change some of the config.cpp settings.

    edit2: it does not make any sense that we can not use 10000vd! Its all in the settings. And i have an idea why it crashes.. Just post the pic i asked




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