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Thread: Arma MechWarrior Project (AR-MW)

  1. #1
    Well i am far enoguh into the project now that at this point giveing up really isn't an option, I have been working nearly 6 hours every day (at least) and though I might aswell start showing the community my project I am working on.


    Back in the good old days when Mechwarrior 2 31st century combat came out I instantly fell in love with the game, I loved absolutly everything about it- and then came the day when XP came out And I could no longer play MW 2(It changed something in the OS not allowing me to run certain things).

    I have been working for two weeks now no stop learnig C++, scripting, how to write configs, modeling, map makeing, and gathering various resorces and tutorials that may be of use.

    Plans For AR-MW

    This is stuff that will be part of AR-MW, this is do or die for me and I WILL find a way somehow to get this stuff in there.

    Priority Features: (for mechs)
    -shutdown system
    -Ejection system(T3h Ub3r advanced kind)
    -Internal Ammo explosion
    -faliure of variou components of mechs
    -Overheating of weapons
    -advanced AI capable of useing mechs
    -advanced dammage system
    -Self Detonation
    -More that I have writtn down(somewhere)

    Stuff thats not at the top of to do list
    Other features:
    -Maps to go with (AR-MW)
    -buildings
    -Other units like laser tanks (thats right lasers)
    -And much more

    Currently I a working on the project myself which is turing out to be hell. So at one point or another I most likely will end up enlisting people for help, but for now its just me.

    Just a few shots of the models I am working on right now


    Just a few blender rendered screen shots

    Sorry about the WAY ugliy textures on this one
    http://i194.photobucket.com/albums/z...P/REDINERY.jpg

    Mad dog I started work on yesterday
    http://i194.photobucket.com/albums/z...7P/render2.jpg

    http://i194.photobucket.com/albums/z...irstRender.jpg

    Nova needs some work
    http://i194.photobucket.com/albums/z...enderfull1.jpg

    http://i194.photobucket.com/albums/z...enderfull2.jpg

    http://i194.photobucket.com/albums/z...enderfull3.jpg

    Well...the plan is finish madog and then try to get it ingame and have it walking around by the end of the week.

    I am open to all suggestion comments questions ect.




    \"I will go on fights for only belife through my life. I will live freely with my black flag.\"---

  2. #2
    Chief Warrant Officer RobertHammer's Avatar
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    Smile

    Alloy007p very cool mate !
    What about Metal Gear Ray or Metal Gear Rex :P


    Or
    Shagohod

    There's one place for One Snake and for One BigBoss !!!

  3. #3
    I'm guessing that since he said Mechwarrior, he means Battletech. Y'know, Timberwolf, Raven, Catapult, Shadowcat, Bushwhacker and the like.


    Good work man, was considering the possibility of a MW mod in ArmA a while back (Before moving onto day dreaming about a CnC mod)

  4. #4
    Good luck, can't wait to go head to head with SLA armor in a Mad Cat or a Marauder.

  5. #5
    there was one for ofp but i dunno what happened to it, if its still around. They planned on having mechs maybe.

    Nice models for a startup mod! Keep up the good work!

  6. #6
    Sergeant Major Gedis's Avatar
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    looks interesting, although i have completely no info or stuff relative to mech warriors.. I have never lost too much interest from reality.
    well keep up, looks promising
    !!! Watch This !!!
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  7. #7

  8. #8
    Most of the Mech Projects did not release anything.. most of them hat problems with the engine limitations and animations...

    please try to do one single mech and look how far you get and then decide how or if to continue o_O

    i am no coder.. i cannot do anything useful.. i am just a battletech fan and i saw to many mods die -.-
    Please excuse my baaaaad english.

    Oh.. and visit #arma-game and #arma-edit in Quakenet if you want to chat with other ArmA Players and Editors

  9. #9
    I agree... don't go nuts on making the ultimate model before you know if you can get the thing to walk. I know there was at least one successful mech made in OFP with walking animations, but I can't remember what mod it was part of.
    Suffice to say, you're going to need to be one hell of a skilled script/code writer to get that thing walking or you will need to find someone who is and who is willing to work on this project.
    With that said, I also have always loved the Mech Warrior genre of sci-fi and would be thrilled if you get these beasts working. So make priority the animations of the mechs first. The rest after that will be easy and you'll find no lack of people willing to help you once you pass that big hurdle.


    Chris G.
    aka-Miles Teg<GD>
    -Expect the Unexpected-

    http://www.thelostbrothers.com/

  10. #10

    Angry

    Hi, why don&#39;t you begin by common mechs instead the klan&#39;s mechs?,
    an Archer, a Warhammer, a Locust, a Marauder... and mechs like
    those. Let&#39;s C ya

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