Well i am far enoguh into the project now that at this point giveing up really isn't an option, I have been working nearly 6 hours every day (at least) and though I might aswell start showing the community my project I am working on.
Back in the good old days when Mechwarrior 2 31st century combat came out I instantly fell in love with the game, I loved absolutly everything about it- and then came the day when XP came out And I could no longer play MW 2(It changed something in the OS not allowing me to run certain things).
I have been working for two weeks now no stop learnig C++, scripting, how to write configs, modeling, map makeing, and gathering various resorces and tutorials that may be of use.
Plans For AR-MW
This is stuff that will be part of AR-MW, this is do or die for me and I WILL find a way somehow to get this stuff in there.
Priority Features: (for mechs)
-Ejection system(T3h Ub3r advanced kind)
-Internal Ammo explosion
-faliure of variou components of mechs
-Overheating of weapons
-advanced AI capable of useing mechs
-advanced dammage system
-More that I have writtn down(somewhere)
Stuff thats not at the top of to do list
-Maps to go with (AR-MW)
-Other units like laser tanks (thats right lasers)
-And much more
Currently I a working on the project myself which is turing out to be hell. So at one point or another I most likely will end up enlisting people for help, but for now its just me.
Just a few shots of the models I am working on right now
Just a few blender rendered screen shots
Sorry about the WAY ugliy textures on this one
Mad dog I started work on yesterday
Nova needs some work
Well...the plan is finish madog and then try to get it ingame and have it walking around by the end of the week.
I am open to all suggestion comments questions ect.