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Thread: Normal Mapped reflective glass ?

  1. #1
    Is there a variant of the reflective glass shader that allows you to add a normal map as a stage ?

    I have a canopy that I would like to make look rounder than it really is through a normal map, but in the reflective glass rvmat it doesn't seem possible like in other rvmats...

    Any Idea of the rvmat config ?




  2. #2
    Multipas material maybe?
    Don't know if it'll work but you can use add>"next pass" in material editor and set another RVMAT as a next pass.

  3. #3
    Chief Warrant Officer RobertHammer's Avatar
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    I was trying 1000 times with rvmats to do that effect , but Arma 1 don't have that shader to do that trick ***
    But in Arma 2 there's PS 3.0 = shaders of newest games included NMaping with reflective glass ***




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  4. #4
    Quote Originally Posted by (EricM @ June 25 2008,10:13)
    Is there a variant of the reflective glass shader that allows you to add a normal map as a stage ?

    I have a canopy that I would like to make look rounder than it really is through a normal map, but in the reflective glass rvmat it doesn't seem possible like in other rvmats...

    Any Idea of the rvmat config ?
    add some more polygons ffs

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