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Thread: SPON Map

  1. #21
    Staff Sergeant Spooner's Avatar
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    Well, I'm glad of anyone who can help me out with testing! I've not been able to test it myself under battle conditions and would be very interested to see if it...actually worked ;P Do keep me up to date on how that goes!

    I hope to get this script into an addon in the next major release, but didn't want to allow addons right away, since I didn't want the addon script and mission script to mess each other up if they we both being used. I realise that many people would prefer an addon, but I want everyone to have access to it in non-addon missions as well (all my scripts have no external requirements, except my own SPON Core, of course).
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  2. #22
    We used it in MP and it worked.
    Haven't noticed any impact, even when I'm started to colour the forests.
    Sadly it got lost on respawn
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  3. #23
    Staff Sergeant Spooner's Avatar
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    It got lost on...respawn? Admittedly, that wasn't something that I tested (there is nothing like knowing that something will have no effect to be able to blithely ignore it in your testing ;P). I've just tested it (drawing on my own map in MP as the host, then killing myself with a grenade) and it kept all items on the map. I'll test it in dedicated server MP tomorrow if you are sure this is what happened.

    Are you sure you don't mean on disconnect/reconnect or changing player slots without leaving the server (that is, JIP)? JIP support (getting updated with all current markers) is certainly possible, but I didn't get it quite working for this release so I disabled it entirely. So don't be surprised if you don't see the drawings/markers on JIP ;P




  4. #24
    Err, I don't mean that the marker got deleted, just Shift + M wasn't working anymore, so we hadn't had any access to your map.

  5. #25
    Staff Sergeant Spooner's Avatar
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    That does seem odd. Is there any chance that an addon or script is interfering with SPON Map, for example by taking over the key event handler (something else which reads the keyboard)? I don't see why this would happen at a respawn, though.

    I've tested this in the v0.3.0 demo on a dedicated server (no addons) and I have no problems using the map after I respawn. If you also have problems in the demo then it is probably an addon at fault; if you can work out which one is causing the issue, I can check to see which of us is the cause and see about resolving the issue. If you can't isolate the problem then I would be able to test your mission if you send it to me (my email is in every released file ;P)

    Future versions will default to using an action rather than a keypress to open my map, since that will ensure as much compatibility with other scripts as possible (suggested by Mandoble). Well, until SPON Core key event handling becomes a standard like XEH is ;P

    (By the way, converting this to an addon is well on the way. It will always be developed as both an addon, which suits mods, and a mission-script, which suits those that don't want their missions to have a unnecessary requirements which will exclude a lot of casual players).




  6. #26
    As far as I know, I don't have an addon installed, which uses DisplayEventhandlers.
    I'll write the author, so that he will mail the mission.

  7. #27
    Quote Originally Posted by (i0n0s @ June 28 2008,11:15)
    Err, I don't mean that the marker got deleted, just Shift + M wasn't working anymore, so we hadn't had any access to your map.
    Interesting as i just played it on a dedicated server and when i respawned i was able to use it.

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  8. #28
    Staff Sergeant Spooner's Avatar
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    I went on the GOL server to try that mission out, then found I didn't have QG ;/ Oh well, hope you enjoy it (just don't spend forever converting all your missions over if you think you'll find the addon version more practical)!

    Incidentally, I've found a new bug in v0.3.0: If another window opens over the SPON map in the middle of you drawing something, future lines are corrupted (so don't open the SPON Core debug window, or any other window, while you are in the middle of something&#33.

    EDIT: I looked at the mission that i0n0s was having problems with. Apparently, SPON Core key handling is being overwritten by Norrin's revive script when you die, specifically when you run around in deathcam mode.

    It would be relatively easy to fix, since SPON Core conveniently has a special SPON_addKeyEventHandler function that allows multiple scripts to share the single available key event. However, in actual fact, it is actually an easily fixable bug in Norrin's script, since he doesn't actually need to get key events that way, so I'll get on at him to fix it ASAP.

    Thanks again for the bug report.




  9. #29
    Quote Originally Posted by (Spooner @ June 30 2008,18:58)
    EDIT: I looked at the mission that i0n0s was having problems with. Apparently, SPON Core key handling is being overwritten by Norrin's revive script when you die, specifically when you run around in deathcam mode.
    This still happens, even with 1.49e which should include that fix

  10. #30
    Staff Sergeant Spooner's Avatar
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    I installed SPON Map into the newest version of Norrin's script demo mission (1.49e) and I can still use the map after re-spawning (I double-checked by unpatching Norrin's script and yes, the Map was disabled on respawn).

    So not sure what the issue is. If there was a third script in the mission that used key handlers, then it would already be interfering with Norrin's old script or vica versa, so it can't be that or you would have noticed already. I can look into this again, but not right now. If you get anywhere in the meantime, tell me.

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