Couple of posts up.Originally Posted by [b
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Couple of posts up.Originally Posted by [b
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dude....
try this with the nm plugin..
load the ps plugin created normal map
doubicate
set it to overlay and give it a gaussian blur (bout 1-2 pixel)
dublicate this layer and give it another blur
etc etc until you have about the same result.
then merge all layers and run the normal map filter again.
but with the option set to normalize only.
done...
you dont need stupid crazybump for that...
yea maybe... but you have more control on what youre doing..Originally Posted by [b
and derriving a ao map from a norma map is...
laughable easy...
and deriving a normal map to fake geometry just from the diffuse map is... not a good idea..
you only do this for detailing and not faking geometry..
I now see what you mean, it seems I've been setting the blur setting far too high previously and thus I got negative results with the overlay. With a 1 px one it comes out very nicely. Sweet, I really don't need crazybump now.Originally Posted by (nephilim @ June 11 2008,11:36)
Click here
Spoiler:
That does give a good result. How many duplicate layers would you recommend usually? Just curious.
EDIT - Cancel that, found it.
You might want to check out ShaderMap, there's a free version as well as a better version that costs like $20 or something.
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
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I 2nd that, I use it as well, ShaderMap CL (command Line), produces much better results than nvidia plugin.. imho of course..Originally Posted by (DMarkwick @ June 12 2008,12:04)
BilOlson aka Storm
Aye, I agree, having tried it. It looks like we've got a winner, especially with the multilayering technique. Cheers, lads - it's a shload less turn-one-pixel-into-a-rivet-y than the plugin.