As far as I know, the trees are for use in Visitor 3 only, or am I wrong ?Originally Posted by (HGuderian @ June 08 2008,18:19)
As far as I know, the trees are for use in Visitor 3 only, or am I wrong ?Originally Posted by (HGuderian @ June 08 2008,18:19)
Oops...but readme say you may put it also in every addons folder of your choice.
Thanks
Please I want to go back to back Tonal I miss that place.
Thanks for the awesome work in this. Should be fun making an Island with these. I have an Africa terrain started I wanted to give a try but put it aside for my other two islands. now I have an excuse to continue with it.![]()
Good to see your still alive bergy. Nice job.!
ArmedAssaul.info Mirror :
http://www.armedassault.info/index.p....lang=en
Yes thats right, why do you to place trees with mission editor anyway? As far as I can remember object losses named properties when its placed with mission editor (it will not sway for example). Best to make nice tree clusters with Visitor3 ^_^. But for previewing the models I guess I can add trees to editor aswell next time. ***Originally Posted by (Pauliesss @ June 08 2008,20:22)
Hehe ^_^Originally Posted by [b
Thanks a lot for reply to me.
Good work
Waking up this thread (sorry). But we need Berghoff's work to shine again in A2 map projects. Is it possible for Berghoff to give us instructions how to put these beautiful trees/shrubs to A2 as we did with most of A1 objects? They don't seem to work in latest version of V3 :/
IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)
Err... Mi-48 Caiman in A3? Bitch please...!
In what they do not work?