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Thread: Ok now wth cheats still work online obviously

  1. #21
    Gunnery Sergeant volkov956's Avatar
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    just so u know the server was Battleeye since when joing one would get the Batteye Initialize in bottom left corner
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  2. #22
    Quote Originally Posted by (volkov956 @ May 30 2008,05:46)
    just so u know the server was Battleeye since when joing one would get the Batteye Initialize in bottom left corner
    Again: BattlEye is only half the deal. If the server did not have signature checking enabled, anyone using a cheat mod could have joined and done what you talked about in the original post.
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  3. #23
    Hi all

    Just to reiterate what others are saying for public servers; BattlEye and Sigcheck stops the cheaters.

    Equal mod and sychronisation programs over-write and wipe out cheat mods.

    Add in Teamspeak and ID checks to confirm people are who they say they are for extra security.

    Use public servers to recruit for your larger private clan server. This keeps the riff-raff out.

    Kind Regards walker




    You are only a bullet away from being stupid.

  4. #24
    PPL tend to get pissy when you us their servers to recruit some times.
    what you are doing is cutting the traffic to your server, we have some 30 ArmA servers and have very little issues with cheaters, 95% of them don't even use battle eye or worry about unknown players but those servers use different anti cheat systems, no system is perfect but boxing up a server to TS and a password limits a server potential terribly


    Go Big or Go Home!

  5. #25
    Hi all

    Nick (SS) I am talking about a clan using its own public server to recruit for their Private Clan server. ***

    A clan running a public server to recruit is standard anyway and it means more public servers not less. They can be simply protected with BattlEye and Sig Check.

    Equal MOD and synchronisation tools do a great job of overwriting cheat mods.

    As to using TS as a way of ID ing people; it is a perfectly reasonable way of keeping riff-raff out. If you are running a clan you want people on TS or something similar for comms anyway. Secure ID programs can do the same.

    The plane fact is the private hidden and passworded servers are the biggest servers in ArmA but they do recruit from their public servers.

    Kind Regards walker




  6. #26
    I've been in the roughnecks for ten years plus and know allot about admin work
    but I cant see how you think a hidden private server that no one knows about is bigger and more successfully then public servers as there are simply no facts to support that
    I'm just saying that there are working anti cheat systems
    PPL don't need to hide their servers to have good games
    roughnecks would have died if it we had done that, but instead the members poured money into their own servers and put actual thinking into how the servers are run and had one of the only cheat free public servers in OFP and ArmA

    you're supposed to be playing ArmA and elite Realism FPshooter - so hiding while playing with limited players I simply think is counter to the whole point of the game

    but then anti cheating and coding is like a game to me now, I seem to play that more then ArmA like some PPL Map or Mod more then play ArmA


    PPL need to play with out fear and ask any of the Old members, I've called more PPL cheaters then any one hah (although I usually had proof)




  7. #27
    after re reading what I have posted made me think of what my message really should be

    Managing a Server is simply no longer some Icon you hit to turn the server on and then play on all day

    Its Work, and locking and hiding the server is just another way of avoiding that

    I think most here want to do that work and need help so they wont settle for that so telling them to lock every thing is not going to help them or ArmA

  8. #28
    Quote Originally Posted by (Nick (SS) @ May 30 2008,23:52)
    95% of them don't even use battle eye or worry about unknown players but those servers use different anti cheat systems
    I might throw in that there are cheats out there undetected by such script anti-cheats (memory hacks, trainers).

    So if you want to detect them, you have to use BattlEye.

    Also, Nick, might I ask why BE obviously is still unsupported by SquadServer? If there are problems of any kind, please report them. You know that I'm always open to work directly with the people, so feel free to use my time.

  9. #29
    All our servers have BE installed, they are just not turned on by the clients (disabled in the cfg) as our anticheat systems are different are actual server side Apps
    We have also worked with the BE designer as well during the last few ArmA betas and it does work well but it does not detect all the trainers just like our systems dont catch every thing right away as well.

    but my posts were against pass wording the servers to keep cheaters out, theres nothing wrong with running BE

  10. #30
    Quote Originally Posted by (Nick (SS) @ June 01 2008,09:47)
    it does work well but it does not detect all the trainers
    It should actually. If you find any undetected ones, please report them! Thanks.

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