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Thread: ArmA 1.14 Linux Dedicated Server Public

  1.   This is the last Developer post in this thread.   #1
    New ArmA 1.14 Linux Dedicated Server Public build 5257

    It requires all data from 1.14 public version.

    Download Linux Server 1.14

  2. #2

  3. #3
    yey - good news!!

    i only wonder....

    if it took only 1 day, why not postpone the initial 1.14 release, and release all stuff at once?

    yeah, i hear you thinking : Mr Hopper has ridicilous ideas....
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  4. #4
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  5. #5
    Quote Originally Posted by (Bebul @ May 22 2008,16:43)
    It requires all data from 1.14 public version.
    When I copied my ArmA directory from my PC to my server to get my 1.12 beta server up, I had to copy over 5 GB. That takes quite a while to do over a shared DSL line. Are you sure all data is required? Surely there's stuff in a client install that never gets used on a server. Isn't there a list someplace of exactly what is needed?

    TIA

  6. #6
    Quote Originally Posted by (=JpS=SgtRock @ May 22 2008,19:03)
    Quote Originally Posted by (Bebul @ May 22 2008,16:43)
    It requires all data from 1.14 public version.
    When I copied my ArmA directory from my PC to my server to get my 1.12 beta server up, I had to copy over 5 GB. That takes quite a while to do over a shared DSL line. Are you sure all data is required? Surely there's stuff in a client install that never gets used on a server. Isn't there a list someplace of exactly what is needed?

    TIA
    You do not need Campaigns & Missions directory and the root content (executables, dlls etc).

    But why reupload the whole thing, if you can just copy it from your old 1.08/1.12 instalation and then overwrite only updated files?

    It is about 300megs - I have yet to upload and test the thing. Rsyncing the differences would probably make this even faster.



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  7. #7
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    Quote Originally Posted by (jerryhopper @ May 22 2008,19:38)
    yey - good news!!

    i only wonder....

    if it took only 1 day, why not postpone the initial 1.14 release, and release all stuff at once?

    yeah, i hear you thinking : Mr Hopper has ridicilous ideas....
    damned you release it, damned you dont...hard to please people...even harder to please some...

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  8. #8
    Quote Originally Posted by (Eda Mrcoch @ May 22 2008,20:40)
    [
    You do not need Campaigns & Missions directory and the root content (executables, dlls etc).

    But why reupload the whole thing, if you can just copy it from your old 1.08/1.12 instalation and then overwrite only updated files?

    It is about 300megs - I have yet to upload and test the thing. Rsyncing the differences would probably make this even faster.
    That's good to know. In that case, maybe BI should be packaging that 300 MB or so as part of the Linux server DL? It would add quite a bit to the size of the DL that they host, but it would also make it a LOT cleaner install.

    The immediate reason that I wanted to know exactly what was needed is I am very limited for HD space. I built the box with a pair of 10,000 RPM SCSI drives running in a RAID0 configuration several years ago. Back then, top end 20 GB SCSI drives were very expensive. I really don't have the room to do a clean install on a full game set. Now that I know what's needed, I can simply copy over the needed files and subdirectories from my running 1.12 beta server into a new subdirectory, then apply the 1.14 DL. Given my lack of HD space, that's a lot easier to manage than of having to duplicate the whole thing.


    Bebul, comments? Would it be possible to repackage the Linux server DLs to include the needed material in the future so we don't have to go through this?

    In case I haven't made it clear, THANK YOU for getting this out the door. I've been waiting a looong time for a stable ArmA Linux server.

  9. #9
    Quote Originally Posted by (=JpS=SgtRock @ May 22 2008,21:23)
    That's good to know. In that case, maybe BI should be packaging that 300 MB or so as part of the Linux server DL? It would add quite a bit to the size of the DL that they host, but it would also make it a LOT cleaner install.
    Just tested it. If anyone wonders, these are the files that need to be updated (some are new) on linux dedicated from vanilla 1.08. There might be more of them on QG installations.

    Of course you will also need the new binary, battleye should update itself. The beta folder is now useless.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#92;mpmissions&#92;mp1-20_sector-control.porto.pbo
    &#92;mpmissions&#92;mp15sectorcontrol.sara.pbo
    &#92;addons&#92;usmcd.pbo.bi.bisign
    &#92;addons&#92;warfare.pbo
    &#92;addons&#92;warfare.pbo.bi.bisign
    &#92;dta&#92;bin.pbo
    &#92;dta&#92;bin.pbo.bi.bisign
    &#92;addons&#92;usmcd.pbo
    &#92;addons&#92;ui.pbo
    &#92;addons&#92;ui.pbo.bi.bisign
    &#92;addons&#92;saralite.pbo
    &#92;addons&#92;saralite.pbo.bi.bisign
    &#92;addons&#92;cti_buildings.pbo.bi.bisign
    &#92;addons&#92;hotfix.pbo
    &#92;addons&#92;hotfix.pbo.bi.bisign
    &#92;addons&#92;language.pbo
    &#92;addons&#92;language.pbo.bi.bisign
    &#92;addons&#92;missions.pbo
    &#92;addons&#92;missions.pbo.bi.bisign
    &#92;addons&#92;cti_buildings.pbo
    &#92;addons&#92;a10.pbo
    &#92;addons&#92;a10.pbo.bi.bisign[/QUOTE]

  10. #10
    Quote Originally Posted by (Eda Mrcoch @ May 22 2008,20:40)
    It is about 300megs - I have yet to upload and test the thing. Rsyncing the differences would probably make this even faster.
    Eda, I can&#39;t figure out where you see that the server only needs 300 MB. ***My addons subdirectory has well over 4 GB in it and it all looks like basic ArmA stuff. ***The only additional mod that I have loaded is Durg&#39;s Vegetation Fix and that&#39;s only 8.5 MB.

    Sigh. ***It looks like I&#39;m going to have to figure out what I can delete from that partition to make enough room to copy over most of the ArmA subdirectory. *** *** Oh, well.

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