3rd party addons probably ...Originally Posted by (luky.m @ May 21 2008,21:38)
3rd party addons probably ...Originally Posted by (luky.m @ May 21 2008,21:38)
the UltraZone
Assumption. you don't know really. so many factor can make a missile usuable or not for air target. not just targeting system ...Originally Posted by (ricnunes @ May 22 2008,00:00)
have you a dual core cpu ?Originally Posted by (Shadow_Spyder @ May 22 2008,03:51)
try to not use direct sound. and / or try to level up the priority of TS process .
I do have a dual core processor. I do use Wave on teamspeak, but havnt tried moving the process priority, will give it a go when i get home from work. Other then that, a reinstall of arma is next in line.Originally Posted by (gL33k @ May 22 2008,02:32)
[img]http://cache.www.gametracker.com/server_....mg]
31st MEU -***Cpl. Roe - 2/4 Echo Co. 1st Rifle PLT, 1st SQD, 2nd FT TL
Thanks for the hint ... well somehow it's a bug and a troubleshooting. I hoped someone simply could release a re-config file of the ka-50/its weapon/whatever caused the change.Originally Posted by (W0lle @ May 22 2008,06:18)
But I will mention it in the feedback thread again.
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I'm still getting the "out of memory" error, albeit not as consistently as version 1.12(which was by far the worst for me.) Now it seems to happen more randomly and less frequently but still makes it impossible to get immersed in a mission.
Maxmem=512 doesn't work. vm108, pre-patch 1.12, made it go away.
I'm running:
Asus P5E3 Wi-fi mobo
C2E 9650 3.0ghz
4gb DDR3 1600hz
8800GTS with 175.16 drivers
Vista Ultimate 32bit
Has anyone else figured out a fix for this?
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Hi guys
Sorry but I'm having the same issue. Any ideas???Originally Posted by [b
*edit* hmmm I get an error when I click on Multiplayer in main menue: No Entry bin\config.bin/RscDisplayMultiplayer.ShowNoBattle'.
Well I have the impression that it's in fact a bug which was introduced in version 1.12. There are some reasons which makes me believe that, which are:Originally Posted by (W0lle @ May 22 2008,06:18)
-> As I previously said, this is present in versions 1.12 and 1.14 and not in previous ones.
-> This wasn't mentioned in the change log as a "new feature".
-> The Vikhr is an air-to-ground missile and in Operation Flashpoint and ArmA (again except versions 1.12 and 1.14) it only locked ground targets and NOT air targets.
And because I have the impression that it's a bug, I decided to report here instead of using the feedback one for example. But sorry, if I'm mistaken.
It's not assumption, it's a fact!Originally Posted by (gL33k @ May 22 2008,09:30)
In fact I can point you seveal reasons that indicates that the Hellfire can be in fact better than the Vihkr at engaging aerial targets (but still of course not the indicated weapon for that purpose), being one of the reasons that the Hellfire is more precise than the Vihkr. Other "factors that can make a missile usuable for air target" are agility, speed and capability to track the target, factors of which the Hellfire is either similar to or superior to the Vihkr. But discussing this is not the objective of this thread, so I will not develop this post any further.
any1 else having a huge desync on server with 1.14 patch installed???
Currently our clan has reverted back to 1.08 because of this huge desync after patching![]()
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