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Thread: Patch 1.14 Troubleshooting

  1. #11
    I installed the patch now Queens Gambit addon dosent work. What should I do is it supported?

  2. #12
    Hi guys I need your help.
    Ive got my arma.exe from sprocketidea.com
    the 1.08 was downloaded from one of the official links

    first of all while installing 1.14 it doesnt recognize my version.
    when I set it to sprocketidea gives me a problem installing...

    So I selected the CHEcz DVD version, this time it installed well.

    but when getting in the game I get the following message
    bin\config.bin/CfgMovesMaleSdr/States/LadderMoveBase.connectFrom

    I guess this is the reason why I cant move (the player is stuck in a weird position like climbing a ladder) when I get in any online/lan game

    I already unistalled and reinstalled =/
    help is very appreciated

  3. #13
    Staff Sergeant BigRed's Avatar
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    Works for me OuyRurMind make sure in the new short cut the -mod=DBE1 is in there.

  4. #14
    Gunnery Sergeant ricnunes's Avatar
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    Quote Originally Posted by (walker @ May 22 2008,03:18)
    Hi all

    Checked up it there has never been a Hellfire AA variant but there is a variant of the AH1 that can carry one AIM-9L Sidewinder missile replacing the 8 Hellfires or 4 TOW missiles!
    Walker,

    I guess you didn't understand what I previously said.

    There are NO AA variants of Hellfire as well as there are NO AA variants of the Vikhr!
    Both and every variant of the Hellfire and the Vikhr were designed as Air-to-Ground Missiles and are Laser guided missiles. A laser guided missile tracks, follows and hits a spot were a laser beam is being pointed at. This means that such a missile (being both the Hellfire and Vikhr examples) will hit where the laser is being pointed at, doesn't matter if you're pointing the laser at an aircraft, a tank, or any other kind of object. This is how such a missile works. The problem is that both of those missiles (but not only) where designed as air-to-ground weapons which means that they don't have the agility to hit an aircraft which is manouvering hard and fast. But if the aircraft is hovering (in case if it's an helicopter) or flying in a straight line, the odds of hitting that aircraft with such a missile becomes higher and in some cases quite good.
    That said, both the Vikhr and Hellfire uses the same guidance system and have similar agility, so yes they have the same air-to-air capability which is LIMITED (only capable of hitting aircraft which aren't manouvering hard).

    Really Walker, you should start researching move about weapon systems, and not only base yourself in a few youtube videos and a few web sites. I've been researching and buying military aviation magazines from early as the 80's, recently I usually buy magazines such as AirForcesMonthly, Combat Aircraft, I read Jane's publications and of course I also read web pages, but above all I try to understand how the weapons work and believe me you should try to do the same!
    Also I can bet everything you want with you that the Hellfire as the same/similar Air-to-Air capability that a Vikhr has! But please, do me a favor read more and research more, before saying that someone doesn't keep up with the facts! After all it seems that it's you that doesn't keep up with the facts.

    Finally, If it's that easy to mod the Vikhr so it doesn't lock air-to-air targets in ArmA, maybe you could post how it is done. I'm all ears!

  5. #15
    ricnunes, Legislator, walker
    Here is troubleshooting and I don't see what the Kamov and A-G weapons have to do with that.

    Use the feedback thread for this.

  6. #16
    Gunnery Sergeant volkov956's Avatar
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    1 of my 3 machines during a match of Warfare the screen went white except for GUI alt tabbing fixed it
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  7. #17
    Nobody saw a lot of graphical issues in the water around rhamadi (at least forgot to look in southern sahrani - too busy with WARFARE ) But its tiles around in the water. Everone playing saw them.

    EDIT: This is an addon problem. So never mind. Seems like everone had the same addon that played last night. Will scout it out and post wich it is.





  8. #18
    I am receiving an error constantly in several servers to due with Battle eye where it states: "Direct 3d Hook #1" Right before it kicks me. Any ideas on how to fix this?

  9. #19
    Quote Originally Posted by (G.Marinello @ May 22 2008,06:56)
    I am receiving an error constantly in several servers to due with Battle eye where it states: "Direct 3d Hook #1" Right before it kicks me. Any ideas on how to fix this?
    Are you using Fraps, GameCam, TeamSpeak Overlay, XFire or something similar?

    "Direct 3D hook" means that BattlEye has detected some software that is somehow hooking into the renderer. Basically all recording software and programs that provide some sort of overlay do this. You might want to check out the BattlEye thread in the Multiplayer forum.
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  10. #20
    I still have that super drop in FPS no matter what setting very low to very high that 1.12 had. Even with 1 squad running on rahmadi's air field the FPS drastically drops. In the city the textures for buildings don't load until 2 minutes in. Version 1.12 had this also I don't know if its the POV or not. But 1.11 is my final patch I'll use since it does not have this FPS lag drop.

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