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Thread: Campaign "Range of Dead"

  1. #31
    Yeah, good job guys, wonderfull Campaign!

    News + Mirror by ePrison.de

    Regards,
    Stavanger

  2. #32

  3. #33
    Quote Originally Posted by (william1 @ May 20 2008,11:40)
    hey OTK team , i highly suggest you to incorporate the new Teacup zombie animations to your zombie addon , i already did and it adds a lot the inmersion , look here:

    http://www.flashpoint1985.com/cgi-bin....t=73541
    Thats cool
    we like that
    but, we looking for a some faster anim - for zombie running, or something like that... Because a player may just escape from those zombies.
    And, if its possible - some "relax" animation - like a just stay safe..

  4. #34
    Sergeant
    Join Date
    Aug 14 2007
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    B.F.E. Missouri (Ozarks) - Picture Southern Sahrani in the hills with more trees & more hills
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    Quote Originally Posted by (otk-member @ May 20 2008,17:36)
    but, we looking for a some faster anim - for zombie running, or something like that... Because a player may just escape from those zombies.
    Hmmmm,,, So they are planning a sequel or an expansion!
    Mainboard : ELITEGROUP CO.,LTD. 945G-M3 *** (ModdedPowerSpec V100) --- Chipset : Intel i945G/GZ --- Processor : Intel Pentium D @ 3333 MHz --- Physical Memory : 2048 MB (2 x 1024 DDR2-SDRAM ) --- Video Card : Nvidia Corp GeForce 7600 GT, 256 Mb DDR2 --- Hard Disk : ST3120022A (120 GB) --- Hard Disk : WDC (74 GB)
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    Just 256 Mb & $1,500 shy of being able to run VBS2

  5. #35
    Quote Originally Posted by (FritzDaKat @ May 20 2008,17:44)
    Hmmmm,,, So they are planning a sequel or an expansion! ***
    no comments
    http://otk-studio.ru

    vodka, repka, communism!

  6. #36
    Sergeant
    Join Date
    Aug 14 2007
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    B.F.E. Missouri (Ozarks) - Picture Southern Sahrani in the hills with more trees & more hills
    Posts
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    But then why else would you be looking?


  7. #37
    Staff Sergeant SaS TrooP's Avatar
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    Oct 4 2007
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    Wodzisław Śl. - Poland
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    Great campaign guys! I have just finished it, and now I know why it wasn't working. Just OTK_mod badly unpacked itself.

    Great job again, but there are 2 things which I don't like:
    - Why they re talking in Russian? Both Sahrani countries uses the Spanish language, so you should talk in Spanish or English.
    - Informations about the mission is failed should be more visible. In big battle it's impossible to find this info so often.
    - I have scripted situations, but I think the snipers in the last mission should be scripted, cause they can't hit me! I have killed the closest one and took his M24. All US troops have been saved by FFN AI replacement, cause I didn't fixed armor of bodies yet. I mean they often got a 3 or more rounds and they were alive.

    OK, that is all. Al always, great campaign and I wait for more!

  8. #38
    This is the first single-player campaign I've took time to finish and I own ArmA since the first day of Czech version release that says pretty much, love all the hard work you put in and amazing details, not to mention the coolest intros I've seen in all time
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  9. #39
    Quote Originally Posted by (SaS TrooP @ May 22 2008,15:30)
    - Why they re talking in Russian? Both Sahrani countries uses the Spanish language, so you should talk in Spanish or English.
    It because We (OTK Team) are Russians
    And campaign primary was made in Russian language..
    And most of peoples who voiced, are Russians.
    English speaking only Squint, Kaider and Daneeka (thay from ShackTactical squad). Thay voiced last mission (radio chat).

    Quote Originally Posted by (SaS TrooP @ May 22 2008,15:30)
    - Informations about the mission is failed should be more visible. In big battle it's impossible to find this info so often.
    Ok, will think about it in next projects.
    Quote Originally Posted by (SaS TrooP @ May 22 2008,15:30)
    - I have scripted situations, but I think the snipers in the last mission should be scripted, cause they can't hit me! I have killed the closest one and took his M24. All US troops have been saved by FFN AI replacement, cause I didn't fixed armor of bodies yet. I mean they often got a 3 or more rounds and they were alive.
    Thay not scripted. It something strange..
    In this mission was used invisible targets to create mass shooting effect.




  10. #40
    Staff Sergeant SaS TrooP's Avatar
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    Wodzisław Śl. - Poland
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    I am polish and using English massively, in fact in all my missions is English. And I think all of us should keep it.

    And I dont mean your snipers ARE scripted. I mean the SHOULD be scripted, cause they are shooting too bad. They just cant hit me.

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