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Thread: SLX MOD public release

  1. #11
    Chief Warrant Officer Thunderbird's Avatar
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    Before this gets asked, Solus has been kindly working on making his MOD ECS compatible.

    - Open @SLX\Addons\Extra\
    - Copy || slx_ecs_xeh.pbo || slx_ecs_xeh.pbo.SLX.bisign
    - Paste them within @SLX\Addons\

    Shortcut 2nd Part of Properties
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    ...beta&#92;arma.exe -nosplash -mod=DBE1;@addons;beta;@SLX;@ECS
    [/QUOTE]

    Regards,
    TB



    - Former FFUR MOD Leader (For Operation Flashpoint).
    - Long Live the French Army - Among the most professional armies in the world
    - Tweak ArmA II as much as you can, once tweaked, you will discover the real potential of this game simulator.

  2. #12
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    Author of the Thread
    Thank you, added to the first post
    Aswell as that when you install the Muzzle Flashes and the SLX Ca update you will have two unsigned add-ons


  3. #13
    NOTE: SLX is not compatible with dedicated servers yet. You will experience frequent desyncs, crashes, etc. LANs and client-hosted are okay.

    We are still waiting on Solus to fix the smoke/fire issue.

  4. #14
    It seems that this is made for 1.09. Is it possible that a 1.08 version will be released as well? Or did I look over it? And also, I use RH&#39;s weapon replacements and it seems that SLX over rides it. But none the less, this is an amazing release&#33; Great job&#33;

  5. #15
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    The current release is indeed made for the beta patches after 1.08
    So I&#39;m sorry but there is at this moment no way to deliver an 1.08 compatible version.

    Make sure you have the mod folder with the RH&#39;s weapons loaded as last in your shortcut.

    @Kiwis; thanks for reminding me, I will put it in the first post aswell... although the smoke problem is only not apparent in SP in all the MP games you will get enormous lag.




  6. #16
    Ok i tried it now for quite some time and tried to test a bit around....
    Very great, adds a lot of features and the new animations are awesome&#33; So mainly its amazing and great and so the list of bugs or things i don&#39;t like seems to be bigger, but in fact the thing which are great and i do like is almost 95%


    I think in certain aspects i see some missing things and not on all features we have the same level of quality...:
    For example not all weapons have these great new muzzle-flashes/sparks or the m9Silenced is overall to slow animated (you can only fire every second).
    Then not all Weapons have the new reload-animation in a quality like others.
    Why is the GP25 auto reload?
    Why do you see a "smoke-trail" at every fired shot (not on all weapons though - sniper m4 has it appearing farer away), this is as far as i&#39;m aware of not realistic (i shot multiple weapons in my life, i also even shot the AR15 in the USA a couple of years ago, and i can&#39;t remember any smoke-trails at the bullets, still i know them from WW2 Air-Fight footages)
    Then the Aimpoint-Dot i can see it outside of my M4 in around 270° of myself
    But the biggest complain is that nearly all of the effects like smoke and explosions are such extremely big ressource-eaters Why not contact Maddmatt from ArmaEffects - i guess he can help you out with tips.
    Through the effect of the FFAR Rockets, they seems to look bigger than the hellfire. Also their impact effect is way to overdone. In youtube you have a plenty of video to see how they behave normally.
    Enemy AI is shooting with their Handguns/Rifles at me even when im sitting in my Tank.
    The Tracers are sometimes to slow when they passing you.
    Sometimes the Tracers seems to get generated inside my body before fired through the weapon
    Sometimes the HE-Ammunition of the M1A1 seems to dissapear/no effect-no damage produced.
    Why is the AT4 still reloadable and not disposable?
    Where is the Grouplink3 you had in OFP times?

    Other than that - simply amazing&#33;
    Best Regards, Christian
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  7. #17
    I&#39;m a little confused about the installation. Is it better to use the SLX.bat or edit the target? I installed the additional two .bat&#39;s if it makes a difference.

    Ok, I tried it and I&#39;m having a major problem. After about five minutes of playing screen freezes for a second and I start getting major graphic glitches. I tried opening the mod both ways, but it hasn&#39;t helped.




  8. #18
    Congratulation,
    It&#39;s must be a great mod
    Downloading...
    Thanks a lot, mates&#33;

  9. #19
    Gunnery Sergeant
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    Nice surprise..doubly so that it&#39;s compatible with ECS.

  10. #20
    First Lieutenant Manzilla's Avatar
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    I have a strange occurance. All of the missions I&#39;ve edited DAC v2.0 into seem to CTD and give the out of Memory error when using SLX. Anyone else having this error?
    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

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