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Thread: SLX MOD public release

  1. #1
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    I've been announcing the release for a while now. The moment is finally there.
    NOTE: I'm releasing this on Solus his behalf. He was not able to release it him self at this point. He will also not be able to respond or help anyone at the moment.



    Quote Originally Posted by [b
    Quote[/b] ]I can't work on SLX anymore, sorry. I'll try uploading what work I did a few months ago and maybe someone else can continue working on it. If someone can, please re release the current SLX version with the last SLX_Wounds, test it, and spread the word that it should be fully MP compatible and work with linux. The other new files are only partially completed with the aim of separating all main config stuff to separate addons and removing the main config entirely. If someone wants to, please continue polishing each addon in it's fully functional and separate form. Most of the addons should be independent and separate, SLX_Wounds, etc should be able to be used on their own, although some may require SLX_misc or other supporting addons.

    I've uploaded all the files I was able to recover here:
    http://hosted.filefront.com/SLXSolus/

    SLX_Anims_c needs another addon to work: the arma anims.pbo extracted, the config in it removed or modified to remove all anim definitions (only leaving the cfgpatch part?) and then made into SLX_Anims.pbo. Make sure the file that makes the path in the pbo has "ca/anims" in it so that it replaces the anims.pbo in arma. Then the SLX animations should work standalone, without any other addons or the main config. Thanks to whoever suggested the path replacement thing.
    ######## DOWNLOAD #########

    Mirror @ armed-assault.de ***

    Mirror @ Armed Assault.info

    Mirror @ ArmAholic.com

    Mirror @ ePrison.de

    Mirror @ Assault Mission Studio

    Official SLX patch 1.01

    Official SLX patch 1.02

    Official Wounds.pbo update

    <span style='font-size:12pt;line-height:100%'>zSLX little update v3 - 1.29 MB</span>

    This download does not include Solus his SLX Vehicles add-on, you can find that one here:
    BIS Forum tread

    #### Smoke Fix by thunderbird84 ####

    To disable the heavy and unfriendly-CPU Smoke effects/Wind Effect and Tracers (In order to use SLX alongside with 3rd party Addons such as (SIX tracers or Madmatt Fx)):

    1st Step:

    - Unpbo &#39;slx_gl3&#39;
    - Open slx_gl3&#92;f&#92;SLX_GL3_Settings.sqf
    - Scroll down until you find &#39;SLX_ShotFX = 3;&#39;
    - Set it to 0
    - Convert the folder to .pbo and overwrite the original slx_gl3

    2nd Step:

    - Unpbo &#39;SLX_vehicleEffects&#39;
    - Open the &#39;config.cpp&#39;
    - Delete the following lines:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    class Extended_Init_EventHandlers
    {
    class LandVehicle
    {
    SLX_VEHICLE_EFFECTS_INIT_LINE
    };
    class Air
    {
    SLX_VEHICLE_EFFECTS_INIT_LINE
    // Start air effects on flying aircraft
    SLX_VehicleEffects_Air_Wind=&#34;_this exec &#40;SLX_VehicleEffects_Path+&#34;&#34;s&#92;SLX_A ir_Wind.sqs&#34;&#34;&#41;;&#34;;
    };
    class Ship
    {
    SLX_VEHICLE_EFFECTS_INIT_LINE
    };
    };
    // Vehicle damage effects
    class Extended_Dammaged_EventHandlers
    {
    #define SLX_VEHICLE_EFFECTS_DAMMAGED_LINE SLX_VehicleEffects_Dammaged=&#34;_this spawn {_this call SLX_VehDmg}&#34;;
    class LandVehicle
    {
    SLX_VEHICLE_EFFECTS_DAMMAGED_LINE
    };
    class Air
    {
    SLX_VEHICLE_EFFECTS_DAMMAGED_LINE
    };
    class Ship
    {
    SLX_VEHICLE_EFFECTS_DAMMAGED_LINE
    };
    };
    class Extended_Hit_EventHandlers
    {
    class Plane
    {
    SLX_VehicleEffects_Hit=&#34;&#91;_this select 0,&#34;&#34;random&#34;&#34;,damage &#40;_this select 0&#41;&#93; spawn {_this call SLX_VehDmg}&#34;;
    };
    };
    class Extended_Killed_EventHandlers
    {
    class Air
    {
    // aircraft crash effects
    // SLX_VehicleEffects_Air_Killed=&#34;&#91;_this select 0,&#34;&#34;DeadCheck&#34;&#34;,damage &#40;_this select 0&#41;&#93; exec &#40;SLX_VehicleEffects_Path+&#34;&#34;s&#92;SLX_D mg_Vehicle.sqs&#34;&#34;&#41;&#34;;
    SLX_VehicleEffects_Air_Killed=&#34;&#91;_this select 0,&#34;&#34;DeadCheck&#34;&#34;,damage &#40;_this select 0&#41;&#93; spawn {_this call SLX_VehDmg}&#34;;
    };
    };
    [/QUOTE]
    - Save and convert the folder to .pbo, then overwrite the original file.

    Regards,
    TB

    ######### Installation #########

    To install SLX Mod:
    Copy the @SLX folder to your ArmA directory where your ARMA.exe is located. Then double click the "Start SLX.bat" file.


    To install extra content:
    Run the .bat files after extracting SLX to the ArmA folder. CA installer installs the Kegetys MP spectator script starter. Weapons installer installs SLX muzzle flashes.


    To install updates:
    Extract the update content on top of the existing content, then use the installer.


    To edit the shortcut command line:
    Find or make a shorcut to ArmA and right click it then select properties. Find the line that says "Target:" and has something like this:
    "C:&#92;ArmA&#92;ARMA.EXE"

    Then add -mod=@SLX on the end so it looks like this:
    "C:&#92;ArmA&#92;ARMA.EXE" -mod=@SLX

    Remember to keep the quotation marks in the same position. Then click apply and OK. You can also run other mods and disable the spash screen like this:

    "C:&#92;ArmA&#92;ARMA.EXE" -nosplash -mod=@Addons;@SLX

    Also remember that content in mods listed after the first mod will be used over the previous ones, so other installed replacement packs or configs cannot be used together.

    Contact info:
    You can contact me by PM on the Flashpoint1985.com forums as "Solus" or send e-mail to: md-k at pacbell dot net

    Disclaimer and license:
    USE AT YOUR OWN RISK. This is an unofficial addon, and is in no way connected with Bohemia Interactive or Codemasters. The maker of this software is not responsible for any harm that comes to anything resulting in the use of this software. All SLX releases are provided "as is" with no warranty or guarantee of support of any kind. All content in this addon made by SLX may be modified and used in any way with or without credit, except for parts that are under other licenses. SLX_ModWeapons is under the BIS models license. All content copyright by it&#39;s respective author(s).


    ######### Introduction #########
    Here it is; SLX Mod for ArmA the public release.
    This mod is made to enhance the gameplay, make the AI smarter, effects better and add&#39;s some new gameplay features as well. Solus has been working on this mod for over a year and before that he allready made some awesome stuff for OFP which is all used and enhanced for the release.

    This mod is not made to enhance performance, but everything is as optimised as much as was possible.

    This also is made for both SP as MP but is mostly tested in an SP ***or LAN environment and as was shown with the SLX_Vehicles release, there might be some errors in that area.

    Though it&#39;s called the public release, you might stumble upon some errors.

    To write down everything that&#39;s added or changed is not possible, it&#39;s just to much&#33;

    Yet here is a small portion of the more important features:
    Quote Originally Posted by [b
    Quote[/b] ]General Features:

    Vehicles/units:
    -Changed wounding
    -Changed vehicle armor
    -Stronger front armor on tanks, weak rear engine armor
    -Extended fields of view
    -Global Group Link 3 effects and SLX Wounds
    -More dynamic AI skill settings
    -No automatic explosion when vehicles are destroyed
    -More AT weapons in ammo crates and vehicles
    -Most armor uses CAVS Common Armor Value System settings: http://203.96.151.15/ofpnz/ofsi_cavs.htm

    Animations:
    -More and faster movement modes and smoother changes between them
    -More aim shaking
    -More stamina effects
    -Separate rifle and MG reloading speeds
    -Slower rifle, MG, and AT reloads
    -Outstretched arm for grenade aiming
    -Fast AT weapon to prone move
    -Harder for AI&#39;s to see prone people
    -Faster swimming with less stamina loss
    -Crouched running

    Weapons:
    -Extended fields of view for basic sights
    -Changed ballistics, weapons, and damage settings
    -More recoil
    -Ejected casing effect
    -Pistol caliber casings
    -Fast grenade throwing
    -Fast disposable AT launcher reload
    -Removed rifle crosshairs
    -Removed rifle tracers
    -Magazines loaded with tracer rounds for squad leaders
    -Optional binocular and laser designator optics
    -Working javelin launcher loaded model with fast reload
    -Most AT weapons use CAVS Common Armor Value System settings

    Particles:
    -Many new and changed effects
    -More affected by wind
    -Explosion effects: fire/dust ball, dust skirt, smoke column, shock wave and dust

    Clutter/grass:
    -More affected by wind
    -Customizable settings

    Misc:
    -Safety weapon action
    -Removed reload icon
    -More intuitive action priorities
    -Working suppressive fire, player is affected as well


    Along with many other small changes. Please read the change logs for more information.

    Please read the readme files for more information on included addons/parts.

    This means, battle&#39;s take longer. There will be more injured than died units. AI uses more tactics like suppressive fire, flanking and bounding overwatch. AI will not allways shoot at your direct position but will lay down some serious hell at your surroundings. And your entire ArmA experience will change.

    The mod is made so it&#39;s compatible with most, if not all, other add-ons.
    You should be able to play all the campaign and SP missions, aswell as the CWR and QG campaign wit the mod. Yet there might be an unbalanced or unforseen error in a mission here and there.

    ######### MEDIA #########

    Check out ArmAVidz Amazing SLX trailer:
    YouTube: <span style='font-family:Century Gothic'><span style='font-size:11pt;line-height:100%'><span style='color:#695e4a'>SLX Release Trailer</span></span></span>
    Vimeo Hi-Res:<span style='font-family:Century Gothic'><span style='font-size:11pt;line-height:100%'><span style='color:#695e4a'>SLX Release Trailer</span></span></span>
    Filefront Download:<a href="http://files.filefront.com/SLX+Public+Release+Trailer/;10093310;/fileinfo.html
    " target="_blank"><span style='font-family:Century Gothic'><span style='font-size:11pt;line-height:100%'><span style='color:#695e4a'>SLX Release Trailer</span></span></span></a>











    FOR ADD-ON SITES: SLX Promo pack

    ######### KNOWN BUGS #########

    <span style='font-size:13pt;line-height:100%'>Please check the Start_SLX.bat shortcuts in notepad or such a text editor, as Solus has placed some other mods in the Start_SLX.bat file</span>

    -MP Lag with any type of smoke
    Quote Originally Posted by [b
    Quote[/b] ]NOTE: SLX is not compatible with dedicated servers yet. You will experience frequent desyncs, crashes, etc. LANs and client-hosted are okay [Para: I&#39;m not sure if it&#39;s only dedicated servers who get this problem, so it might happen in any MP environment]

    We are still waiting on Solus to fix the smoke/fire issue.
    -All add-ons are signed, but if you install SLX_Ca.bat and SLX_Muzzle_Flashes.bat you get unsigned Ca.pbo and Weapon.pbo

    please report any bugs or errors at the bugtracker NOTE: At the moment it&#39;s not possible to register so you need to post them as guest

    Quote Originally Posted by [b
    Quote[/b] ]Before this gets asked, Solus has been kindly working on making his MOD ECS compatible.

    - Open @SLX&#92;Addons&#92;Extra&#92;
    - Copy &#124;&#124; slx_ecs_xeh.pbo &#124;&#124; slx_ecs_xeh.pbo.SLX.bisign
    - Paste them within @SLX&#92;Addons&#92;

    Shortcut 2nd Part of Properties
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    ...beta&#92;arma.exe -nosplash -mod=DBE1;@addons;beta;@SLX;@ECS
    [/QUOTE]

    Greets,

    Para

    PS: I hope I covered everything needed, this is first time I release anything.





  2. #2
    First Lieutenant Manzilla's Avatar
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    Wow&#33; Now this is what I call "getting slapped up side the head with a beautiful surprise."

    I&#39;ve been looking forward to this. Thanks guys&#33; I&#39;m definitely dropping all I am doing for the rest of the day and playing ArmA&#33;


    EDIT:
    Question?

    What is this link supposed to go to?
    FOR ADD-ON SITES: SLX Promo pack

    It seems to lead nowhere.



    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

    Mike Tyson's ode to Manzilla's SP playing style:
    My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!

  3. #3
    Congrats on the release Para

    Just wanted to drop by and say a good portion of the SLX features didn&#39;t make it into the video. SLX is a "must try" mod.

    Vidz
    Okay, I am forum lurking lol.

  4. #4
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    Author of the Thread
    Quote Originally Posted by (Manzilla @ April 28 2008,00:19)
    EDIT:
    Question?

    What is this link supposed to go to?
    FOR ADD-ON SITES: SLX Promo pack

    It seems to lead nowhere.
    Thanks for the heads up, most have done something wrong there, will fix it EDIT: ahhh... ww. is not the www.

    And Vidz thanks for the awesome movie mate
    I&#39;m so glad I got your help, you are really great to work with




  5. #5
    Quote Originally Posted by (Manzilla @ April 28 2008,00:19)
    Wow&#33; Now this is what I call "getting slapped up side the head with a beautiful surprise."

    I&#39;ve been looking forward to this. Thanks guys&#33; I&#39;m definitely dropping all I am doing for the rest of the day and playing ArmA&#33;


    EDIT:
    Question?

    What is this link supposed to go to?
    FOR ADD-ON SITES: SLX Promo pack

    It seems to lead nowhere.
    Try this

    SLX Promo Pack

    Missed a "w" out of the address.

    Duca

  6. #6
    Unbeliveable.... i&#39;ll try it out now&#33;
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  7. #7
    Great so far. Awesome in fact.

    YOUTUBE CHANNEL, OFP/ARMA Movie Maker since 2005

  8. #8

  9. #9
    First Sergeant
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    Thanks&#33;&#33;
    Let BIS make the engine, the community creates the game.

  10. #10
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    Author of the Thread
    I forgot to mention this download does not include SLX Vehicles add-on, you have to download that as an seperate add-on

    @Mr. Burns: Mirror added, THANKS




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