Re-learn how to fly the choppers in ArmA. The OP needs to adapt.
OFP's heli flight model was horribly simplistic. In OFP, nap of the earth flying meant holding Q and tilting the helicopter forward. No need to worry about hitting the ground.
Re-learn how to fly the choppers in ArmA. The OP needs to adapt.
OFP's heli flight model was horribly simplistic. In OFP, nap of the earth flying meant holding Q and tilting the helicopter forward. No need to worry about hitting the ground.
Exactly.Originally Posted by (Lee_H._Oswald @ April 26 2008,12:26)
Yeah I’m also a ‘very experienced RL helo pilot’ and have flown countless different types in my role as a test pilot for the Hyperoll test company. … I have flown so many types and so many hours in fact that I get bored with it and have to resort to flying in ArmA to get my much needed helo adrenalin fix! … LMAO!
Get over it, it’s a game! Even full-blown simulators won’t give you the same experience of real flight dynamics. I agree OFP was better from a ‘feel’ point of view, but was still crap compared to the real thing!
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... Formerly Red kite.
Flying with a joystick was the same as the mouse in OFP the angle of bank and all that was still restricted, so you were better off just using a mouse in OFP. OFP and ArmA basically have the same flight model but ArmA unlocked the attitude restrictions and terrain following.Originally Posted by (wamingo @ April 26 2008,13:16)
Can you perform a pedal turn at 50 knots? Can you perform a proper roll-on landing at speed? I didn't think so. The ArmA flight model is pretty good, but still needs work. A couple of minor changes could make it dramatically better. No one is asking for a flight simulator, just an improved flight model.Originally Posted by ([CAS
I also vote for somewhat more solid chopper handling, both in flight and hard landings, I mean, yea I'm taking this chopper down to the ground in a hurry but i'm aiming the strongest part to take the strain (aka the bottom of the thing, not the blades) and it just goes wrong almost everytime.
Aircraft were simplified in OFP. ArmA isn't all that realistic either, but it is more so than OFP. And lets not forget, it is just a game. It's not supposed to be a perfect flight simulation.
I also get a kick out of how many "licensed pilots" pop up in these threads. You're mature enough to pilot an aircraft, yet immature enough that you complain about a game not being like the real thing? Well... duh.![]()
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
#loop
_groundAlt = (getPosASL vehicle player select 2) - (getpos vehicle player select 2)
~0.1
vehicle player setPosASL [(getPosASL vehicle player select 0), (getPosASL vehicle player select 1), 2*(getPosASL vehicle player select 2) - (getpos vehicle player select 2) - _groundAlt]
goto "loop"[/QUOTE]
hehe![]()
I got the answer on how to fly the choppers.
Practice. I can fly it fairly well after just half an hour and I ain't got no joystick or other crap.
@John McClane
Only the thread starter seriously claimed to be a real life pilot, what are you talking about?
@The Architect
No one said they didn't know how to fly the aircraft. This is a discussion about how to improve the flight characteristics of the aircraft, not how to fly them.
The Blackhawks main landing gear are two-stage oleo shock struts capable of taking up to 11.25 Gs, that's a decent rate of about 39 feet per second. The Blackhawks now have CABS (Cockpit Air Bag System) and other features which makes their survivability one of the best in the world.
My whole point in this thread is to say that the aircraft shouldn't be so fragile and you should be able to perform pedal turns at a higher rate of speed.