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Thread: Fix ArmA choppers now!

  1. #11
    Gunnery Sergeant
    Join Date
    Jan 18 2002
    Location
    South Africa
    Posts
    463
    Re-learn how to fly the choppers in ArmA. The OP needs to adapt.

    OFP's heli flight model was horribly simplistic. In OFP, nap of the earth flying meant holding Q and tilting the helicopter forward. No need to worry about hitting the ground.

  2. #12
    Quote Originally Posted by (Lee_H._Oswald @ April 26 2008,12:26)
    The solution is:

    - Make the rudder work at speeds up to ~75-100.

    - Make the choppers be able to land harder.


    All the ppl that dislike the current values will LOVE it.

    All the ppl that like the current values will STILL LOVE it, because they don't loose anything.


    MfG Lee
    Exactly.

  3. #13
    Master Gunnery Sergeant
    Join Date
    Nov 1 2005
    Location
    Dorset, United Kingdom
    Posts
    1,123
    Yeah I’m also a ‘very experienced RL helo pilot’ and have flown countless different types in my role as a test pilot for the Hyperoll test company. … I have flown so many types and so many hours in fact that I get bored with it and have to resort to flying in ArmA to get my much needed helo adrenalin fix! … LMAO!

    Get over it, it’s a game! Even full-blown simulators won’t give you the same experience of real flight dynamics. I agree OFP was better from a ‘feel’ point of view, but was still crap compared to the real thing!
    ...
    ... Formerly Red kite.

  4. #14
    Quote Originally Posted by (wamingo @ April 26 2008,13:16)
    We've before had proclaimed pilots, engineers and crewmen on this forum and they've said many contradicting things. Some claiming ofp was better, some prefered arma.

    But I really wish someone could answer if flying ofp with a joystick was like on rails like with keyboard/mouse... It would make or break this topic completely.
    eg, in ofp, could you perform a 360 degree barrelroll in helo? And did the helo follow terrain?

    Overall, and forgive me if this comes as offensive, I feel more advanced players prefer the arma FM.
    IMO the freedom in movement and rotation of the new FM is a solid improvement over ofp's on-rails model. If nothing else then at least with keyboard/mouse.
    Flying with a joystick was the same as the mouse in OFP the angle of bank and all that was still restricted, so you were better off just using a mouse in OFP. OFP and ArmA basically have the same flight model but ArmA unlocked the attitude restrictions and terrain following.

  5. #15
    Quote Originally Posted by ([CAS
    Daniel @ April 26 2008,10:16)]

    What manouvers are you guys finding so hard to do? I can do anything I want with an ArmA chopper. The chopper flight model is awesome. Seriously, leave it.

    The chopper crash system however is crap, and I agree with Monty.

    The chopper weapons isn't much of an issue, as these can be changed regardless of the game engine.
    Can you perform a pedal turn at 50 knots? Can you perform a proper roll-on landing at speed? I didn't think so. The ArmA flight model is pretty good, but still needs work. A couple of minor changes could make it dramatically better. No one is asking for a flight simulator, just an improved flight model.

  6. #16
    I also vote for somewhat more solid chopper handling, both in flight and hard landings, I mean, yea I'm taking this chopper down to the ground in a hurry but i'm aiming the strongest part to take the strain (aka the bottom of the thing, not the blades) and it just goes wrong almost everytime.

  7. #17
    Aircraft were simplified in OFP. ArmA isn't all that realistic either, but it is more so than OFP. And lets not forget, it is just a game. It's not supposed to be a perfect flight simulation.

    I also get a kick out of how many "licensed pilots" pop up in these threads. You're mature enough to pilot an aircraft, yet immature enough that you complain about a game not being like the real thing? Well... duh.

  8. #18
    Master Gunnery Sergeant
    Join Date
    Dec 18 2005
    Location
    Adelaide, Australia
    Posts
    1,306
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    #loop
    _groundAlt = &#40;getPosASL vehicle player select 2&#41; - &#40;getpos vehicle player select 2&#41;
    ~0.1
    vehicle player setPosASL &#91;&#40;getPosASL vehicle player select 0&#41;, &#40;getPosASL vehicle player select 1&#41;, 2*&#40;getPosASL vehicle player select 2&#41; - &#40;getpos vehicle player select 2&#41; - _groundAlt&#93;
    goto &#34;loop&#34;[/QUOTE]

    hehe
    [self-promotion]
    OFP:R Island : Rezina
    [/self-promotion]

  9. #19
    I got the answer on how to fly the choppers.

    Practice. I can fly it fairly well after just half an hour and I ain&#39;t got no joystick or other crap.
    James Andrew Wilkinson 1977 - 2005 R.I.P.


    http://www.freewebs.com/ofpbob/index.htm

  10. #20
    @John McClane
    Only the thread starter seriously claimed to be a real life pilot, what are you talking about?

    @The Architect
    No one said they didn&#39;t know how to fly the aircraft. This is a discussion about how to improve the flight characteristics of the aircraft, not how to fly them.

    The Blackhawks main landing gear are two-stage oleo shock struts capable of taking up to 11.25 Gs, that&#39;s a decent rate of about 39 feet per second. The Blackhawks now have CABS (Cockpit Air Bag System) and other features which makes their survivability one of the best in the world.

    My whole point in this thread is to say that the aircraft shouldn&#39;t be so fragile and you should be able to perform pedal turns at a higher rate of speed.

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