I lowered the volume levels and everything works like a charm now! In fact, the missions are even more atmospheric now, as it's harder to distinguish speech from environmental sounds. Was that a cough? Do I hear someone humming "Kalinka"? Or is that just my heart beating?
First of all, that's way too many folders. RUG_DSAI\RUG_DSAI is where all the scripts are (the first RUG_DSAI being the .pbo name). However in v.1.0 the core RUG_DSAI does not contain the DSAI_Misc.sqf script - those scripts (which contain sound lists for stuff like reloading, formation leaders and such) are local to each language iteration (in which case the path would be RUG_DSAIENG\RUG_DSAI for the English language pack).
So. In short. I dunno. Did you play a mission that might have an old version of the scripts maybe? Don't know what kind of errors might pop up then.
I'm posting this in two threads, as this pertains to the interaction between two addons.
I have created a mission where blufor units (placed in editor) assault a town swarming with insurgents (DAC generated). To enhance the atmosphere, I wanted to use DSAI (Dynamic Speaking AI). However, for some unknown reason, the insurgents (which are on the redfor side), refuse to utter a single sound. Would you have any idea what might be causing this?
Very nice mod! One very interesting battle effect this mod has is that we can actually hear the enemies talk from a distance and helps to hunt them down! hahahaha! No wonder radio and verbal silence is observed during operations!