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Thread: Dynamic Sound AI - RC 1.0

  1. #1
    Hello all.

    Since this version of RUG_DSAI is in most matters entirely revamped from the old version, I figured it needed a whole new topic. The reason it's entirely different is thanks to Sickboy, who overhauled all my clunky old scripts, made it MP-compatible, and messed with the configs until they look like they do now (really sleek). Aside from that, RUG DSAI still does what it used to: gives your and the enemies' AI a voice beyond the stale radio messages.

    ********************
    >>>
    BIKI Page on RUG DSAI
    <<<
    ********************

    Look at the above page for advanced instructions on installation, MP-usage, mission-maker/server admin options, and creating/editing the language packs. Here&#39;s the short version:

    = Features =
    * Ready made scripts for Dynamic Sound AI that is easily modifiable by the end-user.
    * Your AI will shout curses at the enemy, tell you when they&#39;re reloading, throwing a grenade, engaging, when they&#39;re hurt, fleeing or when they&#39;ve scored a big kill&#33; And much more.
    * Works in both SP, client-side MP and server-side MP
    * Features English, Arab, Russian and Spanish voices by default
    * Can assign voices to all sides (BLUFOR, OPFOR, Independent, Civilian, SideEnemy)
    * Easily activated/deactived by mission makers, addon makers or server admins as required, using global variables and config entries (see below for more information)
    * Auto-initialization using XEH(fully XEH compatible)

    Note: this also requires XEH to work, of course.
    Edit (BIG NOTE): For server-side MP, it requires ArmA v. 1.09+ &#33; Uses new command addPublicVariableEventHandler. Should work in 1.08 client side/SP

    Installation (for dummies):

    - Place the RUG_DSAI.pbo, RUG_DSAIGen.pbo + any language files you want - I suggest just putting them all - into a modfolder (such as @RUG_DSAI&#92;Addons), and start up the game. You should notice your teammates talking a lot more now (note: only English voices are extensive, the other languages are mostly combat-oriented)
    - NB: you need the latest version of XEH loaded as well.

    Advanced installation notes on the BIKI page.

    Mirrors and bug reports much appreciated&#33; Note: I&#39;m not the MP master here, so if you&#39;ve got problems setting it up for your server/MP game, you might want to ask Sickboy directly

    FileFront Mirror
    ArmaHolic mirror (thanks guys&#33
    ePrison.de mirror (cheers&#33
    ArmedAssault.info mirror (should be v.1.0 RC - slight omission in the readme.txt )

    Enjoy&#33;

    Regards,
    Wolfrug




  2. #2
    Woo I&#39;ll try this out for sure thanks for the release.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

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  3. #3
    Congrats on getting the stuff into Public Release mate

    Quote Originally Posted by [b
    Quote[/b] ]you might want to ask Sickboy directly
    With "directly", dear WolfRUG means this thread
    (I am not a fan of PM&#39;s )
    A.C.E. Advanced Combat Environment

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  4. #4
    Just wanted to say, Well done & Excellent Job&#33;

    Regards

    Mark XIII
    anything you can do.....

  5. #5
    Excellent news
    I will try to add this new version to our own server as soon as possible. This is just what I have been waiting for



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  6. #6
    Loved your original add on, Wolfrug&#33; Can&#39;t wait to get home and give this a test run - will it interfere with ECS, though? Might have to disable the voices there.
    Good work, thanks a lot for sharing&#33;
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  7. #7
    I doubt it will interfere with anything, since it&#39;s more or less a bunch of scripts that make your units Say things. The only possibly interference would be in for instance cutscenes when someone is talking if you haven&#39;t disabled the voices for the duration of it (which is suggested, and easily done).

    On the other hand, if their system is at all the same as mine, there&#39;s a chance they might shout the same thing twice during certain events? Try it and tell me&#33; Haven&#39;t tried ECS myself

    Thanks for the comments so far&#33;

    Regards,
    Wolfrug

  8. #8

  9. #9

  10. #10
    Graagh&#33;&#33;&#33; Congratulations


    Spoiler:

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