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Thread: See when someone looks through scopes/ironsigts

  1. #1
    Hi i have another quick suggestion:
    Create a animation where you can see when someone is looking through his ironsights/scopes.
    This is a animation im missing in Arma from the beginning, as you can never see from "outside" if a team-member, a multiplayer-comrade or else, is currently aiming and shooting or just shooting "normal".

    Pictures:
    This inside view: has this "outside view":

    bigger bigger

    Which is all correct.... But:

    This "inside view": has still this "outisde view":

    bigger bigger

    Which is wrong because in the "outisde view" you should normally see the head positioned just so behind the weapon so the right eye is able to look through the scopes/ironsights.....

    So there is one animation missing. Please add it for Arma2.

    Best Regards, Christian



    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  2. #2
    Hmm that would be really nice if BIS can add that animation, it would make soldiers feel that 30-40 % more alive!
    Sometimes soldiers in arma feel very static when it comes to the animations even though its much improved over ofp.

  3. #3
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    Ghost Recon: Advanced Warfighter (1 and 2) on PC had good animations. All actions with the weapons are fully animated. Even from 3rd person view you can see the animation of the character looking down the sights.
    Another example: You can see the character's thumb switch the firemode selector on the Glock 18. The switch is even animated.
    You can see individual bullets being loaded into the bolt action sniper rifle, the bullets are visible in the characters hand as he loads them.
    All weapons in the game have unique and detailed reloading animations. And are held correctly even with the fore-grip attachment and grenade launchers.

    Detailed animations like these would be cool

  4. #4
    Warrant Officer mr.g-c's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]You can see the character's thumb switch the firemode selector on the Glock 18. The switch is even animated.
    You can see individual bullets being loaded into the bolt action sniper rifle, the bullets are visible in the characters hand as he loads them.
    All weapons in the game have unique and detailed reloading animations. And are held correctly even with the fore-grip attachment and grenade launchers.
    Stop talking - or i get wet pants!

    No, seriously that also the kind of animations and detail i really would like to see.....

    Regards, Christian

  5. #5
    That kind of detail would certainly rock. It would add so much more immersion to the game. Good suggestion.
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  6. #6
    The AI can do it, would be nice if it was the same for players.
    Maybe if you havent shot then you automatically lower your weapon a bit (Like the AI does, not like we already can in safe mode), then when you click you raise it again.

    (Well ok, its not exactly the same as in the startpost, but its close and i dont think that it would be really hard to implement, as its already there for the AI)

  7. #7
    Warrant Officer mr.g-c's Avatar
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    Quote Originally Posted by (ofpforum @ April 20 2008,16:17)
    The AI can do it, would be nice if it was the same for players.
    Maybe if you havent shot then you automatically lower your weapon a bit (Like the AI does, not like we already can in safe mode), then when you click you raise it again.

    (Well ok, its not exactly the same as in the startpost, but its close and i dont think that it would be really hard to implement, as its already there for the AI)
    Hi, i somwhow don't understand what you mean exactly... could make some pictures?

    Regards, Christian

  8. #8
    Quote Originally Posted by (mr.g-c @ April 19 2008,21:41)
    Quote Originally Posted by [b
    Quote[/b] ]You can see the character's thumb switch the firemode selector on the Glock 18. The switch is even animated.
    You can see individual bullets being loaded into the bolt action sniper rifle, the bullets are visible in the characters hand as he loads them.
    All weapons in the game have unique and detailed reloading animations. And are held correctly even with the fore-grip attachment and grenade launchers.
    Stop talking - or i get wet pants! *** ***

    No, seriously that also the kind of animations and detail i really would like to see.....

    Regards, Christian
    It would be quite amazing to see that level of detail in ArmA2, along with many other animation fixes... but unfortunatly Ive learned not to hold my breath when it comes to things like this.

  9. #9
    To the pictures in the first post:
    When switching from first- to third person you stop viewing through your scope (You don't have a free look while using scope, but you used it into third person ).
    As far as I can remember there is an animation for this.
    Take a look to others player while playing multiplayer.



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  10. #10
    Warrant Officer mr.g-c's Avatar
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    Quote Originally Posted by (i0n0s @ April 20 2008,23:12)
    To the pictures in the first post:
    When switching from first- to third person you stop viewing through your scope (You don't have a free look while using scope, but you used it into third person ).
    As far as I can remember there is an animation for this.
    Take a look to others player while playing multiplayer.
    I guess your are wrong... of course you don't have free look when looking through the scopes/ironsights - it was just to indicate what i mean...
    I play Arma very often with my Brothers in LAN and i'm pretty sure i never a saw a animation where you can see that a other player is actually looking through his Ironsights/Scopes.

    Regards, Christian

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