Check VTE terrain config, I've included environmental sounds there. Only thing is that I didn't get Rain or Sea sounds to work, I'm looking into it.
Code:
//class CfgEnvSounds {};
// snake attempt to create name environmental sounds
class CfgEnvSounds
{
class Default
{
name = $STR_CFG_ENVSOUNDS_DEFAULT;
sound[] = {$DEFAULT$, 0, 1};
soundNight[] = {$DEFAULT$, 0, 1};
};
// not working
class Rain
{
name = "NAM rain";
sound[] = {"\VTE_sounds\Environment\JungleRain1.wss",1,1};//0.002
volume = "meadow*(1-rain)*(1-night)";// was just "rain"
};
// not working
class Sea
{
name = "NAM sea";
sound[] = {"\VTE_sounds\Environment\JungleOcean1.wss",1,1};//0.0008
volume = "sea";
};
class Meadows
{
name = "NAM meadows";
sound[] = {"\VTE_sounds\Environment\JungleAmbience1.wss",0.006,1};//0.0006
volume = "meadow*(1-rain)*(1-night)";
};
class Trees
{
name = "NAM trees";
sound[] = {"\VTE_sounds\Environment\JungleHill1.wss",0.00316,1};//0.000316
volume = "trees*(1-rain)*(1-night)";
};
class MeadowsNight
{
name = "NAM meadows night";
sound[] = {"\VTE_sounds\Environment\JungleNight1.wss",0.006,1};//0.0006
volume = "meadow*(1-rain)*night";
};
class TreesNight
{
name = "NAM trees night";
sound[] = {"\VTE_sounds\Environment\JungleNight1.wss",0.006,1};//0.0006
volume = "trees*(1-rain)*night";
};
class Hills
{
name = "NAM hills";
sound[] = {"\VTE_sounds\Environment\JungleHill1.wss",0.006,1};//0.0006
volume = "hills";
};
class Wind
{
name = "NAM wind";
sound[] = {"", db-75, 1};
volume = "(1-hills)*windy*0.5";
};
};