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Thread: RealTimeEditor 5

  1. #431
    Thank you, I will try it

  2. #432
    How can i move player position in RTE?

  3. #433
    Staff Sergeant
    Join Date
    Feb 6 2009
    Location
    Tyumen, Siberia, RUSSIA
    Posts
    224
    Many people as well as me couldn't find a descent answer when they couldn't run RTE in OA or Combined Ops. I describe how to did it finally.

    1. Install RTE (I used 1.60 Installer)
    2. Run RTE Capture application
    3. Don't try to press "Launch Arma2" - throws errors.
    4. Go to Settings > Profiles
    5. Wait patiently, it can take several minutes (scans directories I guess)
    6. Now profile settings window opens
    7. Choose Arma2 tab
    8. Manually set path to arma2oa.exe (if you want it for Arrowhead or CO) or arma2.exe (if you use plain Arma2)
    9. (IMPORTANT!) Don't leave the "parameters" field empty - you'll got error.
    10. Choose mods from right (@jayarma2lib, @cba, @rte required)
    11. Select game parameters you want
    12. Rename your profile if you want
    13. Click save\OK


    Now you can press the "Launch" button and everything will be working properly.

    If you still don't have Realtime Editor item in main game menu - try setting "Use RTE Capture dll" checkbox in profile settings.

  4. #434
    hi i have a problem with RTE 5 and arma 1
    i cant connect the RTE to the client..
    i use the currend extended Eventhandler 1.92, armalib isnt working cause incompability, and "use rte capturedll" is acticated

    arma 2 version is working without problems like the RTE 4rev3
    thy 4 any help

  5. #435
    It seems that the latest version of RTE cannot be used in conjunction with the updated @JayArma2Lib. The update was necessary due to some internal changes with the most recent beta version of ArmA2. The problem now: exporting does not work, because a connection between RTE and RTECapture cannot be established.

    Is it possible at all that you could update the package once more to make the feature available again? This would be very much appreciated!

    Danke im Voraus,
    Steffen

  6. #436
    I second that ; it would be most appreciated, I use RTE for all my mission making

  7. #437
    Hi! This is a wonderful addon I love it!

    However, I have ARMA 2 through steam, and I use "Combined Operation"... how would I make my parameters so I can properly save?.. I can use the RTE, however I cannot save!

    I got it working for OA but can't seem to get it to work for CO,

    Thanks a lot!

    Mike

  8. #438
    Love this tool, really clever and exactly what mission makers need to give their missions some higher detail.

    However, the in game editor could really use a larger font, it's extremely hard to read at high resolutions.

  9. #439
    Hi all,

    I have installed Arma2 + OA+BAF+PMC+1.62 Patch. RTE, JayArma2Lib und @CBA installed. ArmA starts with Error-Message JayArma2Lib is a incompatible Version, please check your Version. If i start a Example-Mission to use the RTE, i become this Error-Message "Script not found". After Click on the Real Time Editor-Button the RTE starts, but i read this Message: RTE not started, Saving of Objects not possible.

    Here my RPT.




    ================================================== ========== =========
    == D:\Bohemia Interactive\ArmA 2\arma2oa.exe
    == "D:\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -mod=@CBA;@JayArma2Lib;@RTE
    ================================================== ========== =========
    Exe timestamp: 2012/07/25 23:14:21
    Current time: 2012/07/26 01:29:50

    Version 1.62.95248
    [77,26.427,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=intro, worldName=Desert_E, isMultiplayer=false, isServer=true, isDedicated=false"]
    [77,28.756,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
    Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\ non\amovpe rcmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\ non\amovpe rcmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    [197,42.065,0.048,"XEH: PostInit Started"]
    [197,42.248,0.048,"CBA_VERSIONING: cba=0.8.3.175, "]
    [197,42.274,0.048,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, BIS_functions=L 1-1-A:1, group=L 1-1-A, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"]
    [5808,75.159,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=RTE_Test, worldName=Takistan, isMultiplayer=false, isServer=true, isDedicated=false"]
    [5808,75.235,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
    Warning Message: Script not found
    ion_rte_dta\ion_pipe.p3d: No geometry and no visual shape
    ion_rte_dta\ion_pipe.p3d: No geometry and no visual shape
    ion_rte_dta\ion_pipe.p3d: No geometry and no visual shape
    ion_rte_dta\ion_pipe.p3d: No geometry and no visual shape
    [7551,85.633,0,"XEH: PostInit Started"]
    [7551,85.658,0,"CBA_VERSIONING: cba=0.8.3.175, "]
    [7551,85.661,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=2, BIS_functions=L 1-1-B:1, group=L 1-1-B, player=C 1-1-A:1 (viper), _playerType="TK_CIV_Takistani01_EP1", _playerGroup=C 1-1-A"]
    Warning Message: Script ION.0.CLOSE|ION_RTE.ION not found



    THX for Help


    schukow

    PS.: I have ArmA X.
    Sorry for this bad English.

  10. #440

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