Page 2 of 20 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 197

Thread: Modern Combat - SLX Mod version 1.1

  1. #11
    Thanks for releasing this version and improving vanilla OFP.
    But i got some bugs too - playing only official missions
    - very often missions doesn't end properly - with black screen and mission sounds in background - i have to abort with ALT + F4
    - cockpit HUD is to big
    - i dont use crosshair but it appears and look "consolish"
    - AI has problems in pathfinding and with formations
    - some error messages appear in upper left corner sth not found false operator....
    - Stinger, Javelin (and possible all secondary weapons) have option to mount Aimpoint
    - sliding with tanks like in Colin McRae Rally
    - if player rolls left/right breathing is to much
    - leaning sound is to loud
    With more time and betatest's this MCM-SLX version would be better. Hope you will fix most of bugs before leaving OFP.

  2. #12
    I really suggest removing the winter maps if none of the units have winter camo I would've been fine if M1A2 was the only vehicle with winter camo. Other wise its strange seeing it like that.

  3. #13
    Master Gunnery Sergeant Zulu1's Avatar
    Join Date
    Feb 19 2006
    Location
    Los Angeles, CA. USA
    Posts
    1,349
    Big R..

    I tried this first with a vanillia mission from 2001. Russian paratroops drop in at begining, like Universal I got a message "picture equip\w\w_ak74[something].paa" missing. Tried another mission with armor and saw no muzzle flashes or explosions, just a bunch of smoke. This was in all of about 10-15mins. Also I see no info on how to use "Option Settings" anywhere. Will try further to see what else pops up. I would have liked to start this off with a rave review, but some beta tesing needs to be done i think to work out all the bugs. I hope you hang in with it before you leave to fix the big things.

    Thanks what what you have done to improve OFP...
    [Abit Fatal1ty + Intel 630 P4 3ghz + 3gb DDR2 ram (PC4200 Dual Channel) + eVga GT240 512mb DDR5 (Overclocked) + Sound Blaster Fatal1ty x-fi

  4. #14
    Staff Sergeant
    Join Date
    Aug 13 2006
    Location
    Cambridge CANADA
    Posts
    222
    Love it - the firefights seem more intense and the sound FX are extremely good - quite enjoy the audio commands overheard during battle - a small thing but its attention to detail.

    Found something odd - anytime the RPG is used to disable or destroy a vehicle other than an MBT - there is minimal or no fire effects - I do realize they are on random but the BMP series doesn't seem to catch fire from RPG & LAW rounds.

    Other than that - the wait was well worth it - cheers!


    EDIT - Further play-testing with other non-MCM addons initiate the flame effect but the MCM included anti-tank/anti-armor assets do not.
    -Chapman



    BFG GeForce 8800GTS 640MB
    Intel Core 2 Quad Q6600
    Vista 32-bit
    3GB PC2-5300 DDR SD-RAM
    500W PSU
    Creative Fatal1ty X-fi Xtreme Gamer Professional Series
    Creativer Inspire P7800 7.1 Surround

  5. #15
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Sydney, Australia.
    Posts
    5,553
    Gonna give this a crack, still loving OFP, thanks to all the great mods being worked on. Well done once again, Big-Rooney!

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  6. #16
    ok played the "Steal The Car" episode and both times when I clicked continue I got the black screen of nothing and i could hewar the car honking but I couldnt change missions or get out of the car . when I tried it locked up my system and i hard to hard boot.

    as a side note is there a way to bring back the new 3rd person view the mod had before? i liked that angle.

  7. #17
    first of all, thank you

    2. can I use the old extra-pack or is there a new one planned?

    found a bug:

    Stinger and Javelin are not hitting the targets, only sometimes, most of the missles make a turn when they're close to the target or are too high and fly over.








    Life is too short don't stress everyday leave your worries behind go home and play.

    www.youtube.com/watch?v=id6stfpoRVk

  8. #18
    downloading right now. nice work man. i love this mod.


    Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession...
    I accept the fact that as a Ranger my country expects me to move further, faster and fight harder than any other soldier...
    Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy...


    - Excerpts from the Ranger Creed

  9. #19
    Nice Work, Rooney.




  10. #20
    Master Gunnery Sergeant
    Join Date
    Oct 24 2006
    Location
    Nowhere ....
    Posts
    1,069
    T-55A is infact Type-59 for Rebels. PKM for rebels not PK.
    Upon loading BMP-1P (Rebels Armoured) I get the following: Error loading mcm_ru_veh\bmp\malutka.p3d (magic)
    T-62A Rebels should just be plain T-62A and not FIA BEAR/FOX variant. M16A1/A2 for Rebels not A4
    T-72A for Rebels should be designated T-72M. While T-72B for rebels should be designated T-72M1. 9K113 Konkurs not 9K111.




Page 2 of 20 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •